Search Results
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Forum |
Replies |
Views |
Posted
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Thread: "Regen capture" into AC [unofficial WIP]
Post: RE: "Regen capture" into AC [unofficial WIP]
|
888 |
General
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65 |
51,270 |
28 Jun 13, 01:45PM |
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Thread: Disabling Ambient Sounds
Post: RE: Disabling Ambient Sounds
you can edit [/u]yourmap_cfg and you comment the mapsound.. |
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888 |
Help!
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11 |
6,071 |
17 May 13, 07:43PM |
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Thread: LSS World Tournament 1vs1
Post: RE: LSS World Tournament 1vs1
Can you play today ,King ? |
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888 |
Clans and Wars
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256 |
138,479 |
01 May 13, 11:40AM |
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Thread: Current development status
Post: RE: Current development status
You can test easy the SVN but nobody is connected .
Single player is boring :)
I would like playing more match in svn to evaluate the new version ... |
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888 |
AC Development Blog
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134 |
132,149 |
25 Apr 13, 07:25AM |
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Thread: Bind scope to key
Post: RE: Bind scope to key
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888 |
Help!
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24 |
16,338 |
10 Apr 13, 07:11PM |
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Thread: LSS World Tournament 1vs1
Post: RE: LSS World Tournament 1vs1
Nickname: 888
Team(clan):
Contact: PM |
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888 |
Clans and Wars
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256 |
138,479 |
27 Mar 13, 08:37PM |
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Thread: Previous Weapon Script (solved)
Post: RE: Previous Weapon Script
#M|A#Wolf Wrote: (26 Mar 13, 10:30PM)
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888 Wrote: (26 Mar 13, 10:12PM)
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eij1298 Wrote: (26 Mar 13, 09:30PM)
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So therefore its not just primary to secondary, its a two way thing.
--
bind "Q" ... |
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888 |
Help!
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9 |
6,365 |
26 Mar 13, 10:36PM |
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Thread: Previous Weapon Script (solved)
Post: RE: Previous Weapon Script
eij1298 Wrote: (26 Mar 13, 09:30PM)
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So therefore its not just primary to secondary, its a two way thing.
--
bind "Q" [primary;secondary] |
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888 |
Help!
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9 |
6,365 |
26 Mar 13, 10:12PM |
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Thread: Third person?
Post: RE: Third person?
The problem is the same when you switch your weapon . |
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888 |
Mapping and Modding
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12 |
8,134 |
18 Mar 13, 07:10PM |
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Thread: Third person?
Post: RE: Third person?
Can you upload your mapmodel ?
Normaly ,you modify the file cfg associated ...
A real third person ,you see your foot |
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888 |
Mapping and Modding
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12 |
8,134 |
18 Mar 13, 08:51AM |
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Thread: [Links] Helpful tutorials and tools
Post: RE: [Links] Helpful tutorials and tools
Learn scripting french :
http://forum.cubers.net/thread-6554.html |
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888 |
Mapping and Modding
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57 |
66,739 |
15 Mar 13, 05:30PM |
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Thread: [fr]-Base du scripting
Post: [fr]-Base du scripting
Apprendre le CubeScript
Ce tutoriel va essayer de vous apprendre les bases de CubeScript.
Lisez le tutoriel suivant (http://aod-family.monalliance.net/t306-a-lire-avant-d-installer-les-scripts) si ... |
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888 |
Mapping and Modding
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3 |
3,624 |
15 Mar 13, 05:27PM |
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Thread: ACGFX Client
Post: RE: Effects client
X-Ray_Dog Wrote: (14 Mar 13, 07:18AM)
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DarKnight Wrote: (14 Mar 13, 06:24AM)
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gibs increase FPS
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This is why I keep my gibnum high
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gibs decrease fps :) ???
I like the effect when the p... |
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888 |
General
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52 |
31,502 |
14 Mar 13, 07:31AM |
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Thread: Scripts
Post: RE: Scripts
You dont want use cubecript .It's your problem .
You dont want count ,look the blood .It'syour problem .
The game integrate cubescript ,blood,hit sound ,different sound of pain ,death .Play with it .
... |
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888 |
Mapping and Modding
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1,200 |
1,263,652 |
05 Mar 13, 10:18AM |
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Thread: Scripts
Post: RE: Scripts
It s ridiculous .
You can know the damage made by other player without script (blood ,sound)...
If your pc is old ,you can not .It 's very injust .
The cubescript allow to be very fair (lol)
Generally... |
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888 |
Mapping and Modding
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1,200 |
1,263,652 |
05 Mar 13, 09:36AM |
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Thread: Scripts
Post: RE: Scripts
This script is again a script on damage :)
The advantage of this script is what you know the damade made by you but others too.
The key "j" allow to launch the script
[code=cubescript]
bind j [last... |
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888 |
Mapping and Modding
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1,200 |
1,263,652 |
05 Mar 13, 12:34AM |
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Thread: Damage Script
Post: RE: Damage Script
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888 |
Mapping and Modding
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54 |
37,745 |
04 Mar 13, 09:53PM |
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Thread: Scripts
Post: RE: Scripts
Lss damage :
[code=cubescript]
alias hits [
hit2 = (at (pstat_weap (findcn $curname)) $arme)
]
alias hits_ [
damagem = (- (at (pstat_weap (findcn $curname)) $arme) $hit2)
echo (concat " 0Damage made:"... |
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888 |
Mapping and Modding
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1,200 |
1,263,652 |
04 Mar 13, 09:40AM |
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Thread: Scripts
Post: RE: Scripts
This script allow to heard when the ennemy pull his grenade .(lag pstats ..)
The pull grenade work only with the player cn 1.
[SELECT ALL] Code:
--
grenadenemy = [
toucher = (at (pstat_weap 1) 16)
... |
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888 |
Mapping and Modding
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1,200 |
1,263,652 |
03 Mar 13, 11:01AM |
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Thread: AssaultCube 1.2.0.0 Beta release
Post: RE: AssaultCube 1.2.0.0 Beta release
The alias onSpectate will be very interesting .
onSpectate player
If defined, this will be executed when you or another player spectate(s) a server.
Pstat_weap dont exist in the new version ...?
I... |
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888 |
AC Development Blog
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266 |
283,541 |
02 Mar 13, 07:15PM |