Release Cup Guide

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The first AssaultCube Release Cup was held for v0.93 - the rules have been updated to the v1.0 Release Cup.

All organization is handled by the elusive Cup Control Council (or CCC) - whoever of the devs & friends that may actually be ;)

Contents

Sign-In

The sign-in period begins upon release - register your team, then confirm the registration - sorry for the confirmation step, too many joksters filled in before the URL even was released, any unconfirmed registrations will be deleted and IP-range-banned! Take your questions/comments and any discussion to the discussion thread, This period will be one week long. It is also a grace-period, a time when everyone can get comfortable with the new release.

Since, even before the URL was published, people had signed-in and their entries were extremely suspicious too, the CCC has now decided that every sign-in must be confirmed by posting in the Sign-In thread on the forum - submissions lacking such a confirmation will be deleted, to keep griefers from blocking slots - any team failing to appear for the first Scheduling Meeting will also free their slot for those that came. At the first Scheduling Meeting all team Sergeants will be assigned a so-called referee account by the CCC; with which results can be submitted into the system.

Teams

There will be 32 slots for teams for the v1.0 AssaultCube Release Cup. Teams consist of three players, the team leader is designated "Sergeant" [SGT], the two remaining team members shall be referred to as "Corporals" [CPL].

If you are the Sergeant for your team you are in charge of scheduling as well as any and all communication with the CCC. As long as your team is taking part in the cup you will need to be there for the Scheduling Meeting, or make sure one of your Corporals covers for you. Teams that fail to send a representative to the Scheduling Meeting or do not show up for a scheduled match are considered No Show and their current opponent wins by default!

Any non-filled slots will be filled with "fake" teams, which will loose their first encounter - meaning the first round will be fightless for a number of teams, of course, both winner as well as looser bracket will be affected by this.

Clans

Clans can enter as many teams as they want, yet have to limit themselves to one team sign-up during the first week of the sign-up-period; after that any still free slots can be filled by as many teams as they can assemble!

Individuals

During the sign-in period individuals not organized in a clan should also have good chances of meeting people to gang up with but the CCC hopes they've formed teams even before the release.

Rounds & Brackets

Empty brackets
Empty brackets

From each round to the next a team will have to survive an encounter with an opponent team. The cup follows a double-elimination process - you will see this on the cup-pages. Of course, the CCC will try to keep same-clan-teams from battling it out in the first round. There will be a winner bracket and a looser bracket seperately, so even if your team looses the encounter in the first round you could still be in the final show-down!

The final show-down will be held between the last team in the winner bracket versus the last team in the looser bracket.

Encounters

Encounters happen between two teams, let us call them A and B. A match will be played on any server the teams can agree on at the date and time they agreed upon during the Scheduling Meeting, at which time a member of the CCC will also perform the coin toss to decide who plays first.

All matches must be played on one of the official maps and in a teammode (0:TDM, 4:TSURV, 5:CTF, 11:TOSOK, 13:HTF, 14:TKTF).

Before any match you must ensure

  • that demo-recording is on for the next match,
  • as well as hitting F12 (default-key for screenshot) during the final scoreboard display.

The Sergeant of that team that won the coin toss then votes for a map/mode combo, of course this vote must be accepted. On the second map the opposing teams Sergeant gets treated to a vote for that teams favourite map/mode combo. The winner of the second match will get the vote of the third map, if one is required.

After every match it is suggested that you all first idle a bit on whatever map the server changes to, giving players a chance to take a sip of water, leave some water in the ceramics-section or massage their mouse-hand. Then you mustn't forget to activate demo-recording.

After two matches either some team already has won both, or it's undecided - 1:1. That would give the casting vote to the winner of the second match; after voting for demorec, voting for map/mode and everybody accepting these votes and then playing this last match the encounter has definitely been decided.

The CCC will assign the Sergeant's referee-account of that team that won the coin toss to the match. This enables this person to submit all demos and screenshots to the system. If the opposing team finds results have not been submitted correctly they should contact the CCC under cup at assault.cubers.net including their screenshot and copy of the demo.

Scheduling Meeting

Each round of the Release Cup will take exactly one week. At the beginning of each round the opponents of the next round get together to decide on a day and time to fight it out and find a referee for their encounter.

Each bracket ends on a Saturday, the following Sunday you will have to organize the match between your team and your current opponent. It is held in IRC from 12:30 to 13:30 (GMT) - that's about 05:00 in San Fransico, 14:00 in Berlin and midnight in Sydney. Check Greenwich Mean Time and/or The World Clock for your personal time. Of course, if two opponents find another way to decide upon a schedule this is also acceptable - they should then inform the CCC (cup at assault dot cubers dot com) about the time & date - we will then inform them about the result of the coin toss.

Not showing up unless having sent an email with the schedule ("I'm sorry, can't make it"-email does not count!) will result in an automatic win for the opponent. Team Sergeants will just have to make it themselves to these meetings or make sure one of their team-mates substitutes.

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