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	<channel>
		<title><![CDATA[AssaultCube Forums - All Forums]]></title>
		<link>http://assault.cubers.net/forum/</link>
		<description><![CDATA[AssaultCube Forums - http://assault.cubers.net/forum]]></description>
		<pubDate>Fri, 12 Mar 2010 04:44:40 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[team officiel]]></title>
			<link>http://assault.cubers.net/forum/thread-3618.html</link>
			<pubDate>Thu, 11 Mar 2010 17:36:12 +0100</pubDate>
			<guid isPermaLink="false">http://assault.cubers.net/forum/thread-3618.html</guid>
			<description><![CDATA[Salut a tous, je ne ses pa comment etre une team officiel<br />
<br />
expliquer moi svp <br />
<br />
a+]]></description>
			<content:encoded><![CDATA[Salut a tous, je ne ses pa comment etre une team officiel<br />
<br />
expliquer moi svp <br />
<br />
a+]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[heuberger]]></title>
			<link>http://assault.cubers.net/forum/thread-3617.html</link>
			<pubDate>Thu, 11 Mar 2010 16:56:45 +0100</pubDate>
			<guid isPermaLink="false">http://assault.cubers.net/forum/thread-3617.html</guid>
			<description><![CDATA[<span style="color: #FF0000;">Salut a tous je cherche un hauberger pour un pote<br />
<br />
VOILA si vous en connaizer 1 donner moi osnt psword de Assault-Cube !<br />
<br />
a+</span>]]></description>
			<content:encoded><![CDATA[<span style="color: #FF0000;">Salut a tous je cherche un hauberger pour un pote<br />
<br />
VOILA si vous en connaizer 1 donner moi osnt psword de Assault-Cube !<br />
<br />
a+</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How i be a Admin?]]></title>
			<link>http://assault.cubers.net/forum/thread-3616.html</link>
			<pubDate>Thu, 11 Mar 2010 14:44:09 +0100</pubDate>
			<guid isPermaLink="false">http://assault.cubers.net/forum/thread-3616.html</guid>
			<description><![CDATA[<span style="font-size: large;"><span style="font-family: Verdana;">How i be a Admin pls answer my question<br />
<br />
<br />
<br />
     </span></span>]]></description>
			<content:encoded><![CDATA[<span style="font-size: large;"><span style="font-family: Verdana;">How i be a Admin pls answer my question<br />
<br />
<br />
<br />
     </span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Final Game Comment Question]]></title>
			<link>http://assault.cubers.net/forum/thread-3615.html</link>
			<pubDate>Thu, 11 Mar 2010 02:56:06 +0100</pubDate>
			<guid isPermaLink="false">http://assault.cubers.net/forum/thread-3615.html</guid>
			<description><![CDATA[I've seen some people that when the game ends they say automatically like "Good game! visit ......". Is this a script or something that you press like v + 1 + something? If it's a script or v kind of thing can you provide the code? Thanks :D]]></description>
			<content:encoded><![CDATA[I've seen some people that when the game ends they say automatically like "Good game! visit ......". Is this a script or something that you press like v + 1 + something? If it's a script or v kind of thing can you provide the code? Thanks :D]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New User and Player.]]></title>
			<link>http://assault.cubers.net/forum/thread-3614.html</link>
			<pubDate>Wed, 10 Mar 2010 06:15:43 +0100</pubDate>
			<guid isPermaLink="false">http://assault.cubers.net/forum/thread-3614.html</guid>
			<description><![CDATA[Hello everyone. You can call me Whitenamese. I am new to the forum and the game, and i hope to join you all in the rankings!<br />
<br />
Also i had a few questions... before i begin. is there any way to fix models? i downloaded the brightskins and i want to switch it back... thanks!]]></description>
			<content:encoded><![CDATA[Hello everyone. You can call me Whitenamese. I am new to the forum and the game, and i hope to join you all in the rankings!<br />
<br />
Also i had a few questions... before i begin. is there any way to fix models? i downloaded the brightskins and i want to switch it back... thanks!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Custom Textures not working]]></title>
			<link>http://assault.cubers.net/forum/thread-3613.html</link>
			<pubDate>Tue, 09 Mar 2010 23:55:44 +0100</pubDate>
			<guid isPermaLink="false">http://assault.cubers.net/forum/thread-3613.html</guid>
			<description><![CDATA[Ok, I know many people will say, just from reading the title, "You should read all the docs. :P"<br />
<br />
Problem is, I have done that. Several times. Even many online searches came up with nothing, so I'm here.<br />
<br />
I've made a handful of textures, mostly just to test, and learn about modding more. For some reason, they're not showing up in-game.<br />
<br />
I triple-checked the spelling, punctuation, and just about everything I could think to check, but still no results. Here is an example of how I entered them (there would be a screenshot, but photobucket is being a bitch and I can't login, so yeah, this day is just going fantastically):<br />
<br />
texture 0 "./1custom/one.jpg"<br />
<br />
1custom is the folder, obviously. Named so, so that it appears at the top of my list, making moving/editing much quicker for me. <br />
<br />
Again, I've looked for hours trying to find out why it doesn't work. <br />
<br />
Any help would be appreciated in this.]]></description>
			<content:encoded><![CDATA[Ok, I know many people will say, just from reading the title, "You should read all the docs. :P"<br />
<br />
Problem is, I have done that. Several times. Even many online searches came up with nothing, so I'm here.<br />
<br />
