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Thread: Area 68 (ac_68)
Post: RE: Area 68 (ac_68)
YesWeCamp Wrote: (10 Jun 21, 09:36AM)
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I wouldn't use the bright colours. Only if it's a very small lightsource, like an alarm. Also the lights are conflicting, the white and green light in some ro... |
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Toriality |
Mapping and Modding
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5 |
3,032 |
11 Jun 21, 10:36AM |
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Thread: Area 68 (ac_68)
Post: RE: Area 68 (ac_68)
Hey thanks for the feedback, Camp. I'll keep in mind those tips when I start a new map project on AC.
Quote:
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1. The (green) lights are a bit too dramatic for AC style
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It was proposital, I ... |
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Toriality |
Mapping and Modding
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5 |
3,032 |
09 Jun 21, 10:38AM |
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Thread: Area 68 (ac_68)
Post: Area 68 (ac_68)
Hello AC community
I've built this map in the past few months, hope you all like it! Feel free to give feedback ^^
[spoiler=screenshots]
https://i.imgur.com/4s46LAL.jpeg
https://i.imgur.com/WpwDbJm.... |
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Toriality |
Mapping and Modding
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5 |
3,032 |
08 Jun 21, 10:44AM |
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Thread: How to port foward for assault cube?
Post: How to port foward for assault cube?
Hi im having problems with port fowarding in AC. I`m able to open ports in most games (i tried GMod and minecraft) but for some reason AC doesnt work.
Thats my setup:
https://i.imgur.com/qGUtQMS.png
... |
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Toriality |
Servers
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0 |
1,811 |
02 Jun 20, 06:42PM |
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Thread: ac_village
Post: ac_village
This is my second map
Screenshots:
[spoiler=ss]https://i.imgur.com/RrrZ6Y3.jpg]
https://i.imgur.com/mS5YakL.jpg
https://i.imgur.com/3ab3t9h.jpg
https://i.imgur.com/JdI1aPS.jpg
https://i.imgur.com/loe... |
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Toriality |
Mapping and Modding
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2 |
2,583 |
30 Sep 19, 08:59PM |
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Thread: Locale folder
Post: Locale folder
What does the package\locale folder contain? |
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Toriality |
Help!
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1 |
2,302 |
04 Apr 18, 01:23AM |