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    Thread: AssaultCube 1.3 Lockdown-Edition
Post: RE: AssaultCube 1.3 Lockdown-Edition

Hello everybody AssaultCube v1.3.0.2 Lockdown-Edition has been released! We are continuing to work on a lot of aspects, the latest changes include: the server sends messages so you know what data ...
flowtron AC Development Blog 15 29,696 01 Apr 22, 08:26AM
    Thread: AssaultCube 1.3 Lockdown-Edition
Post: RE: AssaultCube 1.3 Lockdown-Edition

Hello everybody AssaultCube v1.3.0.1 Lockdown-Edition has been released! Get it here:Windows (https://github.com/assaultcube/AC/releases/download/v1.3.0.1/AssaultCube_v1.3.0.1_LockdownEdition_RC2.ex...
flowtron AC Development Blog 15 29,696 26 Jan 22, 07:37PM
    Thread: Parkour Mode
Post: RE: Parkour Mode

Ah! Thank you! That makes it very clear .. and may I say: impressive skillz on display there :-) So, a gema:gema mode wouldn't really need to be anything more than a rule-copy of CTF; but then we c...
flowtron AC Development Blog 22 12,212 22 Jun 21, 02:12PM
    Thread: Parkour Mode
Post: RE: Parkour Mode

So, if I understand it correctly: GEMA maps have one spawn/playerstart only and the two opposing CTF flags, one near the start the other marks the finish. Once you've reached the finish you trigger a ...
flowtron AC Development Blog 22 12,212 21 Jun 21, 07:53AM
    Thread: Parkour Mode
Post: RE: Parkour Mode

Interesting – this is my first useful information on what GEMA actually entails; back in the day (~=2009) I kept asking what GEMA even means, never got any real answer - everybody (that I heard) was j...
flowtron AC Development Blog 22 12,212 13 Jun 21, 10:51AM
    Thread: The StarDM (*DM) branch
Post: The StarDM (*DM) branch

I've opened a new branch after some ideas had bubbled up for variations on the deathmatch gamemode theme. The *DM branch (actual name "stardm"). In this branch are currently four basic new modes, thr...
flowtron AC Development Blog 0 2,487 20 May 21, 02:02PM
    Thread: Parkour Mode
Post: RE: Parkour Mode

Thanks to Mr. Floppy, who has given me some initial feedback! He has suggested the "goal" trigger (reached the finish) should give you a set of options: restart your run or switch to chasing the wors...
flowtron AC Development Blog 22 12,212 20 May 21, 10:56AM
    Thread: Parkour Mode
Post: RE: Parkour Mode

I've begun implementing a parkour gamemode - currently separated in it's own branch "parkour" on the git tree. There are still many things to do until it is ready for multiplayer; and we may even do ...
flowtron AC Development Blog 22 12,212 19 May 21, 07:31AM
    Thread: AC videos
Post: RE: AC videos

*ahemm* there is always the RabidViper YouTube Channel (http://www.youtube.com/user/RabidViper). Never been used - so far. *WinkWink-KnowWhatIMean*
flowtron Infrastructure 13 10,567 21 Oct 13, 01:49AM
    Thread: Feedback/Bug-Reports for AssaultCube v1.1
Post: RE: Feedback/Bug-Reports for AssaultCube v1.1

I was made aware of #2 and have made some time - sort'a "coming out of retirement" - to look into it. It's a bit obscure, I've posted a possible fix to Ärkefiende and it will be tested .. but since it...
flowtron AC Development Blog 765 768,246 02 Dec 12, 03:53AM
    Thread: PHP polling of servers
Post: PHP polling of servers

I recently had some time to burn; guess what - I turned back to one of my favourite projects - AssaultCube There were a few threads on this at some point - but, if I recall correctly, they lacked in p...
flowtron Servers 2 2,426 25 May 12, 09:52PM
    Thread: Upcoming Release Balance Discussion (SVN)
Post: RE: Upcoming Release Balance Discussion (SVN)

Well the shotgun-testing-client (http://forum.cubers.net/thread-2074-post-97219.html#pid97219) does just that - for shotgun only - which was considered the last screw to fine-tune at the time; the bas...
flowtron AC Development Blog 1,303 1,228,746 25 May 12, 10:23AM
    Thread: Upcoming Release Balance Discussion (SVN)
Post: RE: Upcoming Release Balance Discussion (SVN)

Link was in my post above (http://forum.cubers.net/thread-2074-post-97219.html#pid97219) - here it is again: pastebin: Shotgun-Testing (http://pastebin.com/SD6D1FSR) - to be clear: the protocol-ID is ...
flowtron AC Development Blog 1,303 1,228,746 20 May 12, 01:26PM
    Thread: Upcoming Release Balance Discussion (SVN)
Post: RE: Upcoming Release Balance Discussion (SVN)

I put it onto the pastebin post, I even updated it with a few "Usage"-notes .. but probably someone not as familiar with the code should suggest some clarifications/rephrasing!! ;-P
flowtron AC Development Blog 1,303 1,228,746 20 May 12, 05:14AM
    Thread: Upcoming Release Balance Discussion (SVN)
Post: RE: Upcoming Release Balance Discussion (SVN)

When I (sadly) had to drop my involvement with this project at the end of 2011 the only thing really required to get a release out were a few selected values for the new shotgun code. After some initi...
flowtron AC Development Blog 1,303 1,228,746 20 May 12, 04:07AM
    Thread: Project Movies - movies on/of/for the project
Post: RE: Project Movies - movies on/of/for the project

always keep everything in mind, from the start (http://forum.cubers.net/thread-4981.html)! (reply to #29,#30 (http://forum.cubers.net/thread-4981-post-92052.html#pid92052)) RR: oh, sorry - but: yes,...
flowtron Infrastructure 30 24,013 23 Mar 12, 11:12AM
    Thread: Project Movies - movies on/of/for the project
Post: RE: Project Movies - movies on/of/for the project

* flowtron cheers succint phrasing "Make It So!"(tm) ____ P.S.: although - what's with the platform criterium?
flowtron Infrastructure 30 24,013 22 Mar 12, 09:46AM
    Thread: Project Movies - movies on/of/for the project
Post: RE: Project Movies - movies on/of/for the project

reminder: Thread/Post-#1 (http://forum.cubers.net/thread-4981-post-90818.html#pid90818) Okay, for starters: any1 is basically free to do their own stuff, on their own - so, anything said about "how t...
flowtron Infrastructure 30 24,013 21 Mar 12, 11:02AM
    Thread: Project Movies - movies on/of/for the project
Post: RE: Project Movies - movies on/of/for the project

:huh: :blank: *sigh* :-/
flowtron Infrastructure 30 24,013 18 Mar 12, 06:18PM
    Thread: Project Movies - movies on/of/for the project
Post: RE: Project Movies - movies on/of/for the project

I'd like to encourage the opening of a proper topic on such tangents; you're, of course, free to do whatever you can get away with on your own video project .. .. but this thread is about providing c...
flowtron Infrastructure 30 24,013 12 Mar 12, 01:45PM