Search Results
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Thread: Gamma reverts after a couple seconds
Post: Gamma reverts after a couple seconds
I set my gamma to 150 to deal with shit lighting but after a 2 or 3 seconds, the game automatically switches back to 100. Ideas?
Also, I know there's another command that adjusts the brightness of ... |
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MerCyKiL |
Help!
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3 |
4,685 |
14 Oct 17, 07:51PM |
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Thread: Mapmodel Bug
Post: RE: Mapmodel Bug
Thanks for the help, stef. I actually found that the mineshaft elevator was "commented out" in .cfg file. Just moved it to the end of the list and got rid of the slash marks |
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MerCyKiL |
Mapping and Modding
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12 |
10,083 |
19 Jun 17, 03:24AM |
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Thread: Mapmodel Bug
Post: RE: Mapmodel Bug
by typing /newent mapmodel 202
[hr]
Is it worth mentioning that when I look at mapmodels in the game menu, some of the texts (including the Mineshaft Elevator) are faded out?
Like so: http://imgur.... |
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MerCyKiL |
Mapping and Modding
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12 |
10,083 |
16 Jun 17, 05:29PM |
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Thread: Mapmodel Bug
Post: RE: Mapmodel Bug
Thanks stef. I have another problem though. I tried just placing an elevator on flat ground and when I save the map and reload it, said elevator still disappears (except for the entity marker). Any id... |
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MerCyKiL |
Mapping and Modding
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12 |
10,083 |
15 Jun 17, 10:39PM |
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Thread: Mapmodel Bug
Post: RE: Mapmodel Bug
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MerCyKiL |
Mapping and Modding
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12 |
10,083 |
14 Jun 17, 07:50PM |
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Thread: Mapmodel Bug
Post: RE: Mapmodel Bug
Indeed I did
[hr]
So don't move it off the floor? |
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MerCyKiL |
Mapping and Modding
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12 |
10,083 |
14 Jun 17, 07:30PM |
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Thread: Mapmodel Bug
Post: Mapmodel Bug
I'm making a map. In this map, I have placed a "Mineshaft Elevator" mapmodel. Whenever I go into AssaultCube and load my map, the elevator is not there. There is also no clip preventing me from moving... |
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MerCyKiL |
Mapping and Modding
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12 |
10,083 |
14 Jun 17, 07:19PM |
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Thread: Gone 5yrs
Post: RE: Gone 5yrs
The crowds went away looooong before this "GEMA" thing. I mean when you were playing in 2012, things were already downhill. Here's why no one plays anymore:
1. The map restrictions imposed in one o... |
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MerCyKiL |
General
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6 |
7,680 |
08 May 17, 02:18AM |
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Thread: RIP America
Post: RE: RIP America
Vanquish Wrote: (09 Nov 16, 03:54PM)
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This never would've happened if Harambe were still alive
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He still got 15,000 votes though |
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MerCyKiL |
Offtopic
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20 |
14,693 |
09 Nov 16, 06:42PM |
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Thread: What are you listening to?
Post: RE: What are you listening to?
https://www.youtube.com/watch?v=ipO1K24DE90 |
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MerCyKiL |
Offtopic
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2,219 |
1,480,728 |
31 Aug 16, 06:30PM |
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Thread: today in ac.
Post: RE: today in ac.
vector Wrote: (31 Jul 16, 01:11AM)
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The very moment AoX went away we were shagged
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haha AC was shagged long before that, bud
[hr]
BaDMonkey Wrote: (31 Jul 16, 02:38AM)
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We owe nothing to anyo... |
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MerCyKiL |
General
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45 |
35,875 |
31 Jul 16, 06:02AM |
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Thread: today in ac.
Post: RE: today in ac.
SrPER$IAN Wrote: (29 Jul 16, 03:16PM)
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quote
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Yes, I have to agree with you on some of your points. I guess what I was trying to say was a way to replace those that have left would be to bring ... |
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MerCyKiL |
General
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45 |
35,875 |
30 Jul 16, 06:04PM |
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Thread: today in ac.
Post: RE: today in ac.
BaDMonkey Wrote: (26 Jul 16, 03:00AM)
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Lets be realistic here, AC isn't going anywhere
The only way this game gains traction and people start playing it more is if:
- Textures and models are impr... |
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MerCyKiL |
General
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45 |
35,875 |
29 Jul 16, 05:02AM |
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Thread: AC error [mac]
Post: RE: AC error [mac]
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MerCyKiL |
Help!
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4 |
4,905 |
09 Jul 16, 10:08PM |
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Thread: How old are you?
Post: RE: How old are you?
MorganKell Wrote: (19 Jun 16, 05:57AM)
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How old are we in AC years is the real question.
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Not counting all the hiatuses I've taken, started playing in 2008. I mean I guess I became MerCyKiL in ... |
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MerCyKiL |
Offtopic
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19 |
13,941 |
30 Jun 16, 04:32AM |
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Thread: AC error [mac]
Post: RE: AC error [mac]
same problem. honestly part of the reason I kinda stopped playing. Reagan pls |
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MerCyKiL |
Help!
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4 |
4,905 |
30 Jun 16, 04:29AM |
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Thread: The clan ~|TAA|~ is open for recruiting :D
Post: RE: The clan ~|TAA|~ is open for recruiting :D
lol are you trying to say archangels, not art angels? |
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MerCyKiL |
Clans and Wars
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8 |
6,465 |
18 Apr 16, 11:47PM |
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Thread: What are you listening to?
Post: RE: What are you listening to?
https://www.youtube.com/watch?v=KQIJo57MLGg
EDIT: lol thx forever |
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MerCyKiL |
Offtopic
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2,219 |
1,480,728 |
14 Jan 16, 07:52AM |
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Thread: What are you listening to?
Post: RE: What are you listening to?
The Hills - The Weeknd ft. Eminem (https://www.youtube.com/watch?v=iqfJ8PfVSHA) |
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MerCyKiL |
Offtopic
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2,219 |
1,480,728 |
26 Oct 15, 07:44AM |
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Thread: I'm hearing some rumours about the new version in-game...
Post: RE: I'm hearing some rumours about the new version...
I'm pretty sure the threads you've sourced aren't proponents for more restrictions. Many of us here want the map restrictions (which is what I believe you are talking about) to be removed if not left ... |
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MerCyKiL |
General
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9 |
8,023 |
02 Oct 15, 05:55PM |