Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: Handy Utils (useful scripts)
Post: RE: Handy Utils (useful scripts)
Please post the cubescript in code tags, I don't think I'm alone in not being comfortable downloading random files on mediafire from strangers.
https://i.postimg.cc/3JCXQjYq/Untitled2.png
Here is an... |
|
Bukz |
Mapping and Modding
|
2 |
682 |
16 Aug 23, 05:45PM |
|
|
Thread: strange behavior on meanduck server
Post: RE: strange behavior on meanduck server
Pi_Halo Wrote: (01 Jul 23, 12:38AM)
--
And, while we are on it, lets talk about the SS Hitler subject. Meanduck's servers are one of the few that actually tried to remove him. We had a system for com... |
|
Bukz |
Servers
|
28 |
6,651 |
01 Jul 23, 12:58AM |
|
|
Thread: Jack's Basement server
Post: RE: Jack's Basement server
You were not kicked by an admin, terminated by enet is a protocol error. I've been getting it often when trying to download demos after a game, especially on my wifi connection.
https://github.com/as... |
|
Bukz |
Servers
|
1 |
601 |
29 Jun 23, 04:07PM |
|
|
Thread: Why its closed?
Post: RE: Why its closed?
|
Bukz |
General
|
2 |
2,200 |
29 Jun 23, 04:02PM |
|
|
Thread: 3XIX´s Graphic Update [Stopped]
Post: RE: 3XIX´s Graphic Update diary
Looking amazing 3XIX! Keep up the fantastic work mate. Btw, I'm not sure if you are aware of this project, but it appears that a few of the original AC devs are looking to move AC to the tesseract eng... |
|
Bukz |
Mapping and Modding
|
4 |
1,174 |
23 Jun 23, 08:37AM |
|
|
Thread: Weapon Port from SoF Payback & AC
Post: RE: Weapon Port from SoF Payback & AC
These are awesome! Nice work, though I did notice in my brief testing that there is no muzzle flash on the g36, was this intentional? Do you know what the license is like on the original models/sounds... |
|
Bukz |
Mapping and Modding
|
3 |
1,142 |
21 Jun 23, 06:52AM |
|
|
Thread: Scripts
Post: RE: Scripts
[SELECT ALL] Code:
--
// Check for edit mode scanner script for AC 1.3+ by Bukz
// modify the following aliases below to change what happens when you enter/exit edit mode automatically:
//
// buk... |
|
Bukz |
Mapping and Modding
|
1,200 |
1,253,488 |
19 Jun 23, 01:59PM |
|
|
Thread: AssaultCube 1.3+ Bug Reports
Post: AssaultCube 1.3+ Bug Reports
Please report any bugs that you may find in the current version of AssaultCube here. I will update this post periodically so that there is a list of known bugs in the current version in this post.
... |
|
Bukz |
AC Development Blog
|
3 |
7,202 |
17 Jun 23, 01:41PM |
|
|
Thread: Scripts
Post: RE: Scripts
Mouse sensitivity finder menu for AC 1.3+:
https://i.postimg.cc/CKztMcwf/sens-menu.jpg
[SELECT ALL] Code:
--
// Sensitivity finder menu for AC 1.3+ by Bukz
// use /showmenu $BUKZ_SENS_FINDER_... |
|
Bukz |
Mapping and Modding
|
1,200 |
1,253,488 |
13 Jun 23, 07:02PM |
|
|
Thread: Click to Select [code]
Post: RE: Click to Select [code]
Thank you XRD, so much nicer |
|
Bukz |
Infrastructure
|
4 |
4,348 |
13 Jun 23, 11:34AM |
|
|
Thread: AC 1.3+ modpackages .zip downloads
Post: AC 1.3+ modpackages .zip downloads
Original post regarding older weapon mods in this thread:
I don't know the authors or the licensing information on these files, as the source I obtained them from did not provide them. I provided cre... |
|
Bukz |
Mapping and Modding
|
1 |
1,121 |
12 Jun 23, 02:19AM |
|
|
Thread: Scripts
Post: RE: Scripts
[SELECT ALL] Code:
--
// Smooth sniper rifle scope zoom (using mouse wheel) script for AC 1.3+ by Bukz
ZOOM_SMOOTH = 1 // set to 0 to disable smooth zooming
ZOOM_SMOOTH_M... |
|
Bukz |
Mapping and Modding
|
1,200 |
1,253,488 |
12 Jun 23, 01:09AM |
|
|
Thread: Help me find an old script. (tools.cfg and config/docsection.cfg)
Post: Help me find an old script. (tools.cfg and config/...
V-Man really did a fantastic job creating tools.cfg many, many years ago and at the very least I would like to play around with some of the commands, but I might even make whatever changes are necessa... |
|
Bukz |
Mapping and Modding
|
0 |
573 |
11 Jun 23, 10:40PM |
|
|
Thread: Minigun (animated) - Subgun mod for AC
Post: RE: Minigun (animated) - Subgun mod for AC
This is really cool kemoni221, I hope to see some more work from you in the future, well done!
Converted to AC 1.3+ modpackage and added to thread: https://forum.cubers.net/thread-9138.html
Minigun ... |
|
Bukz |
Mapping and Modding
|
2 |
2,890 |
11 Jun 23, 10:32PM |
|
|
Thread: [Map] gema_ninja + gema_ctf_template
Post: RE: [Map] gema_ninja + gema_ctf_template
I'm not a big fan of GEMA style maps but I'm definitely going to check out a Floppy GEMA! lol
Unfortunately when I try to download the file it says "access to this shared folder has expired". |
|
Bukz |
Mapping and Modding
|
1 |
1,387 |
11 Jun 23, 07:40PM |
|
|
Thread: Assaultcube developpement? AC is it dead?
Post: RE: Assaultcube developpement? AC is it dead?
I am willing to help where I can of course, but my coding knowledge is very limited. I certainly don't want to see the project die as it holds a lot of sentimental value to me. I'm always available on... |
|
Bukz |
General
|
17 |
14,094 |
11 Jun 23, 03:50PM |
|
|
Thread: New website for community made content
Post: RE: New website for community made content
This is a great idea and I really miss both of the old Akimbo websites, a lot of great content was lost. But unfortunately ac-resources is down as well. |
|
Bukz |
Mapping and Modding
|
1 |
1,303 |
09 Jun 23, 01:45AM |
|
|
Thread: Script to disconnect on vote pass
Post: RE: Script to disconnect on vote pass
Using alias = value forcibly overwrites an alias. checkinit won't overwrite it if it already exists, it will just inject the code. |
|
Bukz |
Mapping and Modding
|
19 |
12,508 |
28 Feb 14, 10:40PM |
|
|
Thread: AC dev activity visualised
Post: RE: AC dev activity visualised
|
Bukz |
General
|
8 |
5,440 |
28 Feb 14, 10:30PM |
|
|
Thread: Script to disconnect on vote pass
Post: RE: Script to disconnect on vote pass
For the love of bukz start using checkinit, its the same thing but better. :p |
|
Bukz |
Mapping and Modding
|
19 |
12,508 |
28 Feb 14, 10:29AM |