Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: 3XIX´s Graphic Update [Stopped]
Post: RE: 3XIX´s Graphic Update diary

A little update, sadly i have bad news, i found some more flaws within the game engine which will cause trouble with performance later on. The first issue you already know by now, which are the ...
3XIX Mapping and Modding 4 1,250 28 Jun 23, 03:13PM
    Thread: 3XIX´s Graphic Update [Stopped]
Post: RE: 3XIX´s Graphic Update diary

Thanks Bukz! The reason i do this is because it´s a challenge, it´s not like taking any obj. or other format and simply drag and drop. Also my focus is on performance, where i will explain somethin...
3XIX Mapping and Modding 4 1,250 23 Jun 23, 01:06PM
    Thread: 3XIX´s Graphic Update [Stopped]
Post: RE: 3XIX´s Graphic Update diary

Link for the Icons & HUD elements (Unfinished, can be modified/used/expanded by anyone) https://workupload.com/file/y22JcaEL4bF
3XIX Mapping and Modding 4 1,250 22 Jun 23, 11:21PM
    Thread: Weapon Port from SoF Payback & AC
Post: RE: Weapon Port from SoF Payback & AC

Bukz Wrote: (21 Jun 23, 06:52AM) -- These are awesome! Nice work, though I did notice in my brief testing that there is no muzzle flash on the g36, was this intentional? Do you know what the license ...
3XIX Mapping and Modding 3 1,241 21 Jun 23, 11:18AM
    Thread: Weapon Port from SoF Payback & AC
Post: Weapon Port from SoF Payback & AC

Hey, some guns ported from Arctic Combat & Soldier of Fortune. MP5: https://i.imgur.com/hxL0Vg5.jpg Sniper: https://i.imgur.com/6MuqgLa.jpg Glock 17: https://i.imgur.com/1jwA4QT.jpg ...
3XIX Mapping and Modding 3 1,241 20 Jun 23, 03:52PM
    Thread: 3XIX´s Graphic Update [Stopped]
Post: 3XIX´s Graphic Update [Stopped]

Hey hey,  As you might know by now, i´m working on updating graphic aspects of this game. Some might have asked themself why i haven´t shared the Blossom Map reproduction, the answer is: I prefer s...
3XIX Mapping and Modding 4 1,250 03 Jun 23, 04:45AM
    Thread: AC-Map Design/Clipping etc.
Post: RE: AC-Map Design/Clipping etc.

I think there been a logic flaw when thinking about the container map beeing good for performance, while obviously model wise and based on vertices and models needed (cargo normaly looks pretty empty ...
3XIX Mapping and Modding 9 3,468 30 Apr 22, 08:49PM
    Thread: AC-Map Design/Clipping etc.
Post: RE: AC-Map Design/Clipping etc.

Mr.Floppy Wrote: (26 Apr 22, 02:30PM) -- Hehe, sounds like you got it now. Welcome to cube mapping! :) You usually will always try to build the majority of your map with geometry and only use mapm...
3XIX Mapping and Modding 9 3,468 28 Apr 22, 02:32PM
    Thread: AC-Map Design/Clipping etc.
Post: RE: AC-Map Design/Clipping etc.

Update: The geometry issue occurs randomly, on different maschines with same client, checked on ver. 1.3.0.1 and 1.3.0.2 ,someone would have to look at it if possible.  To the map design, i´ve r...
3XIX Mapping and Modding 9 3,468 26 Apr 22, 09:08AM
    Thread: AC-Map Design/Clipping etc.
Post: RE: AC-Map Design/Clipping etc.

Mr.Floppy Wrote: (24 Apr 22, 04:13PM) -- Well, it's hard to explain everything I want to say, so I decided I give it a try myself and set up a little proof of concept on how to do 'high fidelity' in ...
3XIX Mapping and Modding 9 3,468 24 Apr 22, 10:38PM
    Thread: AC-Map Design/Clipping etc.
Post: RE: AC-Map Design/Clipping etc.

I feel like i have to clarify a few things you might didnt thought about when talking about diskspace. A texture of atm size 256x256 fits 4x into a 512x512 texture which is still low and washed, me...
3XIX Mapping and Modding 9 3,468 23 Apr 22, 04:17AM
    Thread: AC-Map Design/Clipping etc.
Post: RE: AC-Map Design/Clipping etc.

Mr.Floppy Wrote: (22 Apr 22, 04:34PM) -- You can use clip entities, which support 45° rotation and tilting since v1.3. It is a little clumsy to set it up correctly, but it has everything you'd need: ...
3XIX Mapping and Modding 9 3,468 22 Apr 22, 05:53PM
    Thread: AC-Map Design/Clipping etc.
Post: AC-Map Design/Clipping etc.

Hey Guys, after another 2 years of research i learned alot more about performance aspects, when it comes to 3D art. today i wanna show a little map project i´ve made (had to clean it up, since i...
3XIX Mapping and Modding 9 3,468 20 Apr 22, 11:30PM
    Thread: [Download] Custom AC Blue Mixer Skins
Post: RE: [Download] Custom AC Blue Mixer Skins

Hey Lowendguy, What would you like to know from the model creators, i might be able to give you answers. Is it about the texture stretching? That´s due the model been created "low skill", in other wo...
3XIX Mapping and Modding 2 2,187 02 Mar 21, 08:52PM
    Thread: Question to NextGen Maps/Models
Post: RE: Question to NextGen Maps/Models

Happy new year everyone, thanks [aCKa]Deathstar for all the kind words but aslong there is no development team it would take us years to update graphics (models,animations etc) since its pretty muc...
3XIX Mapping and Modding 27 10,196 02 Jan 21, 04:04PM
    Thread: Question to NextGen Maps/Models
Post: RE: Question to NextGen Maps/Models

Ive tested a few things and checked why cube engine performs worse than quake engine, since that difference was way to big. Screenshot of wqd and wvt´s low as possible 4-16: https://i.imgur.com/7r2l9...
3XIX Mapping and Modding 27 10,196 12 Dec 20, 04:08PM
    Thread: Question to NextGen Maps/Models
Post: RE: Question to NextGen Maps/Models

Alright, seems like i know shit about it...so adding that together with the time i dont have i shouldnt try creating a Map. But for those like me who don´t know, would be cool you could explain how yo...
3XIX Mapping and Modding 27 10,196 05 Dec 20, 02:38PM
    Thread: Question to NextGen Maps/Models
Post: RE: Question to NextGen Maps/Models

Found out some more interesting history and it really all started with id tech where some created Action Quake which later got added by the wish of id tech within Quake 2 Pro a package of most popular...
3XIX Mapping and Modding 27 10,196 04 Dec 20, 01:40PM
    Thread: Question to NextGen Maps/Models
Post: RE: Question to NextGen Maps/Models

Those are facts man and sure cube engine developers havent reinvented the wheel. Id Tech´s engine basicly is where it all started with, so cube using same code language pretty much [Edit]: Turns out q...
3XIX Mapping and Modding 27 10,196 02 Dec 20, 08:22PM
    Thread: Question to NextGen Maps/Models
Post: RE: Question to NextGen Maps/Models

Well with all the testing i´ve found out that cube models itself doesnt work out. The model size aint a big issue, you would just save the models with other XYZ coordinates, mdlscale just seem to be t...
3XIX Mapping and Modding 27 10,196 02 Dec 20, 12:49PM