AssaultCube Documentation
NOTE: You're currently viewing a development (Git) version of AssaultCube's documentation.

To view the documentation from the current version of the game instead, click here.

NOTE: This page of the documentation has been quickly converted from AssaultCube's old README and has not yet been checked properly for mistakes/weird stylying/invalid markup/inconsistancies/etc. We're on it though, check back soon!

Map editing - Official maps

If you want to create maps with the intention of getting them into the official AssaultCube package, then you're best to read the following...

AssaultCube only adds high quality maps to their release. No exceptions. So we have added this guide to make it somewhat easier for you, the map editor, to know what we are looking out for...
Note: If you're looking for a place where your map will most likely be seen by a AssaultCube developer, try Akimbo , where some devs will often take a look to see what new user content has been created recently.

Firstly...

Please, read this page, which entails a guide and tips on making a good map, the majority of the details on that apply to our specifications!

What we're looking for...

This list is by no means exact, and there are exceptions to every rule, but this will at least give you an idea on what we're looking out for...

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