I've made a handful of textures, mostly just to test, and learn about modding more. For some reason, they're not showing up in-game.<br />
<br />
I triple-checked the spelling, punctuation, and just about everything I could think to check, but still no results. Here is an example of how I entered them (there would be a screenshot, but photobucket is being a bitch and I can't login, so yeah, this day is just going fantastically):<br />
<br />
texture 0 "./1custom/one.jpg"<br />
<br />
1custom is the folder, obviously. Named so, so that it appears at the top of my list, making moving/editing much quicker for me. <br />
<br />
Again, I've looked for hours trying to find out why it doesn't work. <br />
<br />
Any help would be appreciated in this.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[SRA Clan]]></title>
			<link>http://assault.cubers.net/forum/thread-3612.html</link>
			<pubDate>Tue, 09 Mar 2010 22:43:21 +0100</pubDate>
			<guid isPermaLink="false">http://assault.cubers.net/forum/thread-3612.html</guid>
			<description><![CDATA[The Silver Renegade Army is currently recruiting!<br />
<br />
We only have two people at the moment, myself (Kowin) and Spartan<br />
<br />
Check us out at <a href="http://sraclan.niceboards.net" target="_blank">http://sraclan.niceboards.net</a><br />
<br />
If you want to clan match us just leave a message on the forums.<br />
<br />
Thanks to all who checked this thread or the site out]]></description>
			<content:encoded><![CDATA[The Silver Renegade Army is currently recruiting!<br />
<br />
We only have two people at the moment, myself (Kowin) and Spartan<br />
<br />
Check us out at <a href="http://sraclan.niceboards.net" target="_blank">http://sraclan.niceboards.net</a><br />
<br />
If you want to clan match us just leave a message on the forums.<br />
<br />
Thanks to all who checked this thread or the site out]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Interesting / Useful Info and Stats]]></title>
			<link>http://assault.cubers.net/forum/thread-3611.html</link>
			<pubDate>Tue, 09 Mar 2010 16:02:18 +0100</pubDate>
			<guid isPermaLink="false">http://assault.cubers.net/forum/thread-3611.html</guid>
			<description><![CDATA[As of March 1, 2010, the blacklist thread contained 2,163 proposed blacklist entries, with the following attributed reasons:<br />
<br />
454 rude, insulting, offensive<br />
354 team killing<br />
341 clan tag abuse<br />
246 maphack<br />
227 kick abuse / kick without reason<br />
214 text console spam, voicecom spam<br />
178 aimbot<br />
178 speedhack<br />
159 impersonation<br />
157 inappropriate nickname<br />
148 server takeover, abuse of mastermode, unauthorized admin<br />
134 gibhack (including knife-hack; gibs where they shouldn't be)<br />
126 "cheats," using cheats (i.e., too many to list, or unclear)<br />
107 ban evasion, proxy<br />
106 "weaponhack"<br />
103 wallhack, shooting through walls<br />
92 admin abuse, improper application of admin powers<br />
84 updates (new ip, ip range, dynamic) to old blacklist entries<br />
58 vulgarity, swearing, patently offensive language<br />
58 edit mode hack<br />
52 flaghack (might be confused with maphack due to placing of flags)<br />
46 racism / racist language<br />
45 flight hack / flying (might be confused with edit mode hack)<br />
39 vote-spam, excessive votes<br />
38 "hacker," making cheats (might be confused with "cheater")<br />
37 remote pickup hack<br />
31 excessive name-changing (manually [kick evasion&#93;, script [spam&#93;, or hacked client)<br />
26 team-change hack (changing teams while still alive)<br />
26 playing on or voting for inappropriate maps<br />
23 use of exploits to crash clients or servers<br />
23 "hacked client"<br />
17 no reason -- quite a few considering!<br />
16 frag-hack (one-shot kill)<br />
15 ban abuse / ban without reason<br />
15 phishing, attempting to get passwords<br />
15 shotgun spread hack<br />
15 advertising or offering cheats or cheat websites<br />
14 infinite nades<br />
14 spinhack<br />
10 bad clan (being in a banned clan)<br />
13 asking for cheats or where to get them<br />
8 refusing to getmap<br />
7 sexual predator (expressed intentions to rape or molest)<br />
7 high-jump hack<br />
6 HP hack (might be part of remote pickup hack)<br />
6 score-hack<br />
6 nuke hack (one nade thrown gibs everyone)<br />
6 team-fixing, inappropriate forceteam votes<br />
5 real-life threats of violence<br />
5 vote-hack (prevents others from calling votes)<br />
5 bot-hack (might just be a LAN party, but still...)<br />
5 ammo-hack<br />
4 armor-hack (might be part of remote pickup hack)<br />
3 no-recoil<br />
3 hitbox hack<br />
3 triggerbot<br />
3 persistent reconnect after kicks<br />
2 laghack, intentionally lagging to one's advantage<br />
2 no-spawn hack (preventing everyone else from re-spawning)<br />
2 double-clanning (being in two clans at once)<br />
<br />
  other<br />
<br />
1 map "abuse" (unclear)<br />
1 suspected of cheating<br />
1 dissing on the King of Pop (no, seriously)<br />
1 client denial-of-service attack<br />
1 spawnpoint hack (choose where to spawn)<br />
1 cybersex<br />
1 "server abuse" (possibly takeover)<br />
1 audio hack<br />
1 warping (similar to laghack)<br />
1 "movement hack" (unclear)<br />
<br />
4,152 total attributed reasons out of 2,163 entries; average 1.92 reasons per entry.<br />
<br />
Disclaimer: I read the blacklist thread over the space of 32 (non-consecutive) hours. I may have misread a few entries, and the mood I was in may have affected the way I interpreted some posts.]]></description>
			<content:encoded><![CDATA[As of March 1, 2010, the blacklist thread contained 2,163 proposed blacklist entries, with the following attributed reasons:<br />
