Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Handy Utils (useful scripts)
Post: RE: Handy Utils (useful scripts)

Please post the cubescript in code tags, I don't think I'm alone in not being comfortable downloading random files on mediafire from strangers. https://i.postimg.cc/3JCXQjYq/Untitled2.png Here is an...
Bukz Mapping and Modding 2 682 16 Aug 23, 05:45PM
    Thread: strange behavior on meanduck server
Post: RE: strange behavior on meanduck server

Pi_Halo Wrote: (01 Jul 23, 12:38AM) -- And, while we are on it, lets talk about the SS Hitler subject. Meanduck's servers are one of the few that actually tried to remove him. We had a system for com...
Bukz Servers 28 6,651 01 Jul 23, 12:58AM
    Thread: Jack's Basement server
Post: RE: Jack's Basement server

You were not kicked by an admin, terminated by enet is a protocol error. I've been getting it often when trying to download demos after a game, especially on my wifi connection. https://github.com/as...
Bukz Servers 1 601 29 Jun 23, 04:07PM
    Thread: Why its closed?
Post: RE: Why its closed?

Fixed
Bukz General 2 2,200 29 Jun 23, 04:02PM
    Thread: 3XIX´s Graphic Update [Stopped]
Post: RE: 3XIX´s Graphic Update diary

Looking amazing 3XIX! Keep up the fantastic work mate. Btw, I'm not sure if you are aware of this project, but it appears that a few of the original AC devs are looking to move AC to the tesseract eng...
Bukz Mapping and Modding 4 1,174 23 Jun 23, 08:37AM
    Thread: Weapon Port from SoF Payback & AC
Post: RE: Weapon Port from SoF Payback & AC

These are awesome! Nice work, though I did notice in my brief testing that there is no muzzle flash on the g36, was this intentional? Do you know what the license is like on the original models/sounds...
Bukz Mapping and Modding 3 1,142 21 Jun 23, 06:52AM
    Thread: Scripts
Post: RE: Scripts

[SELECT ALL] Code: -- // Check for edit mode scanner script for AC 1.3+ by Bukz // modify the following aliases below to change what happens when you enter/exit edit mode automatically: // // buk...
Bukz Mapping and Modding 1,200 1,253,488 19 Jun 23, 01:59PM
    Thread: AssaultCube 1.3+ Bug Reports
Post: AssaultCube 1.3+ Bug Reports

Please report any bugs that you may find in the current version of AssaultCube here. I will update this post periodically so that there is a list of known bugs in the current version in this post. ...
Bukz AC Development Blog 3 7,202 17 Jun 23, 01:41PM
    Thread: Scripts
Post: RE: Scripts

Mouse sensitivity finder menu for AC 1.3+: https://i.postimg.cc/CKztMcwf/sens-menu.jpg [SELECT ALL] Code: -- // Sensitivity finder menu for AC 1.3+ by Bukz // use /showmenu $BUKZ_SENS_FINDER_...
Bukz Mapping and Modding 1,200 1,253,488 13 Jun 23, 07:02PM
    Thread: Click to Select [code]
Post: RE: Click to Select [code]

Thank you XRD, so much nicer
Bukz Infrastructure 4 4,348 13 Jun 23, 11:34AM
    Thread: AC 1.3+ modpackages .zip downloads
Post: AC 1.3+ modpackages .zip downloads

Original post regarding older weapon mods in this thread: I don't know the authors or the licensing information on these files, as the source I obtained them from did not provide them. I provided cre...
Bukz Mapping and Modding 1 1,121 12 Jun 23, 02:19AM
    Thread: Scripts
Post: RE: Scripts

[SELECT ALL] Code: -- // Smooth sniper rifle scope zoom (using mouse wheel) script for AC 1.3+ by Bukz ZOOM_SMOOTH = 1                         // set to 0 to disable smooth zooming ZOOM_SMOOTH_M...
Bukz Mapping and Modding 1,200 1,253,488 12 Jun 23, 01:09AM
    Thread: Help me find an old script. (tools.cfg and config/docsection.cfg)
Post: Help me find an old script. (tools.cfg and config/...

V-Man really did a fantastic job creating tools.cfg many, many years ago and at the very least I would like to play around with some of the commands, but I might even make whatever changes are necessa...
Bukz Mapping and Modding 0 573 11 Jun 23, 10:40PM
    Thread: Minigun (animated) - Subgun mod for AC
Post: RE: Minigun (animated) - Subgun mod for AC

This is really cool kemoni221, I hope to see some more work from you in the future, well done! Converted to AC 1.3+ modpackage and added to thread: https://forum.cubers.net/thread-9138.html Minigun ...
Bukz Mapping and Modding 2 2,890 11 Jun 23, 10:32PM
    Thread: [Map] gema_ninja + gema_ctf_template
Post: RE: [Map] gema_ninja + gema_ctf_template

I'm not a big fan of GEMA style maps but I'm definitely going to check out a Floppy GEMA! lol Unfortunately when I try to download the file it says "access to this shared folder has expired".
Bukz Mapping and Modding 1 1,387 11 Jun 23, 07:40PM
    Thread: Assaultcube developpement? AC is it dead?
Post: RE: Assaultcube developpement? AC is it dead?

I am willing to help where I can of course, but my coding knowledge is very limited. I certainly don't want to see the project die as it holds a lot of sentimental value to me. I'm always available on...
Bukz General 17 14,094 11 Jun 23, 03:50PM
    Thread: New website for community made content
Post: RE: New website for community made content

This is a great idea and I really miss both of the old Akimbo websites, a lot of great content was lost. But unfortunately ac-resources is down as well.
Bukz Mapping and Modding 1 1,303 09 Jun 23, 01:45AM
    Thread: Script to disconnect on vote pass
Post: RE: Script to disconnect on vote pass

Using alias = value forcibly overwrites an alias. checkinit won't overwrite it if it already exists, it will just inject the code.
Bukz Mapping and Modding 19 12,508 28 Feb 14, 10:40PM
    Thread: AC dev activity visualised
Post: RE: AC dev activity visualised

Thats pretty cool.
Bukz General 8 5,440 28 Feb 14, 10:30PM
    Thread: Script to disconnect on vote pass
Post: RE: Script to disconnect on vote pass

For the love of bukz start using checkinit, its the same thing but better. :p
Bukz Mapping and Modding 19 12,508 28 Feb 14, 10:29AM