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Post Author Forum Replies Views Posted [asc]
    Thread: downloaded legit game and now banned for no reason
Post: RE: downloaded legit game and now banned for no re...

U cheat you get band® That simple!™
Felix-The-Ghost Help! 1 1,572 26 Oct 21, 10:21PM
    Thread: My IP address has been banned?
Post: RE: My IP address has been banned?

It happened to me as well. Was a real surprise since I hadn't played in like a year or so
Felix-The-Ghost Help! 1 1,605 10 Aug 21, 09:10PM
    Thread: "Your IP address has been banned"
Post: RE: "Your IP address has been banned"

Medusa Wrote: (30 Jul 21, 02:43PM) -- You should know by now that cheaters get banned -- Are you responsible for whatever is happening?
Felix-The-Ghost Help! 2 2,102 03 Aug 21, 09:26PM
    Thread: "Your IP address has been banned"
Post: "Your IP address has been banned"

Just tried to play Assault Cube for what I think was the first time in like literally a year. Public library, says banned which I'm guessing is a generic error message? IP 156.110.82.222 I don'...
Felix-The-Ghost Help! 2 2,102 29 Jul 21, 07:22PM
    Thread: Official maps lights rework discussion
Post: RE: Official maps lights rework discussion

I for one think the lighting on desert themed maps could be warmer. In fact that inspires me to make a command for light warmness (perhaps as an additional argument to scalelight) Adding that to my TO...
Felix-The-Ghost General 7 3,753 20 Jun 21, 07:34PM
    Thread: Regarding haxjump
Post: RE: Regarding haxjump

KillerRay Wrote: (01 May 21, 11:52PM) -- Well it's also impossible to prevent hacks like triggerbot, wallhack. But atleast haxbinding can be prevented to some extent right? That's what I meant -- T...
Felix-The-Ghost AC Development Blog 34 16,191 02 May 21, 09:01PM
    Thread: Regarding haxjump
Post: RE: Regarding haxjump

KillerRay Wrote: (01 May 21, 03:58PM) -- So to conclude on haxjumps, keep haxjump and remove the ability to haxbind! -- Not possible without hard-coding the binds for those actions (which shouldn't...
Felix-The-Ghost AC Development Blog 34 16,191 01 May 21, 07:24PM
    Thread: Parkour Mode
Post: RE: Parkour Mode

F1
Felix-The-Ghost AC Development Blog 22 12,242 21 Apr 21, 12:43AM
    Thread: What's new in code development
Post: RE: What's new in code development

grenadier Wrote: (11 Mar 21, 10:18PM) -- Changelog with main changes in dev "experimental" branch from November 2013 to November 2017 (more or less): changelog (https://gist.github.com/aurhat/80625ad...
Felix-The-Ghost AC Development Blog 15 24,549 13 Apr 21, 06:48PM
    Thread: Regarding haxjump
Post: RE: Regarding haxjump

This reminds me of Halo 2 sword flying (which has been indirectly patched and now requires a macro to reliably perform) Advanced movement isn't frowned on in itself but when it is exploiting a glit...
Felix-The-Ghost AC Development Blog 34 16,191 09 Apr 21, 09:14PM
    Thread: [2021] Assaultcube developpement
Post: RE: [2021] Assaultcube developpement

Brutal System Wrote: (21 Mar 21, 02:56PM) -- Felix-The-Ghost Wrote: (17 Mar 21, 09:46PM) -- I'm still looking for help porting to those systems (https://forum.cubers.net/thread-7663.html)
Felix-The-Ghost AC Development Blog 68 34,782 21 Mar 21, 09:55PM
    Thread: [2021] Assaultcube developpement
Post: RE: [2021] Assaultcube developpement

Not my intention to derail (please ignore if not applicable to you) I see there are several technical users in this thread so thought I'd ask if there are any Linux/Mac users here? I'm still loo...
Felix-The-Ghost AC Development Blog 68 34,782 17 Mar 21, 09:46PM
    Thread: [2021] Assaultcube developpement
Post: RE: [2021] Assaultcube developpement

Mr.Floppy Wrote: (03 Mar 21, 06:24PM) -- Therefore, adding flags to ac_desert makes no sense to me, since it most certainly wasn't built with CTF in mind and I personally can't picture it working out...
Felix-The-Ghost AC Development Blog 68 34,782 03 Mar 21, 08:31PM
    Thread: [Download] 1.2 Mapping Client
Post: RE: [Download] 1.2 Mapping Client

Well it took over six years but I added screen captures to the first post, edited for readability, and included the diff if someone wants to try porting it :D
Felix-The-Ghost Mapping and Modding 19 19,860 12 Jan 21, 03:32AM
    Thread: Question to NextGen Maps/Models
Post: RE: Question to NextGen Maps/Models

3XIX -- can't tell what you're looking at in your screenshots While in edit mode type /fullbright 1 or place light entities so we can see Are you correctly marking cubes as solids? The Docs ...
Felix-The-Ghost Mapping and Modding 27 10,131 20 Dec 20, 10:27PM
    Thread: Click to Select [code]
Post: RE: Click to Select [code]

v62
Felix-The-Ghost Infrastructure 4 4,427 18 Dec 20, 07:58AM
    Thread: Click to Select [code]
Post: RE: Click to Select [code]

How easy would this be to install? I don't see any reason not to import this functionality aside from the effort itself. If we don't get this functionality, what would be the best way for end-user...
Felix-The-Ghost Infrastructure 4 4,427 17 Dec 20, 03:12AM
    Thread: Click to Select [code]
Post: Click to Select [code]

QoL suggestion for anyone copying scripts manually in code tags On many forums where code is hosted there is a selection button so you don't have to manually scroll to select all the lines within the...
Felix-The-Ghost Infrastructure 4 4,427 08 Dec 20, 10:11PM
    Thread: Question to NextGen Maps/Models
Post: RE: Question to NextGen Maps/Models

Mr.Floppy Wrote: (08 Dec 20, 06:22PM) -- That's pretty awesome, but at the same time somewhat depressing as I start realising how close we were to a great update and how far from materialising this a...
Felix-The-Ghost Mapping and Modding 27 10,131 08 Dec 20, 09:37PM
    Thread: Question to NextGen Maps/Models
Post: RE: Question to NextGen Maps/Models

3XIX Wrote: (04 Dec 20, 01:40PM) -- And to Felix, that seem to be a cool feature but i think its not in, cause clips would need to rotate aswell, i think they only work X and Z axis. -- 1) Clip ent...
Felix-The-Ghost Mapping and Modding 27 10,131 04 Dec 20, 07:49PM