Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: cargo by RKTnoob
Post: cargo by RKTnoob

cargo, a map I didn't finish for the last compo finally got finished. https://i.postimg.cc/k6X4XSSz/20230830-22-32-30-cargo-TDM.jpghttps://i.postimg.cc/rRDw5LQ9/20230830-22-32-46-cargo-TDM.jpghttps:/...
RKTnoob Mapping and Modding 0 1,124 30 Aug 23, 11:39PM
    Thread: [2021] AssaultCube 1.3 Lockdown-Edition ALPHA-1
Post: RE: [2021] Assaultcube 1.3 A1

Thanks for the explanation, I was scratching my head there for a moment.
RKTnoob AC Development Blog 8 7,638 24 Apr 21, 12:51AM
    Thread: [2021] AssaultCube 1.3 Lockdown-Edition ALPHA-1
Post: RE: [2021] Assaultcube 1.3 A1

Nice to see an alpha out so fast. I was wondering what these two things mean tho: [*] Added map vantage points [*] Added support for tag clips
RKTnoob AC Development Blog 8 7,638 23 Apr 21, 08:58PM
    Thread: Regarding haxjump
Post: RE: [2021] Assaultcube developpement

I don't see why it has to be so exclusive. Unreal Tournament had mutators like low gravity and so on, so why not just make a mode where haxjumps are enabled/disabled. Personally I think the gema commu...
RKTnoob AC Development Blog 34 16,251 07 Apr 21, 01:50PM
    Thread: [2021] Assaultcube developpement
Post: RE: [2021] Assaultcube developpement

I forgot to vote on apollo's maps. I vote abbey.
RKTnoob AC Development Blog 68 34,897 15 Mar 21, 11:50AM
    Thread: [2021] Assaultcube developpement
Post: RE: [2021] Assaultcube developpement

ac_polar ac_nocturne ac_nuuk ac_arctic2 ac_village
RKTnoob AC Development Blog 68 34,897 11 Mar 21, 04:44PM
    Thread: 10th Endorsed Mapping Contest
Post: RE: 10th Endorsed Mapping Contest

Hey Felix-The-Ghost any chance you still have that mapping client tucked in somewhere?
RKTnoob Mapping and Modding 18 9,838 16 Sep 20, 04:49PM
    Thread: Mapping contest possibility?
Post: RE: Mapping contest possibility?

Fort.
RKTnoob Mapping and Modding 11 4,813 19 Aug 20, 05:04PM
    Thread: KGB pro
Post: KGB pro

KGB pro
RKTnoob Offtopic 3 4,102 24 Mar 19, 10:56PM
    Thread: Map eire
Post: RE: Map eire

Released! Nice!
RKTnoob Mapping and Modding 2 2,649 20 Mar 19, 05:28PM
    Thread: The Death of Pi
Post: RE: The Death of Pi

I don't have anything to add or subtract from the discussion. For me, Pi had a beginning, a middle and an end and it was, all things considered, a very nice place to be. Change always comes, fortunes ...
RKTnoob Clans and Wars 18 13,449 22 Oct 18, 11:07PM
    Thread: Cloaca by Banditos
Post: RE: Cloaca by Banditos

Nice, this is out! I walked the map, and while I'd give a the cla base a very slight advantage it still looks pretty balanced. For some reason while I was walking aorund it struck met hat this map wou...
RKTnoob Mapping and Modding 10 5,777 15 Aug 18, 11:43PM
    Thread: Open letter to Staff
Post: RE: Open letter to Staff

I see it as a constructive vs. a deconstructive thing. If something is posing a challenge (a lot of players playing "bad" maps) I would advise not to deconstruct the challenge (ban the maps) but const...
RKTnoob Offtopic 15 11,122 12 Jun 18, 08:52AM
    Thread: you may want to know something
Post: RE: you may want to know something

Not that much a while ago, a former member of pi (hure) gave out a password for our servers to VAH|Spring, and spring then had some kind of altercation with medusa and banning her. She then proceeded ...
RKTnoob Offtopic 19 15,164 14 Mar 18, 08:51AM
    Thread: Shadow Bug on Pickups
Post: RE: Shadow Bug on Pickups

Some mapmodels on your map are bugged, making every model on your map drop bugged shadows. I'm not sure which ones are bugged, but work has been done on fixing it. You should contact stef on assault c...
RKTnoob Mapping and Modding 2 4,395 04 Jan 17, 08:16PM
    Thread: ac_pipes
Post: RE: ac_pipes

Thanks a lot XRD! =D
RKTnoob Mapping and Modding 8 7,619 18 Dec 16, 12:31AM
    Thread: ac_pipes
Post: RE: ac_pipes

Hats off to Robtics, who made this map possible in just 3 days, from a layout to release. We all worked on it, but I must admit that he pulled most.
RKTnoob Mapping and Modding 8 7,619 17 Dec 16, 07:48PM
    Thread: Rising up! Back on the streets! Pi took it's chances!
Post: RE: Rising up! Back on the streets! Pi took it's c...

Good games, both of them, and thank you for playing with us!
RKTnoob Clans and Wars 13 9,262 21 Feb 16, 04:22AM
    Thread: Map: tik-tok
Post: RE: Map: tik-tok

Interesting map, it has a lot of nice ideas!
RKTnoob Mapping and Modding 4 4,827 07 Feb 16, 11:18AM
    Thread: ac_rapid
Post: ac_rapid

ac_rapid by Robtics & RKTnoob Situated in Cuberlin, one of the CLA main transshipment points is under attack by the forces of the RVSF. Can the liberation army hold out long enough to get the crucial...
RKTnoob Mapping and Modding 4 3,828 03 Jan 16, 09:38PM