Team survivor
From AssaultCube
In the Team Survivor gamemode two teams fight against each other with the goal of killing as many of the players on the opposite team as possible until the match time limit runs out. While players do not actually have to survive every or even any round in order to win the match, in the event of a tie in the number of frags, the team with the least amount of deaths is the winner. The survivor gamemode has rounds and players do not respawn when they die; once a player dies the player must wait until the round is over in order to play again. There are no weapon restrictions in the survivor gamemode, but there are no ammo, grenade, akimbo, or health pickups. The team with the highest number of kills wins the match. If there is a tie in the number of kills, then the team with the least amount of deaths wins the match.
Tips and hints
Not all weapons are suitable for each map. After the first round, assess whether the weapon you used is the proper weapon for the map you are playing on. If the map you are playing on has a lot of corridors or blind spots, perhaps a shotgun would be the best choice. If the map you are playing on has a lot of open space then the assault rifle or the sniper rifle would be the best choice.
There is strength in numbers; if players stick with each other they can usually overpower individual players on the opposite team.
The mini map can be helpful to see at which point a teammate is engaging the enemy.
See also
| Gamemodes | |
|---|---|
| Multiplayer FFA modes | Coopedit (COOP: 1) • Deathmatch (DM: 2) • Survivor (SURV: 3) • Pistol frenzy (PF: 6) • Last swiss standing (LSS: 9) • One shot, one kill (OSOK: 10) • Keep the flag (KTF: 15) |
| Multiplayer team modes | Team deathmatch (TDM: 0) • Team survivor (TSURV: 4) • Capture the flag (CTF: 5) • Team one shot, one kill (TOSOK: 11) • Hunt the flag (HTF: 13) • Team keep the flag (TKTF: 14) |
| Singlepayer FFA modes | Bot deathmatch (BDM: 8) • Bot one shot, one kill (BOSOK: 12) |
| Singlepayer team modes | Bot team deathmatch (BTDM: 7) |

