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    Thread: Gamma reverts after a couple seconds
Post: Gamma reverts after a couple seconds

I set my gamma to 150 to deal with shit lighting but after a 2 or 3 seconds, the game automatically switches back to 100. Ideas? Also, I know there's another command that adjusts the brightness of ...
MerCyKiL Help! 3 4,685 14 Oct 17, 07:51PM
    Thread: Mapmodel Bug
Post: RE: Mapmodel Bug

Thanks for the help, stef. I actually found that the mineshaft elevator was "commented out" in .cfg file. Just moved it to the end of the list and got rid of the slash marks
MerCyKiL Mapping and Modding 12 10,083 19 Jun 17, 03:24AM
    Thread: Mapmodel Bug
Post: RE: Mapmodel Bug

by typing /newent mapmodel 202 [hr] Is it worth mentioning that when I look at mapmodels in the game menu, some of the texts (including the Mineshaft Elevator) are faded out? Like so: http://imgur....
MerCyKiL Mapping and Modding 12 10,083 16 Jun 17, 05:29PM
    Thread: Mapmodel Bug
Post: RE: Mapmodel Bug

Thanks stef. I have another problem though. I tried just placing an elevator on flat ground and when I save the map and reload it, said elevator still disappears (except for the entity marker). Any id...
MerCyKiL Mapping and Modding 12 10,083 15 Jun 17, 10:39PM
    Thread: Mapmodel Bug
Post: RE: Mapmodel Bug

Ah ok. Thanks!!
MerCyKiL Mapping and Modding 12 10,083 14 Jun 17, 07:50PM
    Thread: Mapmodel Bug
Post: RE: Mapmodel Bug

Indeed I did [hr] So don't move it off the floor?
MerCyKiL Mapping and Modding 12 10,083 14 Jun 17, 07:30PM
    Thread: Mapmodel Bug
Post: Mapmodel Bug

I'm making a map. In this map, I have placed a "Mineshaft Elevator" mapmodel. Whenever I go into AssaultCube and load my map, the elevator is not there. There is also no clip preventing me from moving...
MerCyKiL Mapping and Modding 12 10,083 14 Jun 17, 07:19PM
    Thread: Gone 5yrs
Post: RE: Gone 5yrs

The crowds went away looooong before this "GEMA" thing. I mean when you were playing in 2012, things were already downhill. Here's why no one plays anymore: 1. The map restrictions imposed in one o...
MerCyKiL General 6 7,680 08 May 17, 02:18AM
    Thread: RIP America
Post: RE: RIP America

Vanquish Wrote: (09 Nov 16, 03:54PM) -- This never would've happened if Harambe were still alive -- He still got 15,000 votes though
MerCyKiL Offtopic 20 14,693 09 Nov 16, 06:42PM
    Thread: What are you listening to?
Post: RE: What are you listening to?

https://www.youtube.com/watch?v=ipO1K24DE90
MerCyKiL Offtopic 2,219 1,480,728 31 Aug 16, 06:30PM
    Thread: today in ac.
Post: RE: today in ac.

vector Wrote: (31 Jul 16, 01:11AM) -- The very moment AoX went away we were shagged -- haha AC was shagged long before that, bud [hr] BaDMonkey Wrote: (31 Jul 16, 02:38AM) -- We owe nothing to anyo...
MerCyKiL General 45 35,875 31 Jul 16, 06:02AM
    Thread: today in ac.
Post: RE: today in ac.

SrPER$IAN Wrote: (29 Jul 16, 03:16PM) -- quote -- Yes, I have to agree with you on some of your points. I guess what I was trying to say was a way to replace those that have left would be to bring ...
MerCyKiL General 45 35,875 30 Jul 16, 06:04PM
    Thread: today in ac.
Post: RE: today in ac.

BaDMonkey Wrote: (26 Jul 16, 03:00AM) -- Lets be realistic here, AC isn't going anywhere The only way this game gains traction and people start playing it more is if: - Textures and models are impr...
MerCyKiL General 45 35,875 29 Jul 16, 05:02AM
    Thread: AC error [mac]
Post: RE: AC error [mac]

no on yosemite
MerCyKiL Help! 4 4,905 09 Jul 16, 10:08PM
    Thread: How old are you?
Post: RE: How old are you?

MorganKell Wrote: (19 Jun 16, 05:57AM) -- How old are we in AC years is the real question. -- Not counting all the hiatuses I've taken, started playing in 2008. I mean I guess I became MerCyKiL in ...
MerCyKiL Offtopic 19 13,941 30 Jun 16, 04:32AM
    Thread: AC error [mac]
Post: RE: AC error [mac]

same problem. honestly part of the reason I kinda stopped playing. Reagan pls
MerCyKiL Help! 4 4,905 30 Jun 16, 04:29AM
    Thread: The clan ~|TAA|~ is open for recruiting :D
Post: RE: The clan ~|TAA|~ is open for recruiting :D

lol are you trying to say archangels, not art angels?
MerCyKiL Clans and Wars 8 6,465 18 Apr 16, 11:47PM
    Thread: What are you listening to?
Post: RE: What are you listening to?

https://www.youtube.com/watch?v=KQIJo57MLGg EDIT: lol thx forever
MerCyKiL Offtopic 2,219 1,480,728 14 Jan 16, 07:52AM
    Thread: What are you listening to?
Post: RE: What are you listening to?

The Hills - The Weeknd ft. Eminem (https://www.youtube.com/watch?v=iqfJ8PfVSHA)
MerCyKiL Offtopic 2,219 1,480,728 26 Oct 15, 07:44AM
    Thread: I'm hearing some rumours about the new version in-game...
Post: RE: I'm hearing some rumours about the new version...

I'm pretty sure the threads you've sourced aren't proponents for more restrictions. Many of us here want the map restrictions (which is what I believe you are talking about) to be removed if not left ...
MerCyKiL General 9 8,023 02 Oct 15, 05:55PM