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Post Author Forum Replies Views Posted [asc]
    Thread: AC 1.3+ modpackages .zip downloads
Post: RE: AC 1.3+ modpackages .zip downloads

I'm pretty sure a_slow_old_man made that knife mod (along with the grenade, winchester shotgun, Mk3 Revolver and lever action carbine mods).
D3M0NW0LF Mapping and Modding 1 1,203 18 Aug 23, 04:08AM
    Thread: Weapon Port from SoF Payback & AC
Post: RE: Weapon Port from SoF Payback & AC

Bukz Wrote: (21 Jun 23, 06:52AM) -- These are awesome! Nice work, though I did notice in my brief testing that there is no muzzle flash on the g36, was this intentional? Do you know what the license ...
D3M0NW0LF Mapping and Modding 3 1,241 18 Aug 23, 03:23AM
    Thread: AC 1.2 _obvious_ cases of cheating
Post: AC 1.2 Obvious Cases Of Cheating #2

[SELECT ALL] Code: -- //Name: PeterMiller, oliver //Reason: Altitude / Multi Hack //Demo: https://cdn.discordapp.com/attachments/718145973100216342/802682839257579550/20210123_2334_54.36.188.74_a...
D3M0NW0LF Blacklists 994 714,868 24 Jan 21, 12:54AM
    Thread: "Faithful" Reskins [Playerskins]
Post: RE: "Faithful" Reskins [Playerskins]

How's this? [spoiler] You did say after all, no colored vests/pants... https://cdn.discordapp.com/attachments/355498225580376078/490452784181805071/cla_rvsf_no_colored_vest_pants2.png https://cdn.dis...
D3M0NW0LF Mapping and Modding 7 6,085 15 Sep 18, 10:17AM
    Thread: "Faithful" Reskins [Playerskins]
Post: RE: "Faithful" Reskins [Playerskins]

Mousikos Wrote: (09 Sep 18, 02:59PM) -- Would it be possible to make the differences between CLA and RSVF clearly distinctive without using colored vests/colored pants? -- It is entirely possible. ...
D3M0NW0LF Mapping and Modding 7 6,085 10 Sep 18, 12:15AM
    Thread: "Faithful" Reskins [Playerskins]
Post: "Faithful" Reskins [Playerskins]

Grew bored one day, decided to make some cleaner playerskins using the default ones... Though they are not a 100% accurate recreation, they are close. This is the outcome: [spoiler] https://cdn.disco...
D3M0NW0LF Mapping and Modding 7 6,085 06 Sep 18, 12:52AM
    Thread: solicitation lighter texture
Post: RE: solicitation lighter texture

JklmanGBS Wrote: (04 Sep 18, 03:27PM) -- can someone fix me a texture that makes the map lighter -- try the /ambient command ;) (that is if you're making a map) OR: try /lightscale 1 + /recalc (def...
D3M0NW0LF Mapping and Modding 1 2,486 04 Sep 18, 04:11PM
    Thread: mod scoreboard and clockdisplay
Post: RE: mod scoreboard and clockdisplay

grenadier Wrote: (02 Sep 18, 07:52AM) -- The textures are already in v. 1.2.0.2 in ../packages/textures/map_editor . There is related command: guidetoggle (https://assault.cubers.net/docs/reference....
D3M0NW0LF Mapping and Modding 8 6,121 02 Sep 18, 08:02AM
    Thread: mod scoreboard and clockdisplay
Post: RE: mod scoreboard and clockdisplay

JklmanGBS Wrote: (01 Sep 18, 12:58AM) -- I wanted this wall texture https://i.imgur.com/1iKFy8f.jpg -- looks like the editor textures from the svn branch (you can get it via assaultcube github unde...
D3M0NW0LF Mapping and Modding 8 6,121 02 Sep 18, 07:38AM
    Thread: Minigun (animated) - Subgun mod for AC
Post: RE: Minigun (animated) - Subgun mod for AC

