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Thread: Parkour Mode
Post: RE: Parkour Mode
driAn Wrote: (10 May 21, 01:38PM)
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I see that the thread is eleven years old. I can not tell if those positions are still held by a relevant portion of the community today. If we review the the rea... |
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Iguana |
AC Development Blog
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22 |
12,351 |
17 May 21, 02:54PM |
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Thread: Parkour Mode
Post: RE: Parkour Mode
You guys forgot to mention the feature about shooting through mapmodels/clips:
https://github.com/assaultcube/AC/commit/b7a551361f477b678962b638903a169801d1a702
Basically in some modern gema maps ... |
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Iguana |
AC Development Blog
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22 |
12,351 |
23 Apr 21, 07:31PM |
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Thread: Custom weapon model texture not showing
Post: RE: Custom weapon model texture not showing
kemoni221 Wrote: (12 Aug 18, 01:34AM)
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blender
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Use misfit3d http://www.misfitcode.com/misfitmodel3d/ |
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Iguana |
Help!
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5 |
5,347 |
15 Aug 18, 05:39PM |
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Thread: Beginners 2v2 Map
Post: RE: Beginners 2v2 Map
Boomhauer Wrote: (22 Jan 18, 04:17AM)
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You need to find somewhere better to upload your files to. I downloaded that and it is an .exe file and 5-6 times larger than a normal map. Not messing with t... |
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Iguana |
Mapping and Modding
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11 |
7,984 |
22 Jan 18, 12:23PM |
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Thread: Old Map Good Map
Post: RE: Old Map Good Map
MorganKell Wrote: (11 Jan 18, 10:09AM)
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I am earnestly in need of a mapper who can bring desert_secret up to par while maintaining it's awesomeness.
Please Help...
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I don't think you want t... |
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Iguana |
Mapping and Modding
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1 |
2,934 |
11 Jan 18, 04:00PM |
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Thread: we need new direction,
Post: RE: we need new direction,
tap dat buz yo
https://i.imgur.com/3C8Tdrk.jpg |
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Iguana |
Offtopic
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25 |
17,915 |
20 Dec 17, 04:19PM |
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Thread: ?? Spooky Halloween Maps! ? ?
Post: RE: ?? Spooky Halloween Maps! ? ?
It was really spooky last night, there were more players than usual and not one halloween themed map in sight.
https://i.imgur.com/qluFoHG.jpg
https://i.imgur.com/PBgOScP.jpg
People were to sca... |
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Iguana |
Mapping and Modding
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2 |
3,699 |
01 Nov 17, 12:12PM |
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Thread: Pi Servers.
Post: RE: Pi Servers.
D3M0NW0LF Wrote: (23 Oct 17, 06:48PM)
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It's called /mastermode 1 ...
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You mean this?
https://lut.im/z51l8w7XpS/INI2ytAqcPq5KrFu.jpg
D3M0NW0LF Wrote: (23 Oct 17, 06:48PM)
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To make this ea... |
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Iguana |
Servers
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6 |
7,179 |
23 Oct 17, 08:04PM |
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Thread: Pi Servers.
Post: RE: Pi Servers.
I don't think that these servers are following the rules.. the server mode is match but reports as private?
https://lut.im/4yjAUvK7kv/sDNN9elsYxAMdgfH.jpg
https://lut.im/eAi0KVMOH8/czqDT45amfID96cX.j... |
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Iguana |
Servers
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6 |
7,179 |
23 Oct 17, 06:24PM |
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Thread: Tagclips problem?
Post: RE: Tagclips problem?
Thanks, i found another answer, select the whole map and do /edittag 0x00
https://github.com/assaultcube/AC/commit/3865affb0b2d288befa2f6a121afbb98517d772e |
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Iguana |
Mapping and Modding
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3 |
3,992 |
19 Oct 17, 12:33AM |
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Thread: Tagclips problem?
Post: Tagclips problem?
