AssaultCube Documentation
NOTE: You're currently viewing a development (Git) version of AssaultCube's documentation.

To view the documentation from the current version of the game instead, click here.

Introduction to AssaultCube

AssaultCube has a simple theme; two teams on a single battle ground. There's no story, just on-going destruction & ownage.

CLA
Team CLA: The Cubers Liberation Army
Little is known about the goals or motivations of this small, but feared terrorist group. Their activities are as diverse as their members. With ex-military, anarchists, religious fanatics, conspiracy theorists, tripping hippies, free © software fanatics™, or simply severely mentally disordered persons and bored youngsters, this organization is a pool of radicals from across the globe.
Their operations range from simple annoyances (such as introducing hallucinogenic drugs into air conditioning systems of largely populated offices or malls), to well planned gruesome bombings. They'll target civilians, as well as politicians, lobbyists or religious leaders and their employees.
Their selfish motto: "Terror for the sake of terror, because you all suck!"

RVSF
Team RVSF: The Rabid Viper Special Forces
An elite group of special armed forces, but not the kind you'd expect. RVSF is made up of battle worn fighters and mercenaries, who might've been just a little too trigger happy and up for the glory to fit into any other kind of elite squad. They're not suitable where lives are to be spared and private or public property to remain intact.
Any associated parties to this extravagant task-force remain well concealed for obvious reasons. Their primary targets are highly unpredictable terrorists and organized criminals such as the CLA, where intelligence, infiltration and stealth would just be a waste of time.
Their policy is simple: "Shoot first, then ask questions later... if anyone is left to ask".

Weapons

There are eight weapons available for you to frag & gib your enemies with. Every player spawns with the standard outfitting of three weapons: a knife, a pistol & a primary weapon. Grenades must be picked up along the way. To change your primary weapon, press B for the weapons menu and select the one you want. Next time you spawn, you will spawn with that weapon.

Knife Swiss Tech Combat Blade DR-88
A sharp and swift blade. It's your last resort when you run out of ammo, as well as your best friend in humiliating snipers and campers. "Slash" with this weapon & you'll gain two frags, instead of one.
Pistol Mk-77 Semi-Automatic Pistol
Your basic sidearm. A powerful secondary weapon, yet typically less effective at range. The small magazine size is something you need to keep an eye on. The akimbo power-up makes this weapon twice as deadly and much more fun!
Assault rifle MTP-57 Assault Rifle
The large calibre deals a substantial amount of damage, with a surprising amount of recoil. A long barrel ensures accuracy even at high range. It can become difficult to control when shooting bursts of more than three bullets.
Sniper rifle Precision Tech AD-81 Sniper Rifle
Semi-Automatic Sniper rifle, equipped with a scope. The large calibre can do a frightful amount of damage. Though naturally most accurate when used with the scope, the highly ergonomic design allows the experienced shooter to operate it from the hip as well.
Not recommended on its own reduce time of a matchfor hand-to-hand combat, since it can take some time to recock the weapon. Shots to the head from this weapon produce a "headshot" instead of a frag, which causes instant death and counts for two frags, instead of one.
Sub-machine gun A-ARD/10 Sub-machine Gun
This weapon releases a deadly spray of bullets at a high rate of fire. However, due to the short barrel and small calibre, its man-stopping power is limited, and effectiveness ceases at longer ranges. Like the Assault Rifle, its accuracy gets worse the longer your bursts.
Shotgun V-19 Combat Shotgun
A 7-round pump-action shotgun (pump action is done automatically).
This powerful weapon can shred your opponents to pieces - if you're close enough.
Carbine TMP-M&A Carbine
The perfect weapon for the most accurate shooter. Faster than a sniper rifle and more deadly than an automatic; just make sure you're pointing it in the right direction. Its 10-round magazine will let you dispose of five unarmoured opponents before you need to reload. Its ability to "pierce" your enemies' armour vests will increase your chances to stand your ground.
Grenade SAL-T3 Grenade
This grenade is your friend in mid range fights. Its timer is adjusted to two seconds which makes it quite useful for quick responses to your enemies fire bursts. Kills from this weapon produce a "gib" instead of a frag.

Weapon statistics

The below statistics should give an indication on how each weapon can be used in AssaultCube.
Mouse-over each acronym in the left-row to understand what it means.

