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    <h1>History</h1>

    <h2>AssaultCube v0.93</h2>

    <p>2007/06/04</p>
    
    <ul>
      <li>a new name: ActionCube is now known as AssaultCube. best feature ever..</li>
      <li>new map <i>ac_snow</i></li>
      <li>mini team-radar</li>
      <li>map overview</li>
      <li>ingame documentation reference (command prompt and menus)</li>
      <li>water reflections</li>
      <li>dynamic player shadows</li>
      <li>bulletholes</li>
      <li>3rd person demo playback, pausing and slow motion (experimental)</li>
      <li>team chat</li>
      <li>new 'admin' client role, break into locked servers</li>
      <li>new explosion gfx (sauer backport)</li>
      <li>improved weapon sway</li>
      <li>small physic improvements</li>
      <li>improved scorebard</li>
      <li>server MOTD (message of the day)</li>
      <li>master can now force a player to the enemy team</li>
      <li>player collisions improved</li>
      <li>local renaming of duplicate player names (sauer backport)</li>
      <li>improved app launcher for Mac (sauer backport)</li>
      <li>reload animation now plays correctly</li>
      <li>flag now drops correctly on heighfields</li>
      <li>akimbo pickup does cause a weapon change anymore when using the sniper</li>
      <li>ctf join bug fixed</li>
    </ul>
    
    <h2>ActionCube v0.92</h2>

    <p>2007/01/17</p>

    <ul>
      <li>
        new bot gamemode <i>one shot, one kill</i>
      </li>
      <li>auto team</li>
      <li>connecting players stay dead in arena modes</li>
      <li>colored messages</li>
      <li>public and private server mastermodes</li>
      <li>tweaked weapon balance</li>
      <li>sniper headshot kills instantly and shows some gibs</li>
      <li>all gib frags count as two frags (knife, nade, sniper headshot)</li>
      <li>ctf flag reset on teamkill</li>
      <li>a big note on the teamkillers screen</li>
      <li>quick nade throw (key G, MOUSE2)</li>
      <li>better spawning</li>
      <li>fixed skin menu</li>
      <li>fixed flag disappear on disconnect</li>
      <li>fixed shooting while editing</li>
      <li>fixed invincible bots</li>
      <li>fixed several memory bugs</li>
    </ul>

    <h2>ActionCube v0.91</h2>

    <p>2006/11/12</p>

    <p>
      Some of the features are backports from Sauerbraten. Thanks to eihrul.
    </p>

    <ul>
      <li>new game mode "one shot, one kill"</li>
      <li>new map ac_desert2</li>
      <li>netcode and new version of the enet library, consumes less bandwidth</li>
      <li>weapon balance tweaked</li>
      <li>config saving</li>
      <li>support for md3 mapmodels</li>
      <li>faster geometry rendering</li>
      <li>faster ladder climbing</li>
      <li>3rd person death</li>
      <li>advanced console</li>
      <li>screenres command and fullscreen var</li>
      <li>limit fps with maxfps</li>
      <li>-z, -b, and -a command-line options</li>
      <li>ctf flagpick bug fixed</li>
      <li>gib crash fixed</li>
      <li>flag count fixed</li>
      <li>scores now save across disconnects</li>
      <li>player death animation fixed</li>
      <li>weapon hit absorbtion fixed</li>
    </ul>


    <h2>ActionCube v0.9</h2>

    <p>
      2006/11/04 - Release of the first public beta. Some quick infos:
    </p>

    <p>
      Artwork
    </p>

    <ul>
      <li>55 new mapmodels</li>
      <li>4 high quality maps</li>
      <li>100% new texture set (new, not fully original ;)</li>
      <li>100% new content (original, apart from sounds, playermodel)</li>
      <li>new guns: Knife, Pistol, Shotgun, Subgun, Assault Rifle, Sniper Rifle, Grenades</li>
      <li>new items: Health, Ammobox , Kevlar, Clips, Grenades, Akimbo Powerup</li>
      <li>new sounds</li>
      <li>the well known sas quake2 model by Darren Pattenden</li>

    </ul>

    <p>
      Game/Engine
    </p>

    <ul>
      <li>
        gamemodes
        <ul>
          <li>Capture The Flag (pCube)</li>
          <li>Team Deathmatch</li>
          <li>Team Survivor</li>
          <li>Last man Standing</li>
          <li>Deathmatch</li>
          <li>Pistol Frenzy</li>
          <li>Last Swiss Standing</li>
        </ul>
      </li>
      <li>two fixed teams with chooseable skins</li>
      <li>server side maprotation (pCube)</li>
      <li>md3 hudguns</li>
      <li>vweap support for all weapons</li>
      <li>weapon reloading</li>
      <li>bullet flyby fx</li>
      <li>weapon bob/sway</li>
      <li>ladders</li>
      <li>gib fx</li>
      <li>new menu/hud gfx (model drawing)</li>
      <li>simple kick/ban system</li>
      <li>bot support (adaption of the cubebots)</li>
    </ul>

    <h2>The day makkE came to town</h2>

    <div style="font-family: Courier New; font-size: 11px; margin: 0 0 1em 1em;">
      **** BEGIN LOGGING AT Sun Aug  1 11:46:13 2004<br />
      Aug 01 16:12:02 --&gt;	makkE (makkE@116-1-87.w193-250.abo.wanadoo.fr) has joined #AssaultCube<br />
      Aug 01 16:12:18 &lt;makkE&gt;	hi<br />
      Aug 01 16:13:29 &lt;driAn&gt;	hi
    </div>

    <h2>Project Launch</h2>

    <p>
      July 2004 - Arghvark, driAn, Verbal_ and dtd started working on AssaultCube.
    </p>
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