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Post Author Forum Replies Views Posted [asc]
    Thread: Parkour Mode
Post: RE: Parkour Mode

driAn Wrote: (10 May 21, 01:38PM) -- I see that the thread is eleven years old. I can not tell if those positions are still held by a relevant portion of the community today. If we review the the rea...
Iguana AC Development Blog 22 12,351 17 May 21, 02:54PM
    Thread: Parkour Mode
Post: RE: Parkour Mode

You guys forgot to mention the feature about shooting through mapmodels/clips: https://github.com/assaultcube/AC/commit/b7a551361f477b678962b638903a169801d1a702 Basically in some modern gema maps ...
Iguana AC Development Blog 22 12,351 23 Apr 21, 07:31PM
    Thread: Custom weapon model texture not showing
Post: RE: Custom weapon model texture not showing

kemoni221 Wrote: (12 Aug 18, 01:34AM) -- blender -- Use misfit3d http://www.misfitcode.com/misfitmodel3d/
Iguana Help! 5 5,347 15 Aug 18, 05:39PM
    Thread: Beginners 2v2 Map
Post: RE: Beginners 2v2 Map

Boomhauer Wrote: (22 Jan 18, 04:17AM) -- You need to find somewhere better to upload your files to. I downloaded that and it is an .exe file and 5-6 times larger than a normal map. Not messing with t...
Iguana Mapping and Modding 11 7,984 22 Jan 18, 12:23PM
    Thread: Old Map Good Map
Post: RE: Old Map Good Map

MorganKell Wrote: (11 Jan 18, 10:09AM) -- I am earnestly in need of a mapper who can bring desert_secret up to par while maintaining it's awesomeness. Please Help... -- I don't think you want t...
Iguana Mapping and Modding 1 2,934 11 Jan 18, 04:00PM
    Thread: we need new direction,
Post: RE: we need new direction,

tap dat buz yo https://i.imgur.com/3C8Tdrk.jpg
Iguana Offtopic 25 17,915 20 Dec 17, 04:19PM
    Thread: ?? Spooky Halloween Maps! ? ?
Post: RE: ?? Spooky Halloween Maps! ? ?

It was really spooky last night, there were more players than usual and not one halloween themed map in sight. https://i.imgur.com/qluFoHG.jpg https://i.imgur.com/PBgOScP.jpg People were to sca...
Iguana Mapping and Modding 2 3,699 01 Nov 17, 12:12PM
    Thread: Pi Servers.
Post: RE: Pi Servers.

D3M0NW0LF Wrote: (23 Oct 17, 06:48PM) -- It's called /mastermode 1 ... -- You mean this? https://lut.im/z51l8w7XpS/INI2ytAqcPq5KrFu.jpg D3M0NW0LF Wrote: (23 Oct 17, 06:48PM) -- To make this ea...
Iguana Servers 6 7,179 23 Oct 17, 08:04PM
    Thread: Pi Servers.
Post: RE: Pi Servers.

I don't think that these servers are following the rules.. the server mode is match but reports as private? https://lut.im/4yjAUvK7kv/sDNN9elsYxAMdgfH.jpg https://lut.im/eAi0KVMOH8/czqDT45amfID96cX.j...
Iguana Servers 6 7,179 23 Oct 17, 06:24PM
    Thread: Tagclips problem?
Post: RE: Tagclips problem?

Thanks, i found another answer, select the whole map and do /edittag 0x00 https://github.com/assaultcube/AC/commit/3865affb0b2d288befa2f6a121afbb98517d772e
Iguana Mapping and Modding 3 3,992 19 Oct 17, 12:33AM
    Thread: Tagclips problem?
Post: Tagclips problem?

Is this a joke? https://i.imgur.com/q52SD1l.jpg Anyone know how to remove those tagclips from maps?
Iguana Mapping and Modding 3 3,992 19 Oct 17, 12:18AM
    Thread: Map restrictions? Back to the future?
Post: RE: Map restrictions? Back to the future?

XFA Wrote: (12 Oct 17, 02:24AM) -- it was always too big to sendmap -- not anymore Also more images: UFO. (https://lut.im/AyTkc6Cr67/yNCdeDFGr4VpxXso.jpg) ac_victor (https://lut.im/d5KdfLJ0Y...
Iguana Offtopic 8 8,034 13 Oct 17, 08:46PM
    Thread: Map restrictions? Back to the future?
Post: RE: Map restrictions? Back to the future?

Marti Wrote: (10 Oct 17, 02:53PM) -- I miss OldeVillage -- No Cry OldeVillage (https://lut.im/LHvIfA11vN/6NreT1ZpYXgqAneO.jpg)
Iguana Offtopic 8 8,034 10 Oct 17, 03:43PM
    Thread: Lots of AC problems
Post: RE: Lots of AC problems

Boomhauer Wrote: (10 Sep 17, 10:12PM) -- ZS/Horse Wrote: (08 Sep 17, 12:10PM) -- 1. I think others have heard me say this. 1.1.0.4 was the best release of AC. -- Ok, now I'm positive you don't kno...
Iguana General 15 14,684 10 Oct 17, 01:24PM
    Thread: Map restrictions? Back to the future?
Post: Map restrictions? Back to the future?

What do you guys think? [ Gallery ] (https://lut.im/gallery#GZBqVeBRB1/TN4cX90LZ2jR2Sxw.jpg,6EeaVm1ZKr/MUS4CC8Sf2J8Ri33.jpg,wcNDoV7WqO/46jWtqGPPGPrwu4a.jpg,V4Be4G3sOU/8JFoXNwM1dB299a7.jpg,Pwe5geTmJw/...
Iguana Offtopic 8 8,034 10 Oct 17, 01:15PM
    Thread: What program do I use
Post: RE: What program do I use

If the model isn't animated you can export it from Blender to OBJ and then import it to Misfit3D (http://www.misfitcode.com/misfitmodel3d/) in Windows or mm3d in Linux. If it is animated, then you'...
Iguana Mapping and Modding 6 7,203 10 Oct 17, 12:24PM
    Thread: |SE| servers leaving
Post: RE: |SE| servers leaving

I've updated the first post (https://forum.cubers.net/thread-8875-post-172950.html#pid172950) to reflect the changes on how to connect and the links to sites.
Iguana Servers 40 28,231 24 Sep 17, 12:18PM
    Thread: |SE| servers leaving
Post: RE: |SE| servers leaving

stef Wrote: (09 Sep 17, 03:18PM) -- Is it really too much to ask, that a server owner checks the documentation on how to run a server - and then checks, if it makes sense first, before he just enable...
Iguana Servers 40 28,231 09 Sep 17, 09:00PM
    Thread: |SE| servers leaving
Post: RE: |SE| servers leaving

I'm getting too many mixed messages. From what your saying is that it was a mistake from years ago to allow map uploading, and there should be a way for users to upload their maps to the server. Ye...
Iguana Servers 40 28,231 08 Sep 17, 02:00PM
    Thread: Lots of AC problems
Post: RE: Lots of AC problems

ZS/Horse Wrote: (08 Sep 17, 12:10PM) -- 4. With better physics. Unreal engine has far better physics emulation than the Cube engine ever had. With UR4 you can even use CUDA and PhysX, something AC do...
Iguana General 15 14,684 08 Sep 17, 01:48PM