<br />
454 rude, insulting, offensive<br />
354 team killing<br />
341 clan tag abuse<br />
246 maphack<br />
227 kick abuse / kick without reason<br />
214 text console spam, voicecom spam<br />
178 aimbot<br />
178 speedhack<br />
159 impersonation<br />
157 inappropriate nickname<br />
148 server takeover, abuse of mastermode, unauthorized admin<br />
134 gibhack (including knife-hack; gibs where they shouldn't be)<br />
126 "cheats," using cheats (i.e., too many to list, or unclear)<br />
107 ban evasion, proxy<br />
106 "weaponhack"<br />
103 wallhack, shooting through walls<br />
92 admin abuse, improper application of admin powers<br />
84 updates (new ip, ip range, dynamic) to old blacklist entries<br />
58 vulgarity, swearing, patently offensive language<br />
58 edit mode hack<br />
52 flaghack (might be confused with maphack due to placing of flags)<br />
46 racism / racist language<br />
45 flight hack / flying (might be confused with edit mode hack)<br />
39 vote-spam, excessive votes<br />
38 "hacker," making cheats (might be confused with "cheater")<br />
37 remote pickup hack<br />
31 excessive name-changing (manually [kick evasion], script [spam], or hacked client)<br />
26 team-change hack (changing teams while still alive)<br />
26 playing on or voting for inappropriate maps<br />
23 use of exploits to crash clients or servers<br />
23 "hacked client"<br />
17 no reason -- quite a few considering!<br />
16 frag-hack (one-shot kill)<br />
15 ban abuse / ban without reason<br />
15 phishing, attempting to get passwords<br />
15 shotgun spread hack<br />
15 advertising or offering cheats or cheat websites<br />
14 infinite nades<br />
14 spinhack<br />
10 bad clan (being in a banned clan)<br />
13 asking for cheats or where to get them<br />
8 refusing to getmap<br />
7 sexual predator (expressed intentions to rape or molest)<br />
7 high-jump hack<br />
6 HP hack (might be part of remote pickup hack)<br />
6 score-hack<br />
6 nuke hack (one nade thrown gibs everyone)<br />
6 team-fixing, inappropriate forceteam votes<br />
5 real-life threats of violence<br />
5 vote-hack (prevents others from calling votes)<br />
5 bot-hack (might just be a LAN party, but still...)<br />
5 ammo-hack<br />
4 armor-hack (might be part of remote pickup hack)<br />
3 no-recoil<br />
3 hitbox hack<br />
3 triggerbot<br />
3 persistent reconnect after kicks<br />
2 laghack, intentionally lagging to one's advantage<br />
2 no-spawn hack (preventing everyone else from re-spawning)<br />
2 double-clanning (being in two clans at once)<br />
<br />
  other<br />
<br />
1 map "abuse" (unclear)<br />
1 suspected of cheating<br />
1 dissing on the King of Pop (no, seriously)<br />
1 client denial-of-service attack<br />
1 spawnpoint hack (choose where to spawn)<br />
1 cybersex<br />
1 "server abuse" (possibly takeover)<br />
1 audio hack<br />
1 warping (similar to laghack)<br />
1 "movement hack" (unclear)<br />
<br />
4,152 total attributed reasons out of 2,163 entries; average 1.92 reasons per entry.<br />
<br />
Disclaimer: I read the blacklist thread over the space of 32 (non-consecutive) hours. I may have misread a few entries, and the mood I was in may have affected the way I interpreted some posts.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[need help with the hi-skill ladder]]></title>
			<link>http://assault.cubers.net/forum/thread-3610.html</link>
			<pubDate>Tue, 09 Mar 2010 13:17:37 +0100</pubDate>
			<guid isPermaLink="false">http://assault.cubers.net/forum/thread-3610.html</guid>
			<description><![CDATA[On the hi-skill ladder website i search my screen-name |T&#36;R|Ali3n and under every thing it says - and i play on the ladder servers all the time (E.g. The HUB, |NZ|kiwi)<br />
and no matter what i try i cant get my scores on it. Can anyone help?]]></description>
			<content:encoded><![CDATA[On the hi-skill ladder website i search my screen-name |T&#36;R|Ali3n and under every thing it says - and i play on the ladder servers all the time (E.g. The HUB, |NZ|kiwi)<br />
and no matter what i try i cant get my scores on it. Can anyone help?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The AC Spring Tournament.]]></title>
			<link>http://assault.cubers.net/forum/thread-3608.html</link>
			<pubDate>Tue, 09 Mar 2010 07:09:31 +0100</pubDate>
			<guid isPermaLink="false">http://assault.cubers.net/forum/thread-3608.html</guid>
			<description><![CDATA[<span style="color: #FFFFFF;"><div style="text-align: center;">The AC Spring Tournament.<br />
Hosted by:</span> <span style="color: #1E90FF;">Believe</span><br />
<br />
<span style="color: #FFFFFF;">Thanks MoNeY for the idea.<br />
<br />
It's time to kick off the spring tourney!<br />
This is how it's gonna work<br />
Each Round Will be Played Every ONE week<br />
After one week, the clans that win moves on to the next round the following week.<br />
<br />
<br />
[ Clans Participating PLEASE schedule a match with your next opponent ahead of time not at the list minute, thank you &#93;<br />
<br />
YOU MUST POST YOUR ROSTER! (Full In-Game Names)<br />
DO NOT FLAME!! IM SIMPLY BRINGING SOMETHING NEW TO AC<br />
<br />
==========================<br />
Updates <br />
*<br />
========================<br />
[ Prizes &#93;<br />
First Place - Top Clan for the colored rank list ill create.<br />
The Top Gunner - Top Gunner on a top players list ill create.<br />
Second Place - Black on List. (this is second Section)<br />
Third place- Purple on List. (this is Third Section)<br />
<br />
<br />
=====================<br />
[Maps &#93;<br />
May only be CTF Matches.<br />
