Rabid Viper Productions
AssaultCube is developed by various people around the world. People that enjoy making
games together. This page tells you who works on this game behind the scenes, from
the original creators to the community that enhances the game with great contributions.
Thanks to everyone participating in the community and helping us making AssaultCube
what it is today..
Project Leaders
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Adrian “driAn” Henke
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Lead coder, OpenAL, OpenGL, gameplay code.
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Markus “makkE” Bekel
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Lead artist, models, skins, animations, mapping, 2D-art, textures, sounds.
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Active Developers/Contributors
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Lee “eihrul” Salzman
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Coder, OpenGL expert, Enet Library, Cube2 backporting.
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Nigel “RandumKiwi”
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Maps, documentation, tester, team janitor.
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Flowtron
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Universal team member, additional code, admin, community chief.
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stef
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Bug fixes, additional code, server stuff, new modes.
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Toca
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Mapmodels, sounds, textures, other stuff.
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Community Mappers
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Shadow
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Map: ac_elevation.
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Wotwot
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Map: ac_power, plus textures.
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daMfr0
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Map: ac_snow.
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MitaMAN
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Map: ac_depot, plus textures.
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Shane Nieb
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Map: ac_desert2, ac_desert3, plus mapmodels, 2D-art and hosting.
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Archangel
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Map: ac_urban.
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Mr.Floppy
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Map: ac_keller, plus textures.
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DogDancing
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Map: ac_shine, ac_scaffold, plus textures.
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R4zor
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Map: ac_sunset.
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KC
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Map: ac_arctic.
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Special thanks
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Wouter “Aardappel” van Oortmerssen and others
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The Cube Game/Engine.
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Andrew “Arghvark” Davis
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Previous project leader, game concept, code.
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Elliot “Verbal_” Lockwood
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Q&A, advisor, lead tester, pro-coffee service.
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Rick Helmus
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Bot code.
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Julian “absinth” Mayer
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Packaging AssaultCube for Mac.
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Zac “dtd” Jarco
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Hosting.
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Grenadier (aurhat)
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Small code contributions/fixes.
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KanslozeClown
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Code contributions and advice.
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Chris Robinson
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OpenAL-Soft advice.
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Lewis Communications
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Logo, media and web support.
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Resources
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Paul “JCDPC” Cash
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Laptop mapmodel, textures.
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Topher (Death Illustrated)
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Some crosshairs.
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leileilol of OpenArena
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Bullethole image.
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Steini
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Skyboxes.
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Attila “Antiklimax“ Feher
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Amazing new sniper scope.
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SimonOC
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Nightball/Graveyard skymap.
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LadyNightHawk
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InhCanyons skymap.
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Sock
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Iceflow skymap.
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Darren “HitmanDaz[MT]” Pattenden
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Playermodels.
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Texture resources
- Articool (http://www.articool.de)
- Boeck (http://www.boeckmania.de)
- Craig Fortune
- Digital Flux (http://www.digitalflux.com)
- http://www.mayang.com
- http://www.afflict.net
- Golgotha team
- NOCTUA graphics
- Chris Zastrow (http://www.newlogicmedia.com)
- 3D Cafe (http://www.3dcafe.com)
- GRsites
- Lemog 3D (http://lemog.club.fr)
- http://www.imageafter.com
- Rohrschach
- http://www.mayang.com
- Kurt Keslar
- John Solo
- http://www.openfootage.net/
- DrunkenM
Sound resources
- DCP
- wildweasel (Vote sounds)
- Tremulous team (Gib sound)
- mwl500
- fonogeno
- Lukas Zapletal & Ludek Horacek (Music)
- livindead
- NoiseCollector
- droboide
- nicStage
- acclivity
- Syna Max
- ermine
- ReWired
- nofeedbak
- vuzz
- mich3d
- Rhedcerulean
- www.soundsnap.com
- dommygee
- fresco
- WIM
- ignotus
- acclivity
- Bahutan
Also thanks to kurtis84, player1, quase, exis, talou and others for testing, to ironzorg for web security advisories. Thanks
to flowtron and exis for organising the 0.93 AssaultCube Release Cup.