Is this a joke?
https://i.imgur.com/q52SD1l.jpg
Anyone know how to remove those tagclips from maps? |
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Iguana |
Mapping and Modding
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3 |
3,992 |
19 Oct 17, 12:18AM |
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Thread: Map restrictions? Back to the future?
Post: RE: Map restrictions? Back to the future?
XFA Wrote: (12 Oct 17, 02:24AM)
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it was always too big to sendmap
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not anymore
Also more images:
UFO. (https://lut.im/AyTkc6Cr67/yNCdeDFGr4VpxXso.jpg)
ac_victor (https://lut.im/d5KdfLJ0Y... |
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Iguana |
Offtopic
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8 |
8,034 |
13 Oct 17, 08:46PM |
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Thread: Map restrictions? Back to the future?
Post: RE: Map restrictions? Back to the future?
Marti Wrote: (10 Oct 17, 02:53PM)
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I miss OldeVillage
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No Cry
OldeVillage (https://lut.im/LHvIfA11vN/6NreT1ZpYXgqAneO.jpg) |
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Iguana |
Offtopic
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8 |
8,034 |
10 Oct 17, 03:43PM |
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Thread: Lots of AC problems
Post: RE: Lots of AC problems
Boomhauer Wrote: (10 Sep 17, 10:12PM)
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ZS/Horse Wrote: (08 Sep 17, 12:10PM)
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1. I think others have heard me say this. 1.1.0.4 was the best release of AC.
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Ok, now I'm positive you don't kno... |
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Iguana |
General
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15 |
14,684 |
10 Oct 17, 01:24PM |
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Thread: Map restrictions? Back to the future?
Post: Map restrictions? Back to the future?
What do you guys think?
[ Gallery ] (https://lut.im/gallery#GZBqVeBRB1/TN4cX90LZ2jR2Sxw.jpg,6EeaVm1ZKr/MUS4CC8Sf2J8Ri33.jpg,wcNDoV7WqO/46jWtqGPPGPrwu4a.jpg,V4Be4G3sOU/8JFoXNwM1dB299a7.jpg,Pwe5geTmJw/... |
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Iguana |
Offtopic
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8 |
8,034 |
10 Oct 17, 01:15PM |
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Thread: What program do I use
Post: RE: What program do I use
If the model isn't animated you can export it from Blender to OBJ and then import it to Misfit3D (http://www.misfitcode.com/misfitmodel3d/) in Windows or mm3d in Linux.
If it is animated, then you'... |
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Iguana |
Mapping and Modding
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6 |
7,203 |
10 Oct 17, 12:24PM |
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Thread: |SE| servers leaving
Post: RE: |SE| servers leaving
I've updated the first post (https://forum.cubers.net/thread-8875-post-172950.html#pid172950) to reflect the changes on how to connect and the links to sites. |
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Iguana |
Servers
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40 |
28,231 |
24 Sep 17, 12:18PM |
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Thread: |SE| servers leaving
Post: RE: |SE| servers leaving
stef Wrote: (09 Sep 17, 03:18PM)
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Is it really too much to ask, that a server owner checks the documentation on how to run a server - and then checks, if it makes sense first, before he just enable... |
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Iguana |
Servers
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40 |
28,231 |
09 Sep 17, 09:00PM |
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Thread: |SE| servers leaving
Post: RE: |SE| servers leaving
I'm getting too many mixed messages.
From what your saying is that it was a mistake from years ago to allow map uploading, and there should be a way for users to upload their maps to the server. Ye... |
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Iguana |
Servers
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40 |
28,231 |
08 Sep 17, 02:00PM |
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Thread: Lots of AC problems
Post: RE: Lots of AC problems
ZS/Horse Wrote: (08 Sep 17, 12:10PM)
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4. With better physics. Unreal engine has far better physics emulation than the Cube engine ever had. With UR4 you can even use CUDA and PhysX, something AC do... |
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Iguana |
General
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15 |
14,684 |
08 Sep 17, 01:48PM |