  Swiss Tech Combat Blade DR-88 Mk-77 Semi-Automatic Pistol TMP-M&A Carbine V-19 Combat Shotgun A-ARD/10 Submachine Gun Precision Tech AD-81 Sniper Rifle MTP-57 Assault Rifle SAL-T3 Grenade Akimbo
2x Mk-77 Semi-Automatic Pistol
RTD - 1.40 1.80 2.40 1.65 1.95 2.00 1.00 1.40
ATD 0.50 0.16 0.72 0.88 0.08 1.50 0.12 0.65 0.08
MDPS 50 18 60 155 16 82 22 200 18
AP 100 - 40 - - 25 - - -
SPREAD - 53 10 45-75 45 50 18 - 50
MS - 10 10 7 30 5 20 - 20
EAPP - 20 15 14 60 10 40 1 100
AQOS - 50 20 21 60 15 40 0 -
MAQ - 100 30 21 90 15 60 3 100

Item pickups

Ammobox Ammobox
This box supplies ammunition for the primary weapons. To find out the exact contents, read the EAPP line in the weapon stats above.

The time it takes to respawn this item depends on the amount of players in the match at that time:
1-2 players = 8 seconds
3-4 players = 6 seconds
5+ players = 4 seconds
Pistol magazine Pistol magazine
This item supplies ammunition for the pistol. To find out the exact contents, read the EAPP line in the weapon stats above.

The time it takes to respawn this item depends on the amount of players in the match at that time:
1-2 players = 8 seconds
3-4 players = 6 seconds
5+ players = 4 seconds
Akimbo Akimbo
This item lets you fire with two pistols for 30 seconds.
Make sure you take advantage of the crazy firing rate!

This item respawns every 60 seconds.


Health Health
This sweet health pack cures your damaged body with 33hp.

The time it takes to respawn this item depends on the amount of players in the match at that time:
1-2 players = 20 seconds
3-4 players = 15 seconds
5+ players = 10 seconds
Helmet Helmet armour
Helmet armour pickups give you 25 points of protection. This item respawns every 25 seconds. Armour works on a tiered approach. The more armour you have, the more damage it absorbs.

0-25 armour = 16% protection.
26-50 armour = 33% protection.
51-75 armour = 37% protection.
76-100 armour = 41% protection.

Note: How armour works, is it reduces the amount of damage caused by the bullet. So if a bullet normally causes 21 damage and you have 78 armour points, then: 21 damage, minus 41% (the armour protection) = the bullet causes 12 damage.
The part of that bullet that doesn't affect the health, depletes the armour instead, i.e. it causes 9 damage to the armour.
Kevlar Kevlar armour
Kevlar armour pickups give you 50 points of protection. This item respawns every 25 seconds. Armour works on a tiered approach. The more armour you have, the more damage it absorbs.

0-25 armour = 16% protection.
26-50 armour = 33% protection.
51-75 armour = 37% protection.
76-100 armour = 41% protection.

Note: How armour works, is it reduces the amount of damage caused by the bullet. So if a bullet normally causes 21 damage and you have 78 armour points, then: 21 damage, minus 41% (the armour protection) = the bullet causes 12 damage.
The part of that bullet that doesn't affect the health, depletes the armour instead, i.e. it causes 9 damage to the armour.
Grenades Grenade
Grab this to get a single grenade fitted to your pocket. In LSS mode, all grenade spawns fit 2 grenades to your pocket. Also in LSS mode, pistol magazine pickups turn into grenades.

The time it takes to respawn this item depends on the amount of players in the match at that time:
1-2 players = 9 seconds
3-4 players = 8 seconds
5+ players = 7 seconds

Game modes

AssaultCube offers 14 different multi-player game modes (5 free-for-all, 5 team based and 4 flag based (3 of which are team based), 8 single-player game modes and 1 mode for co-operative map editing.

You can vote for any of these multi-player modes by using the menu. This can be found by pressing ESC while connected in-game. After choosing a mode, you will then be asked to choose a map available in the list provided.

Multi-player free-for-all modes

With these modes, your aim is to frag anyone & everyone! They're more suited for smaller games. HEADSHOT!

Multi-player team modes

Don't frag your team mates! Most suited to bigger games!

Multi-player flag modes

Suited best to large games (6+ players), these modes provide special tactics and ways to score and win the game!

Single-player bot modes

AssaultCube comes with bots to offer singleplayer gaming. To start a botmatch, press ESC and navigate to Singleplayer. There you can choose the mode, skill, number of bots and the map to play on.
Please keep in mind that AssaultCube's main approach is multi-player gaming, so the bots may lack certain features, such as human intelligence.

© Copyright, Rabid Viper Productions
We would be grateful for any donations considered towards AssaultCube
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