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Post Author Forum Replies Views Posted [asc]
    Thread: Help test the version in development
Post: RE: Help test the version in development

what is the new things in this beta? can you do a list please? why it is removed link?
(aCKa)Deathstar General 8 7,441 20 Dec 20, 12:34AM
    Thread: Question to NextGen Maps/Models
Post: RE: Question to NextGen Maps/Models

wooow i'm very impressed by your work! I'm inactive at this time, but i think you are one of the best model maker on AC from all the game times! Theses rocks are pretty beautiful! the playermodel and ...
(aCKa)Deathstar Mapping and Modding 27 10,465 19 Dec 20, 11:51PM
    Thread: ac_seaboard
Post: RE: ac_seaboard

Wooow very great job. Happy to see good maps again on AC :D map like this should be official, it's HD features! have to ad that to masterserver packages to be playable on multiiplayers !
(aCKa)Deathstar Mapping and Modding 7 4,853 06 May 20, 12:57AM
    Thread: Mapping tricks
Post: RE: Mapping tricks

Mr.Floppy Wrote: (21 Apr 20, 07:15PM) -- The command you're looking for is /perlin I guess. I think I know what you mean concerning building arches on larger widths. As far as I'm aware this has b...
(aCKa)Deathstar Help! 2 2,945 22 Apr 20, 12:47PM
    Thread: Mapping tricks
Post: Mapping tricks

Hello guys, I'm don't know too much about the last updates of AC map editor in 1.2 then i have some quick question, to can improve better in mapping again (i didn't found in AC documentation): 1) I...
(aCKa)Deathstar Help! 2 2,945 21 Apr 20, 11:26AM
    Thread: HELP: Custom content textures on server don't download
Post: RE: HELP: Custom content textures on server don't ...

X-Ray_Dog Wrote: (09 Apr 20, 07:09PM) -- It should work now. One thing though, mapmodels need to be in a zipped folder as well as your map files. http://packages.cubers.net/packages/models/mapmod...
(aCKa)Deathstar Servers 5 4,828 21 Apr 20, 11:11AM
    Thread: Map: ac_riverside2 (AC 1.2 version)
Post: Map: ac_riverside2 (AC 1.2 version)

Hi guys, one more old classic map I did from AC 0.93. I updated and boosted to work with  the last AC version (1.2) https://screenshots.gamebanana.com/img/ss/maps/5e9e56c1cf10f.jpg DOWNLOAD LINK: ...
(aCKa)Deathstar Mapping and Modding 0 1,482 21 Apr 20, 03:40AM
    Thread: Mac OSX how to instal maps?
Post: Mac OSX how to instal maps?

Hey guys, it's me again. I'm trying to brought friends to AC community, to enlarge players on AC servers. I sent custom maps to theme who use  Mac OSX. But they had problem to unzip the maps ...
(aCKa)Deathstar Help! 1 2,068 08 Apr 20, 11:47PM
    Thread: HELP: Custom content textures on server don't download
Post: RE: HELP: Custom content textures on server don't ...

X-Ray_Dog Wrote: (08 Apr 20, 07:10PM) -- Because most of your custom models and stuff are not present on the packages server which used to be hosted through akimbo. http://packages.cubers.net/pack...
(aCKa)Deathstar Servers 5 4,828 08 Apr 20, 09:41PM
    Thread: HELP: Custom content textures on server don't download
Post: HELP: Custom content textures on server don't down...

Hello guys i got a real problem with custom content download on server. As you know I did a new subway map with custom content (mapmodels, textures, skybox and audio). check the map topic >> https...
(aCKa)Deathstar Servers 5 4,828 08 Apr 20, 05:57PM
    Thread: Map: ac_trome (HD subway map)
Post: Map: ac_trome (HD subway map)

Hello Guys ! This is my new map, inspired on Paris Subway and streets. HD content. Go to download it ! https://screenshots.gamebanana.com/img/ss/maps/5e8c6c625a8b1.jpg DOWNLOAD LINK: https://gam...
(aCKa)Deathstar Mapping and Modding 0 1,634 07 Apr 20, 01:29PM
    Thread: A Nostalgic Feeling...
Post: RE: A Nostalgic Feeling...

Hey dude welcome back ;) I'm back too, playing sometimes and mapping new project :D see you in game
(aCKa)Deathstar Clans and Wars 10 7,108 03 Apr 20, 10:55AM
    Thread: Assaultcube developpement? AC is it dead?
Post: RE: Assaultcube developpement? AC is it dead?

hey guys happy of your fast answering :D ! very happy to talk with the great Mr.Floppy again! I left AC around 2010/2011 seriously. sometimes i installed AC again quickly, but i was bored. I trave...
(aCKa)Deathstar General 17 14,362 02 Apr 20, 05:06PM
    Thread: Assaultcube developpement? AC is it dead?
Post: Assaultcube developpement? AC is it dead?

Hi Guys! I will like to know how is the AC statement? I don't see any update of the game since 2013. The dev' team is out? There are some people working on developement? Some people said me the old ...
(aCKa)Deathstar General 17 14,362 01 Apr 20, 11:33PM
    Thread: Algum br jogando?
Post: RE: Algum br jogando?

sou frances mas morei no brasil. jogo desde 2006 ;)
(aCKa)Deathstar General 3 3,367 01 Apr 20, 11:22PM
    Thread: ac_orange (new version)
Post: ac_orange (new version)

Do you remember ac_orange in AC 0.93? This is a classic map I did in 2009. Now a day it was unplayable with the map restriction on AC 1.2 then I did a new version to be playable again! Check that ;) ...
(aCKa)Deathstar Mapping and Modding 0 1,598 01 Apr 20, 11:17PM
    Thread: ac_icedworld
Post: ac_icedworld

Hello guys! I'm doing my Big come back in AC community after more than 10years out of game! I'm doing remake of my old maps to fit in new AC version, because almost all are unplayable in multiplayer ...
(aCKa)Deathstar Mapping and Modding 0 1,368 01 Apr 20, 11:05PM