Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: AssaultCube 1.3 Lockdown-Edition BETA-3
Post: RE: AssaultCube 1.3 Lockdown-Edition BETA-3

Also a lot of maps don't load properly, saying I'm running an older version.
YesWeCamp AC Development Blog 5 5,748 02 Nov 21, 08:57PM
    Thread: AssaultCube 1.3 Lockdown-Edition BETA-3
Post: RE: AssaultCube 1.3 Lockdown-Edition BETA-3

It's incredible how much more fluid the gameplay is. Very nice. I also encountered a problem. The gamma is automatically set to 100 every new map. I use double screens which somehow made my regular ga...
YesWeCamp AC Development Blog 5 5,748 02 Nov 21, 09:30AM
    Thread: ac_raven - CTF haunted house
Post: RE: ac_raven - CTF haunted house

Robtics Wrote: (27 Jun 21, 12:54PM) -- i'm getting an error when i try to download using getmap -- It will be available soon ;)
YesWeCamp Mapping and Modding 3 2,581 27 Jun 21, 12:56PM
    Thread: ac_raven - CTF haunted house
Post: ac_raven - CTF haunted house

This time I wanted to try something that I hadn't done before. A haunted house with one base in the backyard and one in the frontyard. It was inspired by several real country houses. The lay-out of th...
YesWeCamp Mapping and Modding 3 2,581 27 Jun 21, 12:45PM
    Thread: Area 68 (ac_68)
Post: RE: Area 68 (ac_68)

I wouldn't use the bright colours. Only if it's a very small lightsource, like an alarm. Also the lights are conflicting, the white and green light in some rooms.You also didn't add the lights to the ...
YesWeCamp Mapping and Modding 5 3,027 10 Jun 21, 09:36AM
    Thread: Area 68 (ac_68)
Post: RE: Area 68 (ac_68)

Interesting cube style map. I have five recommendations for you next effort, provided you want to make a map a bit more in the style of the game: 1. The (green) lights are a bit too dramatic for AC s...
YesWeCamp Mapping and Modding 5 3,027 08 Jun 21, 11:19AM
    Thread: Regarding haxjump
Post: RE: Regarding haxjump

That's something that has to be decided yet, by the devs imo.
YesWeCamp AC Development Blog 34 16,358 07 Jun 21, 02:00PM
    Thread: Regarding haxjump
Post: RE: Regarding haxjump

Here's what we came up with trying to reach a satisfactory middle between opinions on this subject: 1. Context Speaking strictly technically, haxjump is a movement maneuver in Assault Cube, that is ...
YesWeCamp AC Development Blog 34 16,358 07 Jun 21, 11:15AM
    Thread: AssaultCube Mobile
Post: RE: AssaultCube Mobile

Using the volume up button for shooting is something I didn't see before, but that works fine for me. The shooting by tapping seems to be very unreliable.
YesWeCamp AC Development Blog 14 9,511 04 May 21, 02:00PM
    Thread: AssaultCube Mobile
Post: RE: AssaultCube Mobile

I don't usually play games on mobile, but I think AC looks pretty neat on mobile. Those textures really stand out. There are 3 things that I found: 1. Clicking anywhere on the left side of the screen ...
YesWeCamp AC Development Blog 14 9,511 03 May 21, 08:46PM
    Thread: Regarding haxjump
Post: RE: Regarding haxjump

According to Brutalsystem there is a speed gain limiter. It does affect haxjump, but also movements using that kind of trick. Try AR jumping (crouch jumping) and you can see the difference in speed mo...
YesWeCamp AC Development Blog 34 16,358 28 Apr 21, 12:02PM
    Thread: ac_tigris new map
Post: RE: ac_tigris new map

Read again carefully Panda XD
YesWeCamp Mapping and Modding 7 4,343 19 Apr 21, 11:14AM
    Thread: ac_tigris new map
Post: RE: ac_tigris new map

Great feature :) Thanks I fixed it.
YesWeCamp Mapping and Modding 7 4,343 12 Apr 21, 08:44PM
    Thread: ac_tigris new map
Post: ac_tigris new map

ac_tigris The style of ac_tigris is a modern take on ancient Mesopotamia. I made it to be played in pubs, with lots of open spaces, jumps everywhere and room to move around. Images https://i.ibb.co/...
YesWeCamp Mapping and Modding 7 4,343 10 Apr 21, 12:56PM
    Thread: Regarding haxjump
Post: RE: [2021] Assaultcube developpement

If I may, I would like to add my thoughts. 1. Thanks for taking the time to update this game. It is much needed, and I'm happy to see some improvements and bugfixes coming. It's great to see this inv...
YesWeCamp AC Development Blog 34 16,358 07 Apr 21, 02:24PM
    Thread: The Outshiners
Post: RE: The Outshiners

Best of luck!
YesWeCamp Clans and Wars 2 2,589 22 Dec 20, 01:50PM
    Thread: Question to NextGen Maps/Models
Post: RE: Question to NextGen Maps/Models

This is on the homepage: With efficient bandwidth usage, it's low-latency and can even run over a 56 Kbps connection. It's tiny too, weighing in at a lightweight about 50 MB package available for Wind...
YesWeCamp Mapping and Modding 27 10,196 24 Nov 20, 01:48PM
    Thread: 10th Endorsed Mapping Contest
Post: RE: 10th Endorsed Mapping Contest

Here's my entry: https://filebin.net/k1o2wi2xpqkgc6sm A ctf bunker close to the beach. Hope you like it! [spoiler]https://i.ibb.co/bKP6zzc/20201013-11-19-57-kazemat-coop.jpg[/spoiler] [spoiler]https...
YesWeCamp Mapping and Modding 18 9,875 15 Oct 20, 03:40PM
    Thread: ZZ Server
Post: RE: ZZ Server

Medusa Wrote: (01 Oct 20, 03:32PM) -- What's the difference between Hitler and Franco/Hussein/Kim Jong-il/Mao/Mussolini/Pol Pot/Stalin etc because I never hear anyone complain about the other names. ...
YesWeCamp Servers 28 13,846 01 Oct 20, 06:26PM
    Thread: ZZ Server
Post: RE: ZZ Server

Medusa Wrote: (21 Sep 20, 09:05AM) -- @ 1Cap Wrote: (18 Sep 20, 04:53AM) -- Well, but why is the nickname [SS] Hitler not banned from the masterserver? -- Why should that nickname be banned? -- ...
YesWeCamp Servers 28 13,846 29 Sep 20, 08:03AM