<br />
=======================<br />
[ Rules &#93;<br />
(3-4 vs. 3-4) 2-3 smg's, 1 sniper <br />
No lag planting or lag grabbing<br />
Red team picks map first<br />
Play both sides of both maps<br />
Host should always be blue first<br />
Don't glitch, tap, or hack<br />
Nade jumping is allowed, as long as you are not in a glitched area.<br />
<br />
==========================<br />
[ Clans Involved &#93; (up to 16 spots available)<br />
<br />
1.<br />
2.<br />
3.<br />
4.<br />
5.<br />
6.<br />
7.<br />
8.<br />
9.<br />
10.<br />
=========================<br />
[Brackets &#93;<br />
Will be made once i obtain the rosters.<br />
========================<br />
[ Demo &#93;<br />
Must save the demo and post here.<br />
<br />
==============================<br />
[ ReMatches&#93;<br />
ReMatches will be allowed if one player has been disconnected from game.<br />
<br />
Only 1 Restart allowed.<br />
<br />
Note: The tourny does not begin until the brackets are posted. This is not a TyD Tourny but a tourny held by a user, to add some new things to the AC community. The lists are also going to be new.<br />
<br />
NO FLAMING PLEASE!</div></span>]]></description>
			<content:encoded><![CDATA[<span style="color: #FFFFFF;"><div style="text-align: center;">The AC Spring Tournament.<br />
Hosted by:</span> <span style="color: #1E90FF;">Believe</span><br />
<br />
<span style="color: #FFFFFF;">Thanks MoNeY for the idea.<br />
<br />
It's time to kick off the spring tourney!<br />
This is how it's gonna work<br />
Each Round Will be Played Every ONE week<br />
After one week, the clans that win moves on to the next round the following week.<br />
<br />
<br />
[ Clans Participating PLEASE schedule a match with your next opponent ahead of time not at the list minute, thank you ]<br />
<br />
YOU MUST POST YOUR ROSTER! (Full In-Game Names)<br />
DO NOT FLAME!! IM SIMPLY BRINGING SOMETHING NEW TO AC<br />
<br />
==========================<br />
Updates <br />
*<br />
========================<br />
[ Prizes ]<br />
First Place - Top Clan for the colored rank list ill create.<br />
The Top Gunner - Top Gunner on a top players list ill create.<br />
Second Place - Black on List. (this is second Section)<br />
Third place- Purple on List. (this is Third Section)<br />
<br />
<br />
=====================<br />
[Maps ]<br />
May only be CTF Matches.<br />
<br />
=======================<br />
[ Rules ]<br />
(3-4 vs. 3-4) 2-3 smg's, 1 sniper <br />
No lag planting or lag grabbing<br />
Red team picks map first<br />
Play both sides of both maps<br />
Host should always be blue first<br />
Don't glitch, tap, or hack<br />
Nade jumping is allowed, as long as you are not in a glitched area.<br />
<br />
==========================<br />
[ Clans Involved ] (up to 16 spots available)<br />
<br />
1.<br />
2.<br />
3.<br />
4.<br />
5.<br />
6.<br />
7.<br />
8.<br />
9.<br />
10.<br />
=========================<br />
[Brackets ]<br />
Will be made once i obtain the rosters.<br />
========================<br />
[ Demo ]<br />
Must save the demo and post here.<br />
<br />
==============================<br />
[ ReMatches]<br />
ReMatches will be allowed if one player has been disconnected from game.<br />
<br />
Only 1 Restart allowed.<br />
<br />
Note: The tourny does not begin until the brackets are posted. This is not a TyD Tourny but a tourny held by a user, to add some new things to the AC community. The lists are also going to be new.<br />
<br />
NO FLAMING PLEASE!</div></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How about a tournament?]]></title>
			<link>http://assault.cubers.net/forum/thread-3607.html</link>
			<pubDate>Tue, 09 Mar 2010 05:13:29 +0100</pubDate>
			<guid isPermaLink="false">http://assault.cubers.net/forum/thread-3607.html</guid>
			<description><![CDATA[Is there any way we can set up a tourny? Not for money or anything but just for recognition as a senior member or such? Something we can all compete for. Just wondering because that would make things more interesting.]]></description>
			<content:encoded><![CDATA[Is there any way we can set up a tourny? Not for money or anything but just for recognition as a senior member or such? Something we can all compete for. Just wondering because that would make things more interesting.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Idea..Suggestion ... A Mirror Effect]]></title>
			<link>http://assault.cubers.net/forum/thread-3605.html</link>
			<pubDate>Mon, 08 Mar 2010 23:17:45 +0100</pubDate>
			<guid isPermaLink="false">http://assault.cubers.net/forum/thread-3605.html</guid>
			<description><![CDATA[Does anyone think it is possible to create cells in future ac versions that relflect your own character's image or the action in the room just as a huge wall mirror would do in real life? Would it take too much memory ?]]></description>
			<content:encoded><![CDATA[Does anyone think it is possible to create cells in future ac versions that relflect your own character's image or the action in the room just as a huge wall mirror would do in real life? Would it take too much memory ?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Deleted file...Can someone send me it please??]]></title>
			<link>http://assault.cubers.net/forum/thread-3604.html</link>
			<pubDate>Mon, 08 Mar 2010 18:16:56 +0100</pubDate>
			<guid isPermaLink="false">http://assault.cubers.net/forum/thread-3604.html</guid>
			<description><![CDATA[i have accendently screwed one of the files in the game.<br />
<br />
It is the picture of the compass-rose with N S E and W on it.<br />
