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Post Author Forum Replies Views Posted [asc]
    Thread: [Subgun Mod] H&K MP7 + Bullet shell drop animation
Post: RE: [Subgun Mod] H&K MP7 + Bullet shell drop anima...

Really nice! I would make the arm thicker..scaled.
Matasar Mapping and Modding 9 8,664 25 Nov 13, 08:52PM
    Thread: MK-11 Mod
Post: RE: MK-11 Mod

.ExodusS* Wrote: (26 Jan 13, 03:40PM) -- About the vertex, I don't even lose 10 FPS so seriously, when I see you guys working on some vertex to delete, just stop, this is pointless... And yes, the A...
Matasar Mapping and Modding 16 9,876 26 Jan 13, 05:26PM
    Thread: MK-11 Mod
Post: RE: MK-11 Mod

Nice model, would fit in any animated intro or movie. Damn my AR15 looks like a 8bit nintendo model compared to this one. Dont know if i would feel proud if i was a converter "artist" thou..
Matasar Mapping and Modding 16 9,876 25 Jan 13, 05:39PM
    Thread: Coming weapon with nade launcher...idea
Post: RE: Coming weapon with nade launcher...idea

xdEpicZombie Wrote: (06 Jan 13, 04:41PM) -- a_slow_old_man Wrote: (04 Jan 13, 03:32PM) -- But if you want to do this, here is a link (http://deicidenbf.thanez.net/) with a ton of .zips with weapon r...
Matasar Mapping and Modding 40 35,587 08 Jan 13, 06:39PM
    Thread: Coming weapon with nade launcher...idea
Post: RE: Coming weapon with nade launcher...idea

Matasar Wrote: (05 Jan 13, 09:36PM) -- a_slow_old_man Wrote: (05 Jan 13, 03:06PM) -- What ShadowFlameZ said is correct, that was what i meant. Sorry if I can express myself as good, english is not m...
Matasar Mapping and Modding 40 35,587 05 Jan 13, 11:30PM
    Thread: Coming weapon with nade launcher...idea
Post: RE: Coming weapon with nade launcher...idea

a_slow_old_man Wrote: (05 Jan 13, 03:06PM) -- What ShadowFlameZ said is correct, that was what i meant. Sorry if I can express myself as good, english is not my first language. Matasar Wrote: (04...
Matasar Mapping and Modding 40 35,587 05 Jan 13, 09:36PM
    Thread: Coming weapon with nade launcher...idea
Post: RE: Coming weapon with nade launcher...idea

Dont see that as negative. You just have to imagine that there are no nades and only grenadeshot for gun instead. And yes it will be 2 models or rather one model copied to both gun and nade and the ...
Matasar Mapping and Modding 40 35,587 04 Jan 13, 03:41PM
    Thread: Coming weapon with nade launcher...idea
Post: RE: Coming weapon with nade launcher...idea

That looks lika a cool gun, its possible just need to relearn everything. old nade thrower : http://www.youtube.com/watch?v=PciD3vgaZsk&feature=youtu.be
Matasar Mapping and Modding 40 35,587 03 Jan 13, 08:38PM
    Thread: Coming weapon with nade launcher...idea
Post: RE: Coming weapon with nade launcher...idea

lol, i sold the computer and bought fishing stuff for the money and since then i havent had a computer thats been able to even play ac or use 3ds max
Matasar Mapping and Modding 40 35,587 03 Jan 13, 08:03PM
    Thread: Coming weapon with nade launcher...idea
Post: RE: Coming weapon with nade launcher...idea

working and fishing ffs =) thats one fugly gun! i refuse to make it! =)
Matasar Mapping and Modding 40 35,587 03 Jan 13, 07:58PM
    Thread: Coming weapon with nade launcher...idea
Post: Coming weapon with nade launcher...idea

Im installing 3ds max again, will take a while to remember everything about skinning and stuff, but i have time to learn. My idea was an sub or assaultgun with nade launcher attached. So it fires as...
Matasar Mapping and Modding 40 35,587 03 Jan 13, 07:41PM
    Thread: New Weapons!!!!(AK47,MP5,M40,Desert Eagle)
Post: RE: New Weapons!!!!(AK47,MP5,M40,Desert Eagle)

Weapons from urban are easy to convert to assaultcube. But only for personal use, not for distribution. And its not CIA or FBI that will get you, thats nonsense.. Its the russians..
Matasar Mapping and Modding 16 10,420 20 Nov 12, 10:45AM
    Thread: Any requests?
Post: RE: Any requests?

Im gonna make this one..but forgot most about uw mapping. Have to start with something simple and 3ds max on cheap netbook isnt a pleasure ride. http://www.geeked.info/wp-content/uploads/2006/10/z...
Matasar Mapping and Modding 297 277,063 16 Apr 12, 04:39PM
    Thread: Help finding mod
Post: RE: Help finding mod

huh what a mess..lots of models without skins.. This was a low poly version.. http://www.mediafire.com/imgbnc.php/25346cef6aa380f556808f5084aa0a8a4g.jpg (http://www.mediafire.com/imageview.php?thu...
Matasar Mapping and Modding 27 18,025 12 Mar 12, 07:59PM
    Thread: Help finding mod
Post: RE: Help finding mod

No i dont have a computer for it. But its the thing i miss most. Copied everything i had on old comp now, will see whats there.
Matasar Mapping and Modding 27 18,025 09 Mar 12, 09:25PM
    Thread: Help finding mod
Post: RE: Help finding mod

If i get access to HD tomorrow then i can copy of the models from it. Only have a netbook this days and the HD is IDE i think.
Matasar Mapping and Modding 27 18,025 08 Mar 12, 09:59PM
    Thread: H&K's G36C
Post: RE: H&K's G36C

Getting arms and position right on HUD is not easy. It might sound easy but its not, you need to move save try, move save try. And then get it aligned so barrel points at center..even more trying. ...
Matasar Mapping and Modding 45 31,587 10 Sep 11, 07:30PM
    Thread: Tactical knife
Post: RE: Tactical knife

Hacker =)
Matasar Mapping and Modding 19 13,086 29 Aug 11, 12:21PM
    Thread: Any requests?
Post: RE: Any requests?

MUHAHA AWESOME!
Matasar Mapping and Modding 297 277,063 29 Aug 11, 12:19PM
    Thread: Upcoming Release Balance Discussion (SVN)
Post: RE: Upcoming Release Balance Discussion (SVN)

I miss my computer! Reading that you changed the SMG a bit back to the action of 1.04 really wanted me to play again. The game was pure action and the SMG was really fun back in those days. You wou...
Matasar AC Development Blog 1,303 1,239,998 28 Aug 11, 12:58AM