The Team
AssaultCube is developed by various people around the world. People that enjoy making this game together.
This page tells you who works on the game behind the scenes, from the original developers, to the community
that enhances the game with their great contributions.
Thank you to everyone participating to help us make AssaultCube what it is today...
Project Leaders
| Florian “flowtron” Schulte |
Coding, web hosting, administration. |
| Nigel “RandumKiwi” |
Maps, site design, documentation, config/menus. |
| Rafael “Brahma” |
Coding (server-side scrutiny, masterserver, etc). |
These are the main areas of contribution. They also do a lot of other different work (like testing) on the game.
Active Developers
| Lee “eihrul” Salzman |
Coding (OpenGL, Enet libraries, Cube2 backports, etc). |
| Alejandro “Toca” |
Mapmodels, sounds, textures, some code. |
| Ärkefiende |
Coding, Windows packaging, VisualStudio configuration. |
| wahnfred |
Coding, Apple Xcode, Mac OS X packaging. |
| Mr.Floppy |
Models, skins, animation, 2D art, textures, maps, sounds. |
| Bukz |
Documentation, config/menus, maps: ac_stellar, ac_edifice. |
| Luc@s |
Coding. |
| jamz |
Community maintenance extraordinaire, textures.
|
| Goran “GeneralDisarray” Dejanovic |
Coding (OpenGL), sounds, some 2D art. |
| tempest |
Coding. |
These are the main areas of contribution. They also do a lot of other different work (like testing) on the game.
Inactive/Retired Developers
| Adrian “driAn” Henke |
Coding (OpenAL, OpenGL, gameplay). |
| Markus “makkE” Bekel |
Models, skins, animation, 2D art, textures, maps, sounds. |
| stef |
Coding (Bug fixes, new modes, servers, etc). |
| Andrew “Arghvark” Davis |
Coding, the original project leader & game conception. |
These are the main areas of contribution. They have also done a lot of other different work (like testing) on the game.
Some of these developers may still help us out, from time-to-time, on a consultancy basis.
Community Mappers
| Shadow | Map: ac_elevation. |
| Wotwot | Map: ac_power (Also: textures). |
| daMfr0 | Map: ac_snow. |
| MitaMAN | Map: ac_depot (Also: textures). |
| Shane Nieb | Map: ac_desert2, ac_desert3 (Also: mapmodels, 2D-art). |
| Archangel | Map: ac_urban. |
| DogDancing | Map: ac_shine, ac_scaffold (Also: textures). |
| R4zor | Map: ac_sunset, ac_gothic, ac_ingress. |
| Halo | Map: ac_arctic, ac_stellar. |
| BenWasHere | Map: ac_arid. |
| Ruthless | Map: ac_iceroad, ac_ingress. |
| Undead | Map: ac_iceroad. |
| Pablo “RatBoy” Ciamarra | Map: ac_rattrap. |
| Jiba | Map: ac_arabian, ac_industrial. |
| DES Clan | Map: ac_outpost. |
| Sanzo'' / Brett | Map: ac_industrial. |
| optus | Map: ac_edifice. |
Special thanks
| Wouter “Aardappel” van Oortmerssen,
Lee “eihrul” Salzman & others |
The original CUBE game/engine. |
| Elliot “Verbal_” Lockwood |
Advice, back-in-the-day testing. |
| Rick Helmus |
Original bot code. |
| Julian “absinth” Mayer |
Original Mac OS X packager. |
| Zac “dtd” Jarco |
Previous hosting. |
| Grenadier (aurhat) |
Some code contributions/fixes. |
| KanslozeClown |
Code contributions, advice & previous hosting. |
| Chris Robinson |
OpenAL-Soft advice. |
| Apollo |
Wiki guru. |
| Franz |
Additional code. |
| SKB |
Additional code. |
| Kirin |
Code contributions, fixes & advice. |
| V-Man |
Additional scripts. |
Resources
| Paul “JCDPC” Cash |
Laptop mapmodel, textures. |
| Topher (Death Illustrated) |
Some crosshairs. |
| leileilol of OpenArena |
Bullethole image. |
| Steini |
Skyboxes. |
| Attila “Antiklimax” Feher |
New sniper scope. |
| Stephanos "RaZgRiZ" Vlastos |
Explosion texture. |
| Deb "Lady NightHawk" Murtagh |
InhCanyons skymap. |
| Simon "sock" O'Callaghan | Iceflow/Nightball/Graveyard skymaps. |
| Darren “HitmanDaz[MT]” Pattenden |
Playermodels. |
| Cleaner & sitters |
Minecart/Rails mapmodels. |
| Lewis Communications |
New AssaultCube logo. |
| Matthew Welch |
"White Rabbit" font. |
Texture resources
Sound resources
| DCP |
Bahutan |
mwl500 |
fonogeno |
| livindead |
NoiseCollector |
droboide |
nicStage |
| acclivity |
Syna Max |
ermine |
ReWired |
| nofeedbak |
vuzz |
mich3d |
Rhedcerulean |
| www.soundsnap.com |
dommygee |
fresco |
ignotus |
| WIM |
acclivity |
Lukas Zapletal & Ludek Horacek (Music) |
| wildweasel (Voting) |
Tremulous team (Gibs) |
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