Search Results
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Thread: downloaded legit game and now banned for no reason
Post: RE: downloaded legit game and now banned for no re...
U cheat you get band®
That simple!™ |
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Felix-The-Ghost |
Help!
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1 |
1,572 |
26 Oct 21, 10:21PM |
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Thread: My IP address has been banned?
Post: RE: My IP address has been banned?
It happened to me as well. Was a real surprise since I hadn't played in like a year or so |
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Felix-The-Ghost |
Help!
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1 |
1,605 |
10 Aug 21, 09:10PM |
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Thread: "Your IP address has been banned"
Post: RE: "Your IP address has been banned"
Medusa Wrote: (30 Jul 21, 02:43PM)
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You should know by now that cheaters get banned
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Are you responsible for whatever is happening? |
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Felix-The-Ghost |
Help!
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2 |
2,102 |
03 Aug 21, 09:26PM |
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Thread: "Your IP address has been banned"
Post: "Your IP address has been banned"
Just tried to play Assault Cube for what I think was the first time in like literally a year.
Public library, says banned which I'm guessing is a generic error message?
IP 156.110.82.222
I don'... |
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Felix-The-Ghost |
Help!
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2 |
2,102 |
29 Jul 21, 07:22PM |
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Thread: Official maps lights rework discussion
Post: RE: Official maps lights rework discussion
I for one think the lighting on desert themed maps could be warmer. In fact that inspires me to make a command for light warmness (perhaps as an additional argument to scalelight) Adding that to my TO... |
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Felix-The-Ghost |
General
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7 |
3,753 |
20 Jun 21, 07:34PM |
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Thread: Regarding haxjump
Post: RE: Regarding haxjump
KillerRay Wrote: (01 May 21, 11:52PM)
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Well it's also impossible to prevent hacks like triggerbot, wallhack. But atleast haxbinding can be prevented to some extent right? That's what I meant
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T... |
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Felix-The-Ghost |
AC Development Blog
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34 |
16,191 |
02 May 21, 09:01PM |
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Thread: Regarding haxjump
Post: RE: Regarding haxjump
KillerRay Wrote: (01 May 21, 03:58PM)
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So to conclude on haxjumps, keep haxjump and remove the ability to haxbind!
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Not possible without hard-coding the binds for those actions (which shouldn't... |
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Felix-The-Ghost |
AC Development Blog
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34 |
16,191 |
01 May 21, 07:24PM |
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Thread: Parkour Mode
Post: RE: Parkour Mode
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Felix-The-Ghost |
AC Development Blog
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22 |
12,242 |
21 Apr 21, 12:43AM |
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Thread: What's new in code development
Post: RE: What's new in code development
grenadier Wrote: (11 Mar 21, 10:18PM)
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Changelog with main changes in dev "experimental" branch from November 2013 to November 2017 (more or less): changelog (https://gist.github.com/aurhat/80625ad... |
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Felix-The-Ghost |
AC Development Blog
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15 |
24,549 |
13 Apr 21, 06:48PM |
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Thread: Regarding haxjump
Post: RE: Regarding haxjump
This reminds me of Halo 2 sword flying (which has been indirectly patched and now requires a macro to reliably perform)
Advanced movement isn't frowned on in itself but when it is exploiting a glit... |
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Felix-The-Ghost |
AC Development Blog
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34 |
16,191 |
09 Apr 21, 09:14PM |
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Thread: [2021] Assaultcube developpement
Post: RE: [2021] Assaultcube developpement
Brutal System Wrote: (21 Mar 21, 02:56PM)
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Felix-The-Ghost Wrote: (17 Mar 21, 09:46PM)
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I'm still looking for help porting to those systems (https://forum.cubers.net/thread-7663.html) |
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Felix-The-Ghost |
AC Development Blog
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68 |
34,782 |
21 Mar 21, 09:55PM |
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Thread: [2021] Assaultcube developpement
Post: RE: [2021] Assaultcube developpement
Not my intention to derail (please ignore if not applicable to you)
I see there are several technical users in this thread so thought I'd ask if there are any Linux/Mac users here?
I'm still loo... |
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Felix-The-Ghost |
AC Development Blog
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68 |
34,782 |
17 Mar 21, 09:46PM |
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Thread: [2021] Assaultcube developpement
Post: RE: [2021] Assaultcube developpement
Mr.Floppy Wrote: (03 Mar 21, 06:24PM)
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Therefore, adding flags to ac_desert makes no sense to me, since it most certainly wasn't built with CTF in mind and I personally can't picture it working out... |
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Felix-The-Ghost |
AC Development Blog
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68 |
34,782 |
03 Mar 21, 08:31PM |
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Thread: [Download] 1.2 Mapping Client
Post: RE: [Download] 1.2 Mapping Client
Well it took over six years but I added screen captures to the first post, edited for readability, and included the diff if someone wants to try porting it :D |
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Felix-The-Ghost |
Mapping and Modding
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19 |
19,860 |
12 Jan 21, 03:32AM |
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Thread: Question to NextGen Maps/Models
Post: RE: Question to NextGen Maps/Models
3XIX -- can't tell what you're looking at in your screenshots
While in edit mode type /fullbright 1 or place light entities so we can see
Are you correctly marking cubes as solids?
The Docs ... |
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Felix-The-Ghost |
Mapping and Modding
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27 |
10,131 |
20 Dec 20, 10:27PM |
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Thread: Click to Select [code]
Post: RE: Click to Select [code]
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Felix-The-Ghost |
Infrastructure
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4 |
4,427 |
18 Dec 20, 07:58AM |
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Thread: Click to Select [code]
Post: RE: Click to Select [code]
How easy would this be to install?
I don't see any reason not to import this functionality aside from the effort itself.
If we don't get this functionality, what would be the best way for end-user... |
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Felix-The-Ghost |
Infrastructure
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4 |
4,427 |
17 Dec 20, 03:12AM |
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Thread: Click to Select [code]
Post: Click to Select [code]
QoL suggestion for anyone copying scripts manually in code tags
On many forums where code is hosted there is a selection button so you don't have to manually scroll to select all the lines within the... |
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Felix-The-Ghost |
Infrastructure
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4 |
4,427 |
08 Dec 20, 10:11PM |
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Thread: Question to NextGen Maps/Models
Post: RE: Question to NextGen Maps/Models
Mr.Floppy Wrote: (08 Dec 20, 06:22PM)
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That's pretty awesome, but at the same time somewhat depressing as I start realising how close we were to a great update and how far from materialising this a... |
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Felix-The-Ghost |
Mapping and Modding
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27 |
10,131 |
08 Dec 20, 09:37PM |
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Thread: Question to NextGen Maps/Models
Post: RE: Question to NextGen Maps/Models
3XIX Wrote: (04 Dec 20, 01:40PM)
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And to Felix, that seem to be a cool feature but i think its not in, cause clips would need to rotate aswell, i think they only work X and Z axis.
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1) Clip ent... |
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Felix-The-Ghost |
Mapping and Modding
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27 |
10,131 |
04 Dec 20, 07:49PM |