Search Results
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Thread: AssaultCube 1.3 Lockdown-Edition BETA-3
Post: RE: AssaultCube 1.3 Lockdown-Edition BETA-3
Also a lot of maps don't load properly, saying I'm running an older version. |
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YesWeCamp |
AC Development Blog
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5 |
5,748 |
02 Nov 21, 08:57PM |
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Thread: AssaultCube 1.3 Lockdown-Edition BETA-3
Post: RE: AssaultCube 1.3 Lockdown-Edition BETA-3
It's incredible how much more fluid the gameplay is. Very nice. I also encountered a problem. The gamma is automatically set to 100 every new map. I use double screens which somehow made my regular ga... |
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YesWeCamp |
AC Development Blog
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5 |
5,748 |
02 Nov 21, 09:30AM |
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Thread: ac_raven - CTF haunted house
Post: RE: ac_raven - CTF haunted house
Robtics Wrote: (27 Jun 21, 12:54PM)
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i'm getting an error when i try to download using getmap
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It will be available soon ;) |
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YesWeCamp |
Mapping and Modding
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3 |
2,581 |
27 Jun 21, 12:56PM |
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Thread: ac_raven - CTF haunted house
Post: ac_raven - CTF haunted house
This time I wanted to try something that I hadn't done before. A haunted house with one base in the backyard and one in the frontyard. It was inspired by several real country houses. The lay-out of th... |
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YesWeCamp |
Mapping and Modding
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3 |
2,581 |
27 Jun 21, 12:45PM |
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Thread: Area 68 (ac_68)
Post: RE: Area 68 (ac_68)
I wouldn't use the bright colours. Only if it's a very small lightsource, like an alarm. Also the lights are conflicting, the white and green light in some rooms.You also didn't add the lights to the ... |
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YesWeCamp |
Mapping and Modding
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5 |
3,027 |
10 Jun 21, 09:36AM |
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Thread: Area 68 (ac_68)
Post: RE: Area 68 (ac_68)
Interesting cube style map. I have five recommendations for you next effort, provided you want to make a map a bit more in the style of the game:
1. The (green) lights are a bit too dramatic for AC s... |
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YesWeCamp |
Mapping and Modding
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5 |
3,027 |
08 Jun 21, 11:19AM |
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Thread: Regarding haxjump
Post: RE: Regarding haxjump
That's something that has to be decided yet, by the devs imo. |
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YesWeCamp |
AC Development Blog
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34 |
16,358 |
07 Jun 21, 02:00PM |
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Thread: Regarding haxjump
Post: RE: Regarding haxjump
Here's what we came up with trying to reach a satisfactory middle between opinions on this subject:
1. Context
Speaking strictly technically, haxjump is a movement maneuver in Assault Cube, that is ... |
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YesWeCamp |
AC Development Blog
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34 |
16,358 |
07 Jun 21, 11:15AM |
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Thread: AssaultCube Mobile
Post: RE: AssaultCube Mobile
Using the volume up button for shooting is something I didn't see before, but that works fine for me. The shooting by tapping seems to be very unreliable. |
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YesWeCamp |
AC Development Blog
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14 |
9,511 |
04 May 21, 02:00PM |
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Thread: AssaultCube Mobile
Post: RE: AssaultCube Mobile
I don't usually play games on mobile, but I think AC looks pretty neat on mobile. Those textures really stand out. There are 3 things that I found:
1. Clicking anywhere on the left side of the screen ... |
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YesWeCamp |
AC Development Blog
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14 |
9,511 |
03 May 21, 08:46PM |
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Thread: Regarding haxjump
Post: RE: Regarding haxjump
According to Brutalsystem there is a speed gain limiter. It does affect haxjump, but also movements using that kind of trick. Try AR jumping (crouch jumping) and you can see the difference in speed mo... |
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YesWeCamp |
AC Development Blog
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34 |
16,358 |
28 Apr 21, 12:02PM |
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Thread: ac_tigris new map
Post: RE: ac_tigris new map
Read again carefully Panda XD |
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YesWeCamp |
Mapping and Modding
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7 |
4,343 |
19 Apr 21, 11:14AM |
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Thread: ac_tigris new map
Post: RE: ac_tigris new map
Great feature :) Thanks I fixed it. |
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YesWeCamp |
Mapping and Modding
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7 |
4,343 |
12 Apr 21, 08:44PM |
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Thread: ac_tigris new map
Post: ac_tigris new map
ac_tigris
The style of ac_tigris is a modern take on ancient Mesopotamia. I made it to be played in pubs, with lots of open spaces, jumps everywhere and room to move around.
Images
https://i.ibb.co/... |
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YesWeCamp |
Mapping and Modding
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7 |
4,343 |
10 Apr 21, 12:56PM |
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Thread: Regarding haxjump
Post: RE: [2021] Assaultcube developpement
If I may, I would like to add my thoughts.
1. Thanks for taking the time to update this game. It is much needed, and I'm happy to see some improvements and bugfixes coming. It's great to see this inv... |
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YesWeCamp |
AC Development Blog
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34 |
16,358 |
07 Apr 21, 02:24PM |
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Thread: The Outshiners
Post: RE: The Outshiners
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YesWeCamp |
Clans and Wars
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2 |
2,589 |
22 Dec 20, 01:50PM |
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Thread: Question to NextGen Maps/Models
Post: RE: Question to NextGen Maps/Models
This is on the homepage: With efficient bandwidth usage, it's low-latency and can even run over a 56 Kbps connection. It's tiny too, weighing in at a lightweight about 50 MB package available for Wind... |
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YesWeCamp |
Mapping and Modding
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27 |
10,196 |
24 Nov 20, 01:48PM |
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Thread: 10th Endorsed Mapping Contest
Post: RE: 10th Endorsed Mapping Contest
Here's my entry: https://filebin.net/k1o2wi2xpqkgc6sm A ctf bunker close to the beach. Hope you like it!
[spoiler]https://i.ibb.co/bKP6zzc/20201013-11-19-57-kazemat-coop.jpg[/spoiler]
[spoiler]https... |
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YesWeCamp |
Mapping and Modding
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18 |
9,875 |
15 Oct 20, 03:40PM |
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Thread: ZZ Server
Post: RE: ZZ Server
Medusa Wrote: (01 Oct 20, 03:32PM)
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What's the difference between Hitler and Franco/Hussein/Kim Jong-il/Mao/Mussolini/Pol Pot/Stalin etc because I never hear anyone complain about the other names. ... |
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YesWeCamp |
Servers
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28 |
13,846 |
01 Oct 20, 06:26PM |
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Thread: ZZ Server
Post: RE: ZZ Server
Medusa Wrote: (21 Sep 20, 09:05AM)
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@
1Cap Wrote: (18 Sep 20, 04:53AM)
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Well, but why is the nickname [SS] Hitler not banned from the masterserver?
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Why should that nickname be banned?
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... |
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YesWeCamp |
Servers
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28 |
13,846 |
29 Sep 20, 08:03AM |