Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Regarding haxjump
Post: RE: Regarding haxjump

split off into a separate thread
SKB AC Development Blog 34 16,030 08 Apr 21, 10:44PM
    Thread: New Forum Platform
Post: RE: New Forum Platform

I'm on the same level as players on pubs ¯\_(ツ)_/¯
SKB Infrastructure 12 13,330 29 Sep 17, 05:14PM
    Thread: [Competition] Interface Design for EggCube launcher
Post: RE: [Competition] Interface Design for EggCube lau...

No, I'm not doing anything.
SKB General 4 5,326 13 Aug 17, 02:45PM
    Thread: [Competition] Interface Design for EggCube launcher
Post: RE: [Competition] Interface Design for EggCube lau...

It's an application, not a gallery — take the silly backgrounds out. UI needs serious work: group items into logical groups; explain what items do. What is "Add +", "Delete -", or that database i...
SKB General 4 5,326 05 Aug 17, 05:17PM
    Thread: New Forum Platform
Post: RE: New Forum Platform

XRD, can it/you do the thing where there's no plain HTTP mixed into HTTPS? You know, 'cause security.
SKB Infrastructure 12 13,330 30 Jul 17, 08:06PM
    Thread: New Forum Platform
Post: RE: New Forum Platform

I'd +1 discourse.
SKB Infrastructure 12 13,330 25 Jul 17, 06:45PM
    Thread: New map ac_breath
Post: RE: New map ac_breath

Glad to see you're not dead, DogDancing.
SKB Mapping and Modding 4 4,422 20 May 16, 07:19PM
    Thread: AC on Amazon
Post: RE: AC on Amazon

Quality gear for a quality game.
SKB Offtopic 9 5,641 21 Jan 16, 09:12PM
    Thread: Some changes in the dev team
Post: RE: Some changes in the dev team

Yes. It hasn't stopped you before.
SKB General 74 48,363 22 Jul 15, 05:31PM
    Thread: Some changes in the dev team
Post: RE: Some changes in the dev team

You and your fork again. Can you tone it down?
SKB General 74 48,363 22 Jul 15, 05:05PM
    Thread: Some changes in the dev team
Post: RE: Some changes in the dev team

Luc@s Wrote: (21 Jul 15, 09:45PM) -- Me and drakas have done some great stuff, how is that nothing ? -- That's your pet project, and not actual work on AC itself.
SKB General 74 48,363 21 Jul 15, 09:52PM
    Thread: Some changes in the dev team
Post: RE: Some changes in the dev team

Inactive devs aren't the problem. The "active" ones not doing anything is. Possibly, because no one wants to take the lead (and the responsibility.)
SKB General 74 48,363 21 Jul 15, 09:41PM
    Thread: Some changes in the dev team
Post: RE: Some changes in the dev team

He SKB doesn't exactly want to, though.
SKB General 74 48,363 21 Jul 15, 04:13PM
    Thread: thank me for no reason
Post: RE: thank me for no reason

Oracle Wrote: (30 Jun 15, 06:56AM) -- Praise the lord SKBeezus for hearing my prayers -- But it wasn't me?
SKB Offtopic 31 16,970 30 Jun 15, 04:24PM
    Thread: thank me for no reason
Post: RE: thank me for no reason

Thanks for playing on it. Which one, by the way? ACstats one is still around.
SKB Offtopic 31 16,970 29 Jun 15, 10:35PM
    Thread: thank me for no reason
Post: thank me for no reason

Go on. You know you want to.
SKB Offtopic 31 16,970 29 Jun 15, 09:52PM
    Thread: How would you like to see forum/IRC moderation change?
Post: RE: How would you like to see forum/IRC moderation...

Oracle Wrote: (14 Jun 15, 03:25PM) -- Can we bring back thanks button? (serious) -- +1
SKB General 57 33,289 14 Jun 15, 04:04PM
    Thread: The AssaultCube Quotes Thread
Post: RE: The AssaultCube Quotes Thread

I meant to split the posts into a new thread and I accidentally the whole thing.  Sorry.
SKB Offtopic 2,579 2,075,023 14 Jun 15, 03:46PM
    Thread: Seeking for people
Post: RE: Seeking for people

find us more lithuanians
SKB 2015 Assaultcube World Cup 19 10,300 12 Jun 15, 07:40PM
    Thread: g++ vs clang
Post: RE: g++ vs clang

None? There used to be an issue when O3 optimisation level is used, which I'm still not convinced is gcc's fault. It's been solved by turning optimisation down in some places, IIRC.
SKB Help! 8 6,081 28 May 15, 05:28PM