It is the same resulution and it shows up in the game as a big white square and i cant see the base of the compass at all.<br />
<br />
Another file i could do with is the coffee cup one. accidently deleted it.<br />
<br />
AssaultCubePortable - App - assaultcube - Packages - misc - Compass-rose.<br />
<br />
and<br />
<br />
AssaultCubePortable - App - assaultcube - packages - models - mapmodels - coffeemug.<br />
<br />
Thanks.]]></description>
			<content:encoded><![CDATA[i have accendently screwed one of the files in the game.<br />
<br />
It is the picture of the compass-rose with N S E and W on it.<br />
It is the same resulution and it shows up in the game as a big white square and i cant see the base of the compass at all.<br />
<br />
Another file i could do with is the coffee cup one. accidently deleted it.<br />
<br />
AssaultCubePortable - App - assaultcube - Packages - misc - Compass-rose.<br />
<br />
and<br />
<br />
AssaultCubePortable - App - assaultcube - packages - models - mapmodels - coffeemug.<br />
<br />
Thanks.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Ideas for a new ladder: we win]]></title>
			<link>http://assault.cubers.net/forum/thread-3603.html</link>
			<pubDate>Mon, 08 Mar 2010 16:48:26 +0100</pubDate>
			<guid isPermaLink="false">http://assault.cubers.net/forum/thread-3603.html</guid>
			<description><![CDATA[Hi guys<br />
<br />
the title should be self-explanatory. As you all know, in this game – in spite that many modes are based on teams – the only moments we see real team play are in clan matches. In pubs on other hand we see mainly people fighting as if they were alone (the typical noob's final statement is "I win"). <br />
<br />
What about dedicating a ladder to team play?<br />
<br />
Here some ideas about how it could work. Unluckily I have no coding skills. But I use to work with people much more qualified then me, offering them ideas, so I try to replicate this here hoping this could be useful. <br />
<br />
I'm thinking about different things that could correct some aspects that we find in the ladders we have at the moment. <br />
<br />
I assume for simplicity that we are talking only of CTF, possibly with 12 players maximum.<br />
<br />
<br />
<span style="font-weight: bold;">1 | Inscription</span><br />
<br />
there should be one (or more) always on line dedicated server referring to the new ladder.<br />
<br />
There should be something like an inscription period, so that only the players that have given their name could entry in the server(s).<br />
In a typical month, the first week could be dedicated to the inscription and the remaining weeks to the play.<br />
<br />
<br />
<span style="font-weight: bold;">2 | Time</span><br />
<br />
Points made by a single player should be counted only for a fixed time.<br />
<br />
As in all matches and championships in any sport, time of play must be a fixed amount so that the performances are comparable. The ladder should count players' score only for the agreed amount of time played. When the limit is reached the player should be automatically banned from ladder servers until the term is over.<br />
<br />
So if we set, for instance, a maximum of 5 hours a week, after the player X has been playing for 5 hours he has to wait the next week to play again on that server.<br />
<br />
(<span style="font-style: italic;">no more things like pph should be necessary, and every other parameter - flags, frags etc,  - would be always absolute and comparable at the end of the month</span>)<br />
<br />
<br />
<br />
<span style="font-weight: bold;">3 | Rewarding the team play</span><br />
<br />
Scoring should reward not only the personal skill but also the team play.<br />
<br />
Shuffling should be inhibited. Of course if the server could form, somehow, even teams, that would be better (maybe assigning to every player at the moment of the inscription a ratio calculated on previous position in the ladder). Otherwise one has to accepts the team he's in and fight for the victory (without whining). Loosing is part of the game, always. <br />
<br />
The scoring system should assign in this way a bonus for all the players in the winning team. <br />
In this way all the actions performed by a player to ensure victory to his team would result in a good score for him (in a team play defending is important as much as scoring…).<br />
<br />
In my mind this is the ideal hierarchy of the <span style="font-weight: bold;">recompensed actions</span> in CTF<br />
<br />
winning<br />
scoring<br />
killing the flag robber/returning a stolen flag<br />
stealing<br />
frag/gib*<br />
<br />
<br />
*<span style="font-style: italic;">under the team point of view a kill is a kill: i.e. a way to eliminate an enemy from the game for a certain amount of time, giving your team a temporary superiority. Regardless of the skill used for it.</span><br />
<br />
<br />
This the hierarchy of <span style="font-weight: bold;">penalized actions </span><br />
<br />
abandoning match<br />
teamkilling w/frag<br />
teamgib/teamkill<br />
<br />
<br />
I'd really  like to know what do you think. Would you enjoy such a ladder? Do you think is possible to realize something like this? How would you correct it? What would you add? <br />
<br />
thanks for you time/opinions]]></description>
			<content:encoded><![CDATA[Hi guys<br />
<br />
the title should be self-explanatory. As you all know, in this game – in spite that many modes are based on teams – the only moments we see real team play are in clan matches. In pubs on other hand we see mainly people fighting as if they were alone (the typical noob's final statement is "I win"). <br />
<br />
