The Team
AssaultCube is developed by various people around the world. People that enjoy making this game together. This page tells you who works on the game behind the scenes, from the original developers, to the community that enhances the game with their great contributions.
Thank you to everyone participating to help us make AssaultCube what it is today...
Project Leaders
| Florian “flowtron” Schulte | Coding, web hosting, administration. |
| Nigel “RandumKiwi” | Maps, site design, documentation, config/menus. |
| Rafael “Brahma” | Coding (server-side scrutiny, masterserver, etc). |
Active Developers
| Lee “eihrul” Salzman | Coding (OpenGL, Enet libraries, Cube2 backports, etc). |
| Alejandro “Toca” | Mapmodels, sounds, textures. |
| “BCFH|Ärkefiende” | NSIS (Windows-Installer), VisualStudio "2K.x", and more. |
| “Wahnfred” | XCode wrangler, Mac Packaging ..and a good guy to have along coding. says flowtron |
Inactive/Retired Developers
| Adrian “driAn” Henke | Coding (OpenAL, OpenGL, gameplay). |
| Markus “makkE” Bekel | Models, skins, animation, 2D art, textures, maps, sounds. |
| stef | Coding (Bug fixes, new modes, servers, etc). |
| Andrew “Arghvark” Davis | Coding, the original project leader & game conception. |
Community Mappers
| Shadow | Map: ac_elevation. |
| Wotwot | Map: ac_power (Also: textures). |
| daMfr0 | Map: ac_snow. |
| MitaMAN | Map: ac_depot (Also: textures). |
| Shane Nieb | Map: ac_desert2, ac_desert3 (Also: mapmodels, 2D-art). |
| Archangel | Map: ac_urban. |
| Mr.Floppy | Map: ac_keller, ac_werk (Also: textures, forum graphics). |
| DogDancing | Map: ac_shine, ac_scaffold (Also: textures). |
| R4zor | Map: ac_sunset, ac_gothic. |
| Halo | Map: ac_arctic. |
| BenWasHere | Map: ac_arid. |
| Ruthless / Undead | Map: ac_iceroad. |
| Pablo “RatBoy” Ciamarra | Map: ac_rattrap. |
| Jiba | Map: ac_arabian. |
| DES Clan | Map: ac_outpost. |
Special thanks
| Wouter “Aardappel” van Oortmerssen & others | The Cube Game/Engine. |
| Elliot “Verbal_” Lockwood | Advice, previous tester. |
| Rick Helmus | Bot code. |
| Julian “absinth” Mayer | Packaging of AssaultCube for Mac OS X. |
| Zac “dtd” Jarco | Previous Hosting. |
| Grenadier (aurhat) | Small code contributions/fixes. |
| KanslozeClown | Code contributions, advice & previous hosting. |
| Chris Robinson | OpenAL-Soft advice. |
| Lewis Communications | New AssaultCube logo. |
| General Disarray | Improving the voicecom sounds, some 2D art. |
| Franz | Additional code. |
| SKB | Additional code. |
Resources
| Paul “JCDPC” Cash | Laptop mapmodel, textures. |
| Topher (Death Illustrated) | Some crosshairs. |
| leileilol of OpenArena | Bullethole image. |
| Steini | Skyboxes. |
| Attila “Antiklimax” Feher | New sniper scope. |
| SimonOC | Nightball/Graveyard skymap. |
| LadyNightHawk | InhCanyons skymap. |
| Sock | Iceflow skymap. |
| Darren “HitmanDaz[MT]” Pattenden | Playermodels. |
| Cleaner & sitters | Minecart/Rails mapmodels. |
Texture resources
Sound resources
Ludek Horacek
(Music)
(Gib sound)
(Vote sounds)



