Search Results
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Thread: Help test the version in development
Post: RE: Help test the version in development
what is the new things in this beta? can you do a list please? why it is removed link? |
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(aCKa)Deathstar |
General
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8 |
7,441 |
20 Dec 20, 12:34AM |
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Thread: Question to NextGen Maps/Models
Post: RE: Question to NextGen Maps/Models
wooow i'm very impressed by your work! I'm inactive at this time, but i think you are one of the best model maker on AC from all the game times! Theses rocks are pretty beautiful! the playermodel and ... |
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(aCKa)Deathstar |
Mapping and Modding
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27 |
10,465 |
19 Dec 20, 11:51PM |
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Thread: ac_seaboard
Post: RE: ac_seaboard
Wooow very great job. Happy to see good maps again on AC :D
map like this should be official, it's HD features! have to ad that to masterserver packages to be playable on multiiplayers ! |
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(aCKa)Deathstar |
Mapping and Modding
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7 |
4,853 |
06 May 20, 12:57AM |
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Thread: Mapping tricks
Post: RE: Mapping tricks
Mr.Floppy Wrote: (21 Apr 20, 07:15PM)
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The command you're looking for is /perlin I guess.
I think I know what you mean concerning building arches on larger widths. As far as I'm aware this has b... |
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(aCKa)Deathstar |
Help!
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2 |
2,945 |
22 Apr 20, 12:47PM |
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Thread: Mapping tricks
Post: Mapping tricks
Hello guys, I'm don't know too much about the last updates of AC map editor in 1.2 then i have some quick question, to can improve better in mapping again (i didn't found in AC documentation):
1) I... |
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(aCKa)Deathstar |
Help!
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2 |
2,945 |
21 Apr 20, 11:26AM |
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Thread: HELP: Custom content textures on server don't download
Post: RE: HELP: Custom content textures on server don't ...
X-Ray_Dog Wrote: (09 Apr 20, 07:09PM)
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It should work now. One thing though, mapmodels need to be in a zipped folder as well as your map files.
http://packages.cubers.net/packages/models/mapmod... |
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(aCKa)Deathstar |
Servers
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5 |
4,828 |
21 Apr 20, 11:11AM |
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Thread: Map: ac_riverside2 (AC 1.2 version)
Post: Map: ac_riverside2 (AC 1.2 version)
Hi guys, one more old classic map I did from AC 0.93. I updated and boosted to work with the last AC version (1.2)
https://screenshots.gamebanana.com/img/ss/maps/5e9e56c1cf10f.jpg
DOWNLOAD LINK: ... |
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(aCKa)Deathstar |
Mapping and Modding
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0 |
1,482 |
21 Apr 20, 03:40AM |
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Thread: Mac OSX how to instal maps?
Post: Mac OSX how to instal maps?
Hey guys, it's me again.
I'm trying to brought friends to AC community, to enlarge players on AC servers.
I sent custom maps to theme who use Mac OSX.
But they had problem to unzip the maps ... |
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(aCKa)Deathstar |
Help!
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1 |
2,068 |
08 Apr 20, 11:47PM |
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Thread: HELP: Custom content textures on server don't download
Post: RE: HELP: Custom content textures on server don't ...
X-Ray_Dog Wrote: (08 Apr 20, 07:10PM)
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Because most of your custom models and stuff are not present on the packages server which used to be hosted through akimbo.
http://packages.cubers.net/pack... |
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(aCKa)Deathstar |
Servers
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5 |
4,828 |
08 Apr 20, 09:41PM |
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Thread: HELP: Custom content textures on server don't download
Post: HELP: Custom content textures on server don't down...
Hello guys i got a real problem with custom content download on server.
As you know I did a new subway map with custom content (mapmodels, textures, skybox and audio).
check the map topic >> https... |
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(aCKa)Deathstar |
Servers
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5 |
4,828 |
08 Apr 20, 05:57PM |
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Thread: Map: ac_trome (HD subway map)
Post: Map: ac_trome (HD subway map)
Hello Guys ! This is my new map, inspired on Paris Subway and streets. HD content. Go to download it !
https://screenshots.gamebanana.com/img/ss/maps/5e8c6c625a8b1.jpg
DOWNLOAD LINK: https://gam... |
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(aCKa)Deathstar |
Mapping and Modding
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0 |
1,634 |
07 Apr 20, 01:29PM |
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Thread: A Nostalgic Feeling...
Post: RE: A Nostalgic Feeling...
Hey dude welcome back ;)
I'm back too, playing sometimes and mapping new project :D
see you in game |
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(aCKa)Deathstar |
Clans and Wars
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10 |
7,108 |
03 Apr 20, 10:55AM |
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Thread: Assaultcube developpement? AC is it dead?
Post: RE: Assaultcube developpement? AC is it dead?
hey guys happy of your fast answering :D ! very happy to talk with the great Mr.Floppy again!
I left AC around 2010/2011 seriously. sometimes i installed AC again quickly, but i was bored.
I trave... |
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(aCKa)Deathstar |
General
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17 |
14,362 |
02 Apr 20, 05:06PM |
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Thread: Assaultcube developpement? AC is it dead?
Post: Assaultcube developpement? AC is it dead?
Hi Guys!
I will like to know how is the AC statement?
I don't see any update of the game since 2013.
The dev' team is out?
There are some people working on developement?
Some people said me the old ... |
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(aCKa)Deathstar |
General
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17 |
14,362 |
01 Apr 20, 11:33PM |
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Thread: Algum br jogando?
Post: RE: Algum br jogando?
sou frances mas morei no brasil. jogo desde 2006 ;) |
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(aCKa)Deathstar |
General
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3 |
3,367 |
01 Apr 20, 11:22PM |
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Thread: ac_orange (new version)
Post: ac_orange (new version)
Do you remember ac_orange in AC 0.93? This is a classic map I did in 2009. Now a day it was unplayable with the map restriction on AC 1.2 then I did a new version to be playable again! Check that ;)
... |
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(aCKa)Deathstar |
Mapping and Modding
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0 |
1,598 |
01 Apr 20, 11:17PM |
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Thread: ac_icedworld
Post: ac_icedworld
Hello guys! I'm doing my Big come back in AC community after more than 10years out of game!
I'm doing remake of my old maps to fit in new AC version, because almost all are unplayable in multiplayer ... |
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(aCKa)Deathstar |
Mapping and Modding
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0 |
1,368 |
01 Apr 20, 11:05PM |