What about dedicating a ladder to team play?<br />
<br />
Here some ideas about how it could work. Unluckily I have no coding skills. But I use to work with people much more qualified then me, offering them ideas, so I try to replicate this here hoping this could be useful. <br />
<br />
I'm thinking about different things that could correct some aspects that we find in the ladders we have at the moment. <br />
<br />
I assume for simplicity that we are talking only of CTF, possibly with 12 players maximum.<br />
<br />
<br />
<span style="font-weight: bold;">1 | Inscription</span><br />
<br />
there should be one (or more) always on line dedicated server referring to the new ladder.<br />
<br />
There should be something like an inscription period, so that only the players that have given their name could entry in the server(s).<br />
In a typical month, the first week could be dedicated to the inscription and the remaining weeks to the play.<br />
<br />
<br />
<span style="font-weight: bold;">2 | Time</span><br />
<br />
Points made by a single player should be counted only for a fixed time.<br />
<br />
As in all matches and championships in any sport, time of play must be a fixed amount so that the performances are comparable. The ladder should count players' score only for the agreed amount of time played. When the limit is reached the player should be automatically banned from ladder servers until the term is over.<br />
<br />
So if we set, for instance, a maximum of 5 hours a week, after the player X has been playing for 5 hours he has to wait the next week to play again on that server.<br />
<br />
(<span style="font-style: italic;">no more things like pph should be necessary, and every other parameter - flags, frags etc,  - would be always absolute and comparable at the end of the month</span>)<br />
<br />
<br />
<br />
<span style="font-weight: bold;">3 | Rewarding the team play</span><br />
<br />
Scoring should reward not only the personal skill but also the team play.<br />
<br />
Shuffling should be inhibited. Of course if the server could form, somehow, even teams, that would be better (maybe assigning to every player at the moment of the inscription a ratio calculated on previous position in the ladder). Otherwise one has to accepts the team he's in and fight for the victory (without whining). Loosing is part of the game, always. <br />
<br />
The scoring system should assign in this way a bonus for all the players in the winning team. <br />
In this way all the actions performed by a player to ensure victory to his team would result in a good score for him (in a team play defending is important as much as scoring…).<br />
<br />
In my mind this is the ideal hierarchy of the <span style="font-weight: bold;">recompensed actions</span> in CTF<br />
<br />
winning<br />
scoring<br />
killing the flag robber/returning a stolen flag<br />
stealing<br />
frag/gib*<br />
<br />
<br />
*<span style="font-style: italic;">under the team point of view a kill is a kill: i.e. a way to eliminate an enemy from the game for a certain amount of time, giving your team a temporary superiority. Regardless of the skill used for it.</span><br />
<br />
<br />
This the hierarchy of <span style="font-weight: bold;">penalized actions </span><br />
<br />
abandoning match<br />
teamkilling w/frag<br />
teamgib/teamkill<br />
<br />
<br />
I'd really  like to know what do you think. Would you enjoy such a ladder? Do you think is possible to realize something like this? How would you correct it? What would you add? <br />
<br />
thanks for you time/opinions]]></content:encoded>
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			<title><![CDATA[[S0S&#93; Clan Server Wanted]]></title>
			<link>http://assault.cubers.net/forum/thread-3602.html</link>
			<pubDate>Mon, 08 Mar 2010 10:00:20 +0100</pubDate>
			<guid isPermaLink="false">http://assault.cubers.net/forum/thread-3602.html</guid>
			<description><![CDATA[Ok, so I know this is a long shot but my clan is in need of a server for clan activities. If anyone has a spare server that they would be willing to let us use that would be awesome. You can even join us as we accept players of any skill, as long as you have a positive attitude and just want to have fun.<br />
<br />
Again, I know it is a longshot as I have nothing to offer in return other than a spot on the team but I figured I would ask. <br />
<br />
Thanks and Happy Fragging.<br />
~N0RD]]></description>
			<content:encoded><![CDATA[Ok, so I know this is a long shot but my clan is in need of a server for clan activities. If anyone has a spare server that they would be willing to let us use that would be awesome. You can even join us as we accept players of any skill, as long as you have a positive attitude and just want to have fun.<br />
<br />
Again, I know it is a longshot as I have nothing to offer in return other than a spot on the team but I figured I would ask. <br />
<br />
Thanks and Happy Fragging.<br />
~N0RD]]></content:encoded>
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		<item>
			<title><![CDATA[Questionable Server]]></title>
			<link>http://assault.cubers.net/forum/thread-3601.html</link>
			<pubDate>Mon, 08 Mar 2010 03:45:47 +0100</pubDate>
			<guid isPermaLink="false">http://assault.cubers.net/forum/thread-3601.html</guid>
			<description><![CDATA[Hey I found this server tonight (. It has some interesting gameplay changes. Isn't this against server rules?<br />
<br />
So anyway, <br />
1st: Anyone who makes 10 kills is forced to respawn, I have no idea if this happens with Flags too, but if it does, that would be very unfortunate if that interfered with the outcome.<br />
