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Thread: AssaultCube 1.3 Lockdown-Edition
Post: RE: AssaultCube 1.3 Lockdown-Edition
Hello everybody
AssaultCube v1.3.0.2 Lockdown-Edition has been released!
We are continuing to work on a lot of aspects, the latest changes include: the server sends messages so you know what data ... |
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flowtron |
AC Development Blog
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15 |
29,696 |
01 Apr 22, 08:26AM |
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Thread: AssaultCube 1.3 Lockdown-Edition
Post: RE: AssaultCube 1.3 Lockdown-Edition
Hello everybody
AssaultCube v1.3.0.1 Lockdown-Edition has been released!
Get it here:Windows (https://github.com/assaultcube/AC/releases/download/v1.3.0.1/AssaultCube_v1.3.0.1_LockdownEdition_RC2.ex... |
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flowtron |
AC Development Blog
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15 |
29,696 |
26 Jan 22, 07:37PM |
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Thread: Parkour Mode
Post: RE: Parkour Mode
Ah! Thank you! That makes it very clear .. and may I say: impressive skillz on display there :-)
So, a gema:gema mode wouldn't really need to be anything more than a rule-copy of CTF; but then we c... |
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flowtron |
AC Development Blog
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22 |
12,212 |
22 Jun 21, 02:12PM |
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Thread: Parkour Mode
Post: RE: Parkour Mode
So, if I understand it correctly: GEMA maps have one spawn/playerstart only and the two opposing CTF flags, one near the start the other marks the finish. Once you've reached the finish you trigger a ... |
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flowtron |
AC Development Blog
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22 |
12,212 |
21 Jun 21, 07:53AM |
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Thread: Parkour Mode
Post: RE: Parkour Mode
Interesting – this is my first useful information on what GEMA actually entails; back in the day (~=2009) I kept asking what GEMA even means, never got any real answer - everybody (that I heard) was j... |
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flowtron |
AC Development Blog
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22 |
12,212 |
13 Jun 21, 10:51AM |
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Thread: The StarDM (*DM) branch
Post: The StarDM (*DM) branch
I've opened a new branch after some ideas had bubbled up for variations on the deathmatch gamemode theme. The *DM branch (actual name "stardm").
In this branch are currently four basic new modes, thr... |
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flowtron |
AC Development Blog
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0 |
2,487 |
20 May 21, 02:02PM |
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Thread: Parkour Mode
Post: RE: Parkour Mode
Thanks to Mr. Floppy, who has given me some initial feedback!
He has suggested the "goal" trigger (reached the finish) should give you a set of options: restart your run or switch to chasing the wors... |
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flowtron |
AC Development Blog
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22 |
12,212 |
20 May 21, 10:56AM |
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Thread: Parkour Mode
Post: RE: Parkour Mode
I've begun implementing a parkour gamemode - currently separated in it's own branch "parkour" on the git tree.
There are still many things to do until it is ready for multiplayer; and we may even do ... |
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flowtron |
AC Development Blog
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22 |
12,212 |
19 May 21, 07:31AM |
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Thread: AC videos
Post: RE: AC videos
*ahemm* there is always the RabidViper YouTube Channel (http://www.youtube.com/user/RabidViper). Never been used - so far. *WinkWink-KnowWhatIMean* |
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flowtron |
Infrastructure
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13 |
10,567 |
21 Oct 13, 01:49AM |
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Thread: Feedback/Bug-Reports for AssaultCube v1.1
Post: RE: Feedback/Bug-Reports for AssaultCube v1.1
I was made aware of #2 and have made some time - sort'a "coming out of retirement" - to look into it. It's a bit obscure, I've posted a possible fix to Ärkefiende and it will be tested .. but since it... |
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flowtron |
AC Development Blog
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765 |
768,246 |
02 Dec 12, 03:53AM |
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Thread: PHP polling of servers
Post: PHP polling of servers
I recently had some time to burn; guess what - I turned back to one of my favourite projects - AssaultCube
There were a few threads on this at some point - but, if I recall correctly, they lacked in p... |
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flowtron |
Servers
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2 |
2,426 |
25 May 12, 09:52PM |
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Thread: Upcoming Release Balance Discussion (SVN)
Post: RE: Upcoming Release Balance Discussion (SVN)
Well the shotgun-testing-client (http://forum.cubers.net/thread-2074-post-97219.html#pid97219) does just that - for shotgun only - which was considered the last screw to fine-tune at the time; the bas... |
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flowtron |
AC Development Blog
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1,303 |
1,228,746 |
25 May 12, 10:23AM |
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Thread: Upcoming Release Balance Discussion (SVN)
Post: RE: Upcoming Release Balance Discussion (SVN)
Link was in my post above (http://forum.cubers.net/thread-2074-post-97219.html#pid97219) - here it is again: pastebin: Shotgun-Testing (http://pastebin.com/SD6D1FSR) - to be clear: the protocol-ID is ... |
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flowtron |
AC Development Blog
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1,303 |
1,228,746 |
20 May 12, 01:26PM |
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Thread: Upcoming Release Balance Discussion (SVN)
Post: RE: Upcoming Release Balance Discussion (SVN)
I put it onto the pastebin post, I even updated it with a few "Usage"-notes .. but probably someone not as familiar with the code should suggest some clarifications/rephrasing!! ;-P |
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flowtron |
AC Development Blog
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1,303 |
1,228,746 |
20 May 12, 05:14AM |
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Thread: Upcoming Release Balance Discussion (SVN)
Post: RE: Upcoming Release Balance Discussion (SVN)
When I (sadly) had to drop my involvement with this project at the end of 2011 the only thing really required to get a release out were a few selected values for the new shotgun code. After some initi... |
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flowtron |
AC Development Blog
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1,303 |
1,228,746 |
20 May 12, 04:07AM |
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Thread: Project Movies - movies on/of/for the project
Post: RE: Project Movies - movies on/of/for the project
always keep everything in mind, from the start (http://forum.cubers.net/thread-4981.html)!
(reply to #29,#30 (http://forum.cubers.net/thread-4981-post-92052.html#pid92052))
RR: oh, sorry - but: yes,... |
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flowtron |
Infrastructure
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30 |
24,013 |
23 Mar 12, 11:12AM |
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Thread: Project Movies - movies on/of/for the project
Post: RE: Project Movies - movies on/of/for the project
* flowtron cheers succint phrasing
"Make It So!"(tm)
____
P.S.: although - what's with the platform criterium? |
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flowtron |
Infrastructure
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30 |
24,013 |
22 Mar 12, 09:46AM |
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Thread: Project Movies - movies on/of/for the project
Post: RE: Project Movies - movies on/of/for the project
reminder: Thread/Post-#1 (http://forum.cubers.net/thread-4981-post-90818.html#pid90818)
Okay, for starters: any1 is basically free to do their own stuff, on their own - so, anything said about "how t... |
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flowtron |
Infrastructure
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30 |
24,013 |
21 Mar 12, 11:02AM |
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Thread: Project Movies - movies on/of/for the project
Post: RE: Project Movies - movies on/of/for the project
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flowtron |
Infrastructure
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30 |
24,013 |
18 Mar 12, 06:18PM |
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Thread: Project Movies - movies on/of/for the project
Post: RE: Project Movies - movies on/of/for the project
I'd like to encourage the opening of a proper topic on such tangents; you're, of course, free to do whatever you can get away with on your own video project ..
.. but this thread is about providing c... |
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flowtron |
Infrastructure
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30 |
24,013 |
12 Mar 12, 01:45PM |