Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: "Regen capture" into AC [unofficial WIP]
Post: RE: "Regen capture" into AC [unofficial WIP]

It s very interesting
888 General 65 51,270 28 Jun 13, 01:45PM
    Thread: Disabling Ambient Sounds
Post: RE: Disabling Ambient Sounds

you can edit [/u]yourmap_cfg and you comment the mapsound..
888 Help! 11 6,071 17 May 13, 07:43PM
    Thread: LSS World Tournament 1vs1
Post: RE: LSS World Tournament 1vs1

Can you play today ,King ?
888 Clans and Wars 256 138,479 01 May 13, 11:40AM
    Thread: Current development status
Post: RE: Current development status

You can test easy the SVN but nobody is connected . Single player is boring :) I would like playing more match in svn to evaluate the new version ...
888 AC Development Blog 134 132,149 25 Apr 13, 07:25AM
    Thread: Bind scope to key
Post: RE: Bind scope to key

BIND KEY [zoom 1]
888 Help! 24 16,338 10 Apr 13, 07:11PM
    Thread: LSS World Tournament 1vs1
Post: RE: LSS World Tournament 1vs1

Nickname: 888 Team(clan): Contact: PM
888 Clans and Wars 256 138,479 27 Mar 13, 08:37PM
    Thread: Previous Weapon Script (solved)
Post: RE: Previous Weapon Script

#M|A#Wolf Wrote: (26 Mar 13, 10:30PM) -- 888 Wrote: (26 Mar 13, 10:12PM) -- eij1298 Wrote: (26 Mar 13, 09:30PM) -- So therefore its not just primary to secondary, its a two way thing. -- bind "Q" ...
888 Help! 9 6,365 26 Mar 13, 10:36PM
    Thread: Previous Weapon Script (solved)
Post: RE: Previous Weapon Script

eij1298 Wrote: (26 Mar 13, 09:30PM) -- So therefore its not just primary to secondary, its a two way thing. -- bind "Q" [primary;secondary]
888 Help! 9 6,365 26 Mar 13, 10:12PM
    Thread: Third person?
Post: RE: Third person?

The problem is the same when you switch your weapon .
888 Mapping and Modding 12 8,134 18 Mar 13, 07:10PM
    Thread: Third person?
Post: RE: Third person?

Can you upload your mapmodel ? Normaly ,you modify the file cfg associated ... A real third person ,you see your foot
888 Mapping and Modding 12 8,134 18 Mar 13, 08:51AM
    Thread: [Links] Helpful tutorials and tools
Post: RE: [Links] Helpful tutorials and tools

Learn scripting french : http://forum.cubers.net/thread-6554.html
888 Mapping and Modding 57 66,739 15 Mar 13, 05:30PM
    Thread: [fr]-Base du scripting
Post: [fr]-Base du scripting

Apprendre le CubeScript Ce tutoriel va essayer de vous apprendre les bases de CubeScript. Lisez le tutoriel suivant (http://aod-family.monalliance.net/t306-a-lire-avant-d-installer-les-scripts) si ...
888 Mapping and Modding 3 3,624 15 Mar 13, 05:27PM
    Thread: ACGFX Client
Post: RE: Effects client

X-Ray_Dog Wrote: (14 Mar 13, 07:18AM) -- DarKnight Wrote: (14 Mar 13, 06:24AM) -- gibs increase FPS -- This is why I keep my gibnum high -- gibs decrease fps :) ??? I like the effect when the p...
888 General 52 31,502 14 Mar 13, 07:31AM
    Thread: Scripts
Post: RE: Scripts

You dont want use cubecript .It's your problem . You dont want count ,look the blood .It'syour problem . The game integrate cubescript ,blood,hit sound ,different sound of pain ,death .Play with it . ...
888 Mapping and Modding 1,200 1,263,652 05 Mar 13, 10:18AM
    Thread: Scripts
Post: RE: Scripts

It s ridiculous . You can know the damage made by other player without script (blood ,sound)... If your pc is old ,you can not .It 's very injust . The cubescript allow to be very fair (lol) Generally...
888 Mapping and Modding 1,200 1,263,652 05 Mar 13, 09:36AM
    Thread: Scripts
Post: RE: Scripts

This script is again a script on damage :) The advantage of this script is what you know the damade made by you but others too. The key "j" allow to launch the script [code=cubescript] bind j [last...
888 Mapping and Modding 1,200 1,263,652 05 Mar 13, 12:34AM
    Thread: Damage Script
Post: RE: Damage Script

Nice script .
888 Mapping and Modding 54 37,745 04 Mar 13, 09:53PM
    Thread: Scripts
Post: RE: Scripts

Lss damage : [code=cubescript] alias hits [ hit2 = (at (pstat_weap (findcn $curname)) $arme) ] alias hits_ [ damagem = (- (at (pstat_weap (findcn $curname)) $arme) $hit2) echo (concat " 0Damage made:"...
888 Mapping and Modding 1,200 1,263,652 04 Mar 13, 09:40AM
    Thread: Scripts
Post: RE: Scripts

This script allow to heard when the ennemy pull his grenade .(lag pstats ..) The pull grenade work only with the player cn 1. [SELECT ALL] Code: -- grenadenemy = [ toucher = (at (pstat_weap 1) 16) ...
888 Mapping and Modding 1,200 1,263,652 03 Mar 13, 11:01AM
    Thread: AssaultCube 1.2.0.0 Beta release
Post: RE: AssaultCube 1.2.0.0 Beta release

The alias onSpectate will be very interesting . onSpectate player If defined, this will be executed when you or another player spectate(s) a server. Pstat_weap dont exist in the new version ...? I...
888 AC Development Blog 266 283,541 02 Mar 13, 07:15PM