<br />
2nd: If you cause more than 100 dmg.....with any weapon, you get a "gib" (especially shotgun). Even with no headshot. Since when were people supposed to edit this?<br />
<br />
<a href="http://www.mediafire.com/i/?xoznm3godzm" target="_blank">http://www.mediafire.com/i/?xoznm3godzm</a><br />
<a href="http://www.mediafire.com/i/?yjdyznmzwnt" target="_blank">http://www.mediafire.com/i/?yjdyznmzwnt</a><br />
<a href="http://www.mediafire.com/i/?0g1jhttxgkj" target="_blank">http://www.mediafire.com/i/?0g1jhttxgkj</a><br />
<a href="http://www.mediafire.com/i/?mzmoadtyond" target="_blank">http://www.mediafire.com/i/?mzmoadtyond</a>]]></description>
			<content:encoded><![CDATA[Hey I found this server tonight (. It has some interesting gameplay changes. Isn't this against server rules?<br />
<br />
So anyway, <br />
1st: Anyone who makes 10 kills is forced to respawn, I have no idea if this happens with Flags too, but if it does, that would be very unfortunate if that interfered with the outcome.<br />
<br />
2nd: If you cause more than 100 dmg.....with any weapon, you get a "gib" (especially shotgun). Even with no headshot. Since when were people supposed to edit this?<br />
<br />
<a href="http://www.mediafire.com/i/?xoznm3godzm" target="_blank">http://www.mediafire.com/i/?xoznm3godzm</a><br />
<a href="http://www.mediafire.com/i/?yjdyznmzwnt" target="_blank">http://www.mediafire.com/i/?yjdyznmzwnt</a><br />
<a href="http://www.mediafire.com/i/?0g1jhttxgkj" target="_blank">http://www.mediafire.com/i/?0g1jhttxgkj</a><br />
<a href="http://www.mediafire.com/i/?mzmoadtyond" target="_blank">http://www.mediafire.com/i/?mzmoadtyond</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Great moments in the game]]></title>
			<link>http://assault.cubers.net/forum/thread-3600.html</link>
			<pubDate>Mon, 08 Mar 2010 02:06:35 +0100</pubDate>
			<guid isPermaLink="false">http://assault.cubers.net/forum/thread-3600.html</guid>
			<description><![CDATA[<a href="http://hi-skill.us.to/up/store/yalh1kdz.png" target="_blank"><img src="http://hi-skill.us.to/up/store/yalh1kdz.png_thumb.jpg" border="0" alt="[Image: yalh1kdz.png_thumb.jpg&#93;" /></a><br />
<br />
<a href="http://hi-skill.us.to/up/" target="_blank">Upload here</a>]]></description>
			<content:encoded><![CDATA[<a href="http://hi-skill.us.to/up/store/yalh1kdz.png" target="_blank"><img src="http://hi-skill.us.to/up/store/yalh1kdz.png_thumb.jpg" border="0" alt="[Image: yalh1kdz.png_thumb.jpg]" /></a><br />
<br />
<a href="http://hi-skill.us.to/up/" target="_blank">Upload here</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[request to be un-ban from some servers.]]></title>
			<link>http://assault.cubers.net/forum/thread-3599.html</link>
			<pubDate>Mon, 08 Mar 2010 00:53:51 +0100</pubDate>
			<guid isPermaLink="false">http://assault.cubers.net/forum/thread-3599.html</guid>
			<description><![CDATA[ok, so i was playing fine yesterday and today( march 7) i found out that i was banned from some servers: NZ , MyS, Idis, iOD, NS<br />
it's weird that i wasn't blacklisted on |NZ|Koru while i was blacklisted on |NZ|Kiwi. (server ip are the same)<br />
i checked NZ blacklist, my ip was not there<br />
IP: 75.154.X.X<br />
SS: <img src="http://i50.tinypic.com/1zockl0.png" border="0" alt="[Image: 1zockl0.png&#93;" /><br />
<br />
ModEdit: those screenshots are way <span style="font-weight: bold;">too</span> big, and only ones needed(deleted the other).<br />
SELF Edit: sorry about that. guess my screen is too big.<br />
ModEdit2: too*]]></description>
			<content:encoded><![CDATA[ok, so i was playing fine yesterday and today( march 7) i found out that i was banned from some servers: NZ , MyS, Idis, iOD, NS<br />
it's weird that i wasn't blacklisted on |NZ|Koru while i was blacklisted on |NZ|Kiwi. (server ip are the same)<br />
i checked NZ blacklist, my ip was not there<br />
IP: 75.154.X.X<br />
SS: <img src="http://i50.tinypic.com/1zockl0.png" border="0" alt="[Image: 1zockl0.png]" /><br />
<br />
ModEdit: those screenshots are way <span style="font-weight: bold;">too</span> big, and only ones needed(deleted the other).<br />
SELF Edit: sorry about that. guess my screen is too big.<br />
ModEdit2: too*]]></content:encoded>
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			<title><![CDATA[My graphics are not working.]]></title>
			<link>http://assault.cubers.net/forum/thread-3598.html</link>
			<pubDate>Sun, 07 Mar 2010 19:00:48 +0100</pubDate>
			<guid isPermaLink="false">http://assault.cubers.net/forum/thread-3598.html</guid>
			<description><![CDATA[Until recently, i could play the game with ease. Now i can't see people and walls etc. This only happens sometimes. Can anyone tell me what i need to do?]]></description>
			<content:encoded><![CDATA[Until recently, i could play the game with ease. Now i can't see people and walls etc. This only happens sometimes. Can anyone tell me what i need to do?]]></content:encoded>
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			<title><![CDATA[Map rotation online editor]]></title>
			<link>http://assault.cubers.net/forum/thread-3597.html</link>
			<pubDate>Sun, 07 Mar 2010 15:50:46 +0100</pubDate>
			<guid isPermaLink="false">http://assault.cubers.net/forum/thread-3597.html</guid>
			<description><![CDATA[<span style="text-decoration: underline;">I) Where can I find it ?</span><br />
<a href="http://hsfr.fr/maprot/" target="_blank">http://hsfr.fr/maprot/</a><br />
<span style="font-size: x-small;">(I host it at home so maybe it won't work sometimes :p)</span><br />
<span style="text-decoration: underline;"><br />
II) What is this ?</span><br />
