Search Results
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Thread: cargo by RKTnoob
Post: cargo by RKTnoob
cargo, a map I didn't finish for the last compo finally got finished.
https://i.postimg.cc/k6X4XSSz/20230830-22-32-30-cargo-TDM.jpghttps://i.postimg.cc/rRDw5LQ9/20230830-22-32-46-cargo-TDM.jpghttps:/... |
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RKTnoob |
Mapping and Modding
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0 |
1,124 |
30 Aug 23, 11:39PM |
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Thread: [2021] AssaultCube 1.3 Lockdown-Edition ALPHA-1
Post: RE: [2021] Assaultcube 1.3 A1
Thanks for the explanation, I was scratching my head there for a moment. |
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RKTnoob |
AC Development Blog
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8 |
7,638 |
24 Apr 21, 12:51AM |
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Thread: [2021] AssaultCube 1.3 Lockdown-Edition ALPHA-1
Post: RE: [2021] Assaultcube 1.3 A1
Nice to see an alpha out so fast. I was wondering what these two things mean tho:
[*] Added map vantage points
[*] Added support for tag clips |
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RKTnoob |
AC Development Blog
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8 |
7,638 |
23 Apr 21, 08:58PM |
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Thread: Regarding haxjump
Post: RE: [2021] Assaultcube developpement
I don't see why it has to be so exclusive. Unreal Tournament had mutators like low gravity and so on, so why not just make a mode where haxjumps are enabled/disabled. Personally I think the gema commu... |
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RKTnoob |
AC Development Blog
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34 |
16,251 |
07 Apr 21, 01:50PM |
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Thread: [2021] Assaultcube developpement
Post: RE: [2021] Assaultcube developpement
I forgot to vote on apollo's maps. I vote abbey. |
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RKTnoob |
AC Development Blog
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68 |
34,897 |
15 Mar 21, 11:50AM |
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Thread: [2021] Assaultcube developpement
Post: RE: [2021] Assaultcube developpement
ac_polar
ac_nocturne
ac_nuuk
ac_arctic2
ac_village |
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RKTnoob |
AC Development Blog
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68 |
34,897 |
11 Mar 21, 04:44PM |
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Thread: 10th Endorsed Mapping Contest
Post: RE: 10th Endorsed Mapping Contest
Hey Felix-The-Ghost any chance you still have that mapping client tucked in somewhere? |
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RKTnoob |
Mapping and Modding
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18 |
9,838 |
16 Sep 20, 04:49PM |
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Thread: Mapping contest possibility?
Post: RE: Mapping contest possibility?
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RKTnoob |
Mapping and Modding
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11 |
4,813 |
19 Aug 20, 05:04PM |
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Thread: KGB pro
Post: KGB pro
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RKTnoob |
Offtopic
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3 |
4,102 |
24 Mar 19, 10:56PM |
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Thread: Map eire
Post: RE: Map eire
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RKTnoob |
Mapping and Modding
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2 |
2,649 |
20 Mar 19, 05:28PM |
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Thread: The Death of Pi
Post: RE: The Death of Pi
I don't have anything to add or subtract from the discussion. For me, Pi had a beginning, a middle and an end and it was, all things considered, a very nice place to be. Change always comes, fortunes ... |
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RKTnoob |
Clans and Wars
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18 |
13,449 |
22 Oct 18, 11:07PM |
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Thread: Cloaca by Banditos
Post: RE: Cloaca by Banditos
Nice, this is out! I walked the map, and while I'd give a the cla base a very slight advantage it still looks pretty balanced. For some reason while I was walking aorund it struck met hat this map wou... |
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RKTnoob |
Mapping and Modding
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10 |
5,777 |
15 Aug 18, 11:43PM |
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Thread: Open letter to Staff
Post: RE: Open letter to Staff
I see it as a constructive vs. a deconstructive thing. If something is posing a challenge (a lot of players playing "bad" maps) I would advise not to deconstruct the challenge (ban the maps) but const... |
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RKTnoob |
Offtopic
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15 |
11,122 |
12 Jun 18, 08:52AM |
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Thread: you may want to know something
Post: RE: you may want to know something
Not that much a while ago, a former member of pi (hure) gave out a password for our servers to VAH|Spring, and spring then had some kind of altercation with medusa and banning her. She then proceeded ... |
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RKTnoob |
Offtopic
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19 |
15,164 |
14 Mar 18, 08:51AM |
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Thread: Shadow Bug on Pickups
Post: RE: Shadow Bug on Pickups
Some mapmodels on your map are bugged, making every model on your map drop bugged shadows. I'm not sure which ones are bugged, but work has been done on fixing it. You should contact stef on assault c... |
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RKTnoob |
Mapping and Modding
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2 |
4,395 |
04 Jan 17, 08:16PM |
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Thread: ac_pipes
Post: RE: ac_pipes
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RKTnoob |
Mapping and Modding
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8 |
7,619 |
18 Dec 16, 12:31AM |
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Thread: ac_pipes
Post: RE: ac_pipes
Hats off to Robtics, who made this map possible in just 3 days, from a layout to release. We all worked on it, but I must admit that he pulled most. |
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RKTnoob |
Mapping and Modding
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8 |
7,619 |
17 Dec 16, 07:48PM |
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Thread: Rising up! Back on the streets! Pi took it's chances!
Post: RE: Rising up! Back on the streets! Pi took it's c...
Good games, both of them, and thank you for playing with us! |
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RKTnoob |
Clans and Wars
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13 |
9,262 |
21 Feb 16, 04:22AM |
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Thread: Map: tik-tok
Post: RE: Map: tik-tok
Interesting map, it has a lot of nice ideas! |
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RKTnoob |
Mapping and Modding
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4 |
4,827 |
07 Feb 16, 11:18AM |
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Thread: ac_rapid
Post: ac_rapid
ac_rapid by Robtics & RKTnoob
Situated in Cuberlin, one of the CLA main transshipment points is under attack by the forces of the RVSF. Can the liberation army hold out long enough to get the crucial... |
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RKTnoob |
Mapping and Modding
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4 |
3,828 |
03 Jan 16, 09:38PM |