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Post Author Forum Replies Views Posted [asc]
    Thread: Area 68 (ac_68)
Post: RE: Area 68 (ac_68)

YesWeCamp Wrote: (10 Jun 21, 09:36AM) -- I wouldn't use the bright colours. Only if it's a very small lightsource, like an alarm. Also the lights are conflicting, the white and green light in some ro...
Toriality Mapping and Modding 5 3,032 11 Jun 21, 10:36AM
    Thread: Area 68 (ac_68)
Post: RE: Area 68 (ac_68)

Hey thanks for the feedback, Camp. I'll keep in mind those tips when I start a new map project on AC. Quote: -- 1. The (green) lights are a bit too dramatic for AC style -- It was proposital, I ...
Toriality Mapping and Modding 5 3,032 09 Jun 21, 10:38AM
    Thread: Area 68 (ac_68)
Post: Area 68 (ac_68)

Hello AC community I've built this map in the past few months, hope you all like it! Feel free to give feedback ^^ [spoiler=screenshots] https://i.imgur.com/4s46LAL.jpeg https://i.imgur.com/WpwDbJm....
Toriality Mapping and Modding 5 3,032 08 Jun 21, 10:44AM
    Thread: How to port foward for assault cube?
Post: How to port foward for assault cube?

Hi im having problems with port fowarding in AC. I`m able to open ports in most games (i tried GMod and minecraft) but for some reason AC doesnt work. Thats my setup: https://i.imgur.com/qGUtQMS.png ...
Toriality Servers 0 1,811 02 Jun 20, 06:42PM
    Thread: ac_village
Post: ac_village

This is my second map Screenshots: [spoiler=ss]https://i.imgur.com/RrrZ6Y3.jpg] https://i.imgur.com/mS5YakL.jpg https://i.imgur.com/3ab3t9h.jpg https://i.imgur.com/JdI1aPS.jpg https://i.imgur.com/loe...
Toriality Mapping and Modding 2 2,583 30 Sep 19, 08:59PM
    Thread: Locale folder
Post: Locale folder

What does the package\locale folder contain?
Toriality Help! 1 2,302 04 Apr 18, 01:23AM