If you run a server, you will have to make a map rotation file. Your server will load the maps specified in this file. <br />
To learn more about map rotation files : see "map rotation" <a href="http://assault.cubers.net/docs/v1.0.4/server.html." target="_blank">http://assault.cubers.net/docs/v1.0.4/server.html.</a><br />
<span style="text-decoration: underline;"><br />
III) Why is this editor useful ?</span><br />
It is useful for people who don't understand how to write a map rot or who don't have enough time to do that.<br />
Instead of using a particular syntax, this tool allow you to choose map name, game mode, game time and more informations easily.<br />
<br />
<span style="text-decoration: underline;">IV) How does it work ?</span><br />
<span style="font-weight: bold;">1) You have to fill in the input :</span><br />
<span style="font-style: italic;">Map</span>* : the name of the map you want to load<br />
<span style="font-style: italic;">Game mode</span>* : the game mode to use. Default value is tdm.<br />
<span style="font-style: italic;">Game time</span>* : the game duration, in min.<br />
<span style="font-style: italic;">Allow vote</span> : Yes to allow people to vote during the game, No to disable voting.<br />
<span style="font-style: italic;">Min players</span> : the min. of connected players to load the map<br />
<span style="font-style: italic;">Max players</span> : the max. of connected players to load the map<br />
<span style="font-style: italic;">Skip lines</span> : the number of lines you want to skip if the map could be loaded.<br />
<span style="font-size: x-small;"><br />
* = You must specify a value.</span><br />
<br />
To add an entry, click <img src="http://hsfr.fr/maprot/add.png" border="0" alt="[Image: add.png&#93;" /><br />
If you want to remove an entry, click <img src="http://hsfr.fr/maprot/remove.png" border="0" alt="[Image: remove.png&#93;" /><br />
<br />
<span style="font-weight: bold;">2) Exportation</span><br />
When you finished to edit your map rotation, you can show the result clicking "Show map rot" button or export it as "maprot.cfg" clicking "Export map rot" button.<br />
<span style="font-weight: bold;"><br />
3) Importation</span><br />
If you want to edit an existing maprotation, click the "Import a map rotation file..." link and select the file to open. Then import it.<br />
<span style="text-decoration: underline;"><br />
V) Can I have the source ?<br />
</span><br />
stfu :D<br />
Ask me by email or pm :)<br />
<br />
If you have any question, or bug to report, please answer me here.<br />
Sorry for my english :p]]></description>
			<content:encoded><![CDATA[<span style="text-decoration: underline;">I) Where can I find it ?</span><br />
<a href="http://hsfr.fr/maprot/" target="_blank">http://hsfr.fr/maprot/</a><br />
<span style="font-size: x-small;">(I host it at home so maybe it won't work sometimes :p)</span><br />
<span style="text-decoration: underline;"><br />
II) What is this ?</span><br />
If you run a server, you will have to make a map rotation file. Your server will load the maps specified in this file. <br />
To learn more about map rotation files : see "map rotation" <a href="http://assault.cubers.net/docs/v1.0.4/server.html." target="_blank">http://assault.cubers.net/docs/v1.0.4/server.html.</a><br />
<span style="text-decoration: underline;"><br />
III) Why is this editor useful ?</span><br />
It is useful for people who don't understand how to write a map rot or who don't have enough time to do that.<br />
Instead of using a particular syntax, this tool allow you to choose map name, game mode, game time and more informations easily.<br />
<br />
<span style="text-decoration: underline;">IV) How does it work ?</span><br />
<span style="font-weight: bold;">1) You have to fill in the input :</span><br />
<span style="font-style: italic;">Map</span>* : the name of the map you want to load<br />
<span style="font-style: italic;">Game mode</span>* : the game mode to use. Default value is tdm.<br />
<span style="font-style: italic;">Game time</span>* : the game duration, in min.<br />
<span style="font-style: italic;">Allow vote</span> : Yes to allow people to vote during the game, No to disable voting.<br />
<span style="font-style: italic;">Min players</span> : the min. of connected players to load the map<br />
<span style="font-style: italic;">Max players</span> : the max. of connected players to load the map<br />
<span style="font-style: italic;">Skip lines</span> : the number of lines you want to skip if the map could be loaded.<br />
<span style="font-size: x-small;"><br />
* = You must specify a value.</span><br />
<br />
To add an entry, click <img src="http://hsfr.fr/maprot/add.png" border="0" alt="[Image: add.png]" /><br />
If you want to remove an entry, click <img src="http://hsfr.fr/maprot/remove.png" border="0" alt="[Image: remove.png]" /><br />
<br />
<span style="font-weight: bold;">2) Exportation</span><br />
When you finished to edit your map rotation, you can show the result clicking "Show map rot" button or export it as "maprot.cfg" clicking "Export map rot" button.<br />
<span style="font-weight: bold;"><br />
3) Importation</span><br />
If you want to edit an existing maprotation, click the "Import a map rotation file..." link and select the file to open. Then import it.<br />
<span style="text-decoration: underline;"><br />
V) Can I have the source ?<br />
</span><br />
stfu :D<br />
Ask me by email or pm :)<br />
<br />
If you have any question, or bug to report, please answer me here.<br />
Sorry for my english :p]]></content:encoded>
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