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Rabid Viper Productions

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AssaultCube is developed by various people around the world. People that enjoy making games together. This page tells you who works on this game behind the scenes, from the original creators to the community that enhances the game with great contributions. Thanks to everyone participating in the community and helping us making AssaultCube what it is today..

Project Leaders

Adrian “driAn” Henke Lead coder, OpenAL, OpenGL, gameplay code.
Markus “makkE” Bekel Lead artist, models, skins, animations, mapping, 2D-art, textures, sounds.

Active Developers/Contributors

Lee “eihrul” Salzman Coder, OpenGL expert, Enet Library, Cube2 backporting.
Nigel “RandumKiwi” Maps, documentation, tester, team janitor.
Flowtron Universal team member, additional code, admin, community chief.
stef Bug fixes, additional code, server stuff, new modes.
Toca Mapmodels, sounds, textures, other stuff.

Community Mappers

Shadow Map: ac_elevation.
Wotwot Map: ac_power, plus textures.
daMfr0 Map: ac_snow.
MitaMAN Map: ac_depot, plus textures.
Shane Nieb Map: ac_desert2, ac_desert3, plus mapmodels, 2D-art and hosting.
Archangel Map: ac_urban.
Mr.Floppy Map: ac_keller, plus textures.
DogDancing Map: ac_shine, ac_scaffold, plus textures.
R4zor Map: ac_sunset.
KC Map: ac_arctic.

Special thanks

Wouter “Aardappel” van Oortmerssen and others The Cube Game/Engine.
Andrew “Arghvark” Davis Previous project leader, game concept, code.
Elliot “Verbal_” Lockwood Q&A, advisor, lead tester, pro-coffee service.
Rick Helmus Bot code.
Julian “absinth” Mayer Packaging AssaultCube for Mac.
Zac “dtd” Jarco Hosting.
Grenadier (aurhat) Small code contributions/fixes.
KanslozeClown Code contributions and advice.
Chris Robinson OpenAL-Soft advice.
Lewis Communications Logo, media and web support.

Resources

Paul “JCDPC” Cash Laptop mapmodel, textures.
Topher (Death Illustrated) Some crosshairs.
leileilol of OpenArena Bullethole image.
Steini Skyboxes.
Attila “Antiklimax“ Feher Amazing new sniper scope.
SimonOC Nightball/Graveyard skymap.
LadyNightHawk InhCanyons skymap.
Sock Iceflow skymap.
Darren “HitmanDaz[MT]” Pattenden Playermodels.

Texture resources

  • Articool (http://www.articool.de)
  • Boeck (http://www.boeckmania.de)
  • Craig Fortune
  • Digital Flux (http://www.digitalflux.com)
  • http://www.mayang.com
  • http://www.afflict.net
  • Golgotha team
  • NOCTUA graphics
  • Chris Zastrow (http://www.newlogicmedia.com)
  • 3D Cafe (http://www.3dcafe.com)
  • GRsites
  • Lemog 3D (http://lemog.club.fr)
  • http://www.imageafter.com
  • Rohrschach
  • http://www.mayang.com
  • Kurt Keslar
  • John Solo
  • http://www.openfootage.net/
  • DrunkenM

Sound resources

  • DCP
  • wildweasel (Vote sounds)
  • Tremulous team (Gib sound)
  • mwl500
  • fonogeno
  • Lukas Zapletal & Ludek Horacek (Music)
  • livindead
  • NoiseCollector
  • droboide
  • nicStage
  • acclivity
  • Syna Max
  • ermine
  • ReWired
  • nofeedbak
  • vuzz
  • mich3d
  • Rhedcerulean
  • www.soundsnap.com
  • dommygee
  • fresco
  • WIM
  • ignotus
  • acclivity
  • Bahutan

Also thanks to kurtis84, player1, quase, exis, talou and others for testing, to ironzorg for web security advisories. Thanks to flowtron and exis for organising the 0.93 AssaultCube Release Cup.

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