I, absolutely love this thing! There's literally no amount of words I can use to describe how awesome this is! :D
D3M0NW0LF Mapping and Modding 2 2,964 27 Aug 18, 07:36AM
    Thread: Plasma rifle / custom skin for AC (carbine)
Post: RE: Plasma rifle / custom skin for AC (carbine)

Looks great as always! I'm also glad to see you experimented with the particle system! Hopefully we'll see some new mods that will take advantage of this! :D
D3M0NW0LF Mapping and Modding 2 2,620 26 Aug 18, 03:25AM
    Thread: geoIP script for AC 1.2
Post: RE: geoIP script for AC 1.2

I'm glad to see this being updated finally after all this time. Thank you grenadier! :) [spoiler]Btw if you do decide to convert those txt files to cfg you can save a few spaces and replace your exec...
D3M0NW0LF Mapping and Modding 5 5,357 26 Aug 18, 03:23AM
    Thread: Double barreled shottie - AC shotgun model/skin
Post: RE: Double barreled shottie - AC shotgun model/ski...

You're more than welcome, also you are wrong once again. :P "tag_muzzle" [particle] [speed] [size] ;P
D3M0NW0LF Mapping and Modding 4 3,711 23 Aug 18, 01:10PM
    Thread: Double barreled shottie - AC shotgun model/skin
Post: RE: Double barreled shottie - AC shotgun model/ski...

I am extremely impressed with both how fast you learn, and how quickly you are to adapt and perform as a result! Heck you even nailed the packaging, which is very nice. I am also extremely happy with ...
D3M0NW0LF Mapping and Modding 4 3,711 23 Aug 18, 02:49AM
    Thread: Subgun MP5 model + team script textures
Post: RE: Subgun MP5 model + team script textures

You could always try misfit modeler 3d. I personally use the latest dev build. You can get it here ( https://sourceforge.net/projects/misfitmodel3d/files/misfitmodel3d-devel/mm3d-1.3.8/) I also use ...
D3M0NW0LF Mapping and Modding 3 3,572 22 Aug 18, 08:55PM
    Thread: Subgun MP5 model + team script textures
Post: RE: Subgun MP5 model + team script textures

Once again this is a very decent gun model. I am impressed so far :) When it comes to your missing muzzleflash, you forgot to add one particular string to your md3.cfg, and that is why it does not ap...
D3M0NW0LF Mapping and Modding 3 3,572 21 Aug 18, 10:09PM
    Thread: WWI Trenches 1.2 is released!
Post: RE: WWI Trenches 1.2 is released!

SamGamgee55 Wrote: (21 Aug 18, 06:22AM) -- D3M0NW0LF Wrote: (20 Aug 18, 11:03AM) -- I like the idea for the map, but I feel (from a gameplay perspective) it is a bit lacking.. it might just be me th...
D3M0NW0LF Mapping and Modding 10 8,191 21 Aug 18, 05:48PM
    Thread: AC 1.2 _obvious_ cases of cheating
Post: RE: AC 1.2 _obvious_ cases of cheating

[SELECT ALL] Code: -- //Name: Gus //Date: Aug 16 2018 //Server: WWW.ACTIONFPS.COM - Aura Ladder //Reason: Fly + Aimbot hacks (Possibly more?) //Proof: http://www.mediafire.com/file/q30bkjwby7qhp2a...
D3M0NW0LF Blacklists 994 714,868 20 Aug 18, 11:57PM
    Thread: WWI Trenches 1.2 is released!
Post: RE: WWI Trenches 1.2 is released!

I like the idea for the map, but I feel (from a gameplay perspective) it is a bit lacking.. it might just be me though.. That and there are some map models that aren't properly clipped, and a few area...
D3M0NW0LF Mapping and Modding 10 8,191 20 Aug 18, 11:03AM
    Thread: How about a dedicated thread for models?
Post: RE: How about a dedicated thread for models?

A new dedicated thread would be nice, but not needed per say, as there is gamebanana and quadropolis (and stef's akimbo 2 github I suppose). As far as the modeling guide link goes, ac-akimbo has be...
D3M0NW0LF Mapping and Modding 1 1,840 20 Aug 18, 10:35AM