Hunt the flag
From AssaultCube
Hunt the flag (abbreviated HTF) is a flag mode for team matches, loosely related to V.I.P-Modes of other fps.
Contents |
Gameplay
In every team, one player is carrying the (own) flag. The other team members either protect the own flag carrier, or try to hunt down the other teams flag. To score, a player has to 'collect' a dropped enemy flag.
Rules
- You can only score, if your own teams flag is taken (by any player). While the flag is in base, no one can score.
- If the flag is not picked up from the base within 10 seconds, the server automatically gives the flag to the player with the most health.
- The flag carrier can voluntarily drop the flag, to hand it over to a teammate.
- The server resets dropped (or lost) flags to the base after 10 seconds.
- Dropped flags are visible on radar and minimap for all players.
- Teamkilling a flag carrier will give a flag penalty, but not return the flag to the base.
- If the V.I.P scores, he will get 1 flagscore bonus.
Maps
HTF is preferred for maps with flag bases (CTF maps). But it is also possible, to play HTF on maps without dedicated flag bases. If no flag bases are available, the server will assign the flags immediately to the player with the best health.
Hints
- To prevent the enemy team from scoring, it is important, to protect the flag carrier. But, it's also important, that the flag carrier allows his teammates to protect him. If the player with the flag runs straight into the enemy base, he's just donating flag scores to the enemy.
- If you're tired of being the V.I.P (because you want to go frag some enemys yourself), just give the flag to one of your teammates. To do this, just drop the flag (usually bound to the BACKSPACE key). You can also pass the flag to someone else, when you're low on health or ammo, for example. Make sure, no enemy is around.
- When the flag is in your base, you can choose to become V.I.P, and pick the flag up. If no one picks up the flag for 10 seconds, the server will give the flag to the player with the most health. Of course, it's possible, that the player with the most health is far away from the base, in a dangerous situation. To avoid this, players should pick up the flag from the base voluntarily.
- If you get the flag while you are attacking (because no one picked it up from the base), try to hide or reach a secure place immediately. If you continue your attack, your enemy will get a cheap flag score.
- Make sure, the flag is always carried by a player. While the flag is dropped or in base, your team cannot score.
- If you're far from your base, low on health and ammo, but you have the flag, you can try to use the server to return the flag to the base without losing scores. If you drop the flag, the server will return it to the base after 10 seconds. So, all you have to do, is to drop the flag and then make sure, no one touches it for 10 seconds.
- If you fragged the enemy V.I.P, be sure, your own team flag is taken, before you touch the enemy flag.
| Gamemodes |
|---|
| Team deathmatch (tdm, 0) | Coopedit (coop, 1) | Deathmatch (dm, 2) | Survivor (3) | Team survivor (4) | Capture the flag (ctf, 5) | Pistol frenzy (6) | Bot team deathmatch (7) | Bot deathmatch (8) | Last swiss standing (lss, 9) | One shot, one kill (osok, 10) | Team one shot, one kill (osok, 11) | Bot one shot, one kill (osok, 12) | Hunt the flag (htf, 13) | Team keep the flag (tktf, 14) | Keep the flag (ktf, 15) |

