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Post Author Forum Replies Views Posted [asc]
    Thread: Assault Cube Radio Logo Competition
Post: RE: Assault Cube Radio Logo Competition

Some very good submissions, good luck to all.
protox General 122 96,760 19 Mar 13, 04:13PM
    Thread: Assault Cube Radio Logo Competition
Post: RE: Assault Cube Radio Logo Competition

Here is another: http://i.imgur.com/7VM9T7H.png
protox General 122 96,760 01 Mar 13, 03:50PM
    Thread: Assault Cube Radio Logo Competition
Post: RE: Assault Cube Radio Logo Competition

Felix-The-Ghost Wrote: (01 Mar 13, 12:09AM) -- protox Wrote: -- web 2.0 type of stuff -- What kind of stuff is that :P I'm not using gradients or anything. -- I wasn't talking about yours, talk...
protox General 122 96,760 01 Mar 13, 01:09AM
    Thread: Assault Cube Radio Logo Competition
Post: RE: Assault Cube Radio Logo Competition

I’ve done commercial print work before and generally prefer to keep a clean design as it doesn’t translate as well when printed if you start adding heavy effects, especially web 2.0 type of stuff. ...
protox General 122 96,760 28 Feb 13, 11:53PM
    Thread: [Release] Protox Remod
Post: RE: [Release] Protox Remod

Thank you to everyone for the compliments.
protox Mapping and Modding 13 8,545 28 Feb 13, 06:59PM
    Thread: Assault Cube Radio Logo Competition
Post: RE: Assault Cube Radio Logo Competition

Here is my submission, the graphic is a vector and can be resized to any size without loss of quality. All colors can easily be adjusted as I kept each element separate. I kept it simple and with few ...
protox General 122 96,760 28 Feb 13, 06:01PM
    Thread: [Release] Protox Remod
Post: RE: [Release] Protox Mod Remod

I tested it on 1.2 beta as well, seems to work fine.
protox Mapping and Modding 13 8,545 27 Feb 13, 06:15PM
    Thread: [Release] Protox Remod
Post: RE: [Release] Protox Mod Remod

Thanks. The icons are rendered in 3d max from the world models and then touched up in photoshop. In some cases Assault Cube has problems displaying images exported as a transparent png from photosh...
protox Mapping and Modding 13 8,545 27 Feb 13, 05:43PM
    Thread: [Release] Protox Remod
Post: [Release] Protox Remod

This mod modifies most visible icons and effects in Assault Cube 1.1, this is a remod of my original protox mod. It also includes my high quality reskins. Major Changes: + New compass-base.png ...
protox Mapping and Modding 13 8,545 27 Feb 13, 04:02PM
    Thread: Assaultcube 2: cube 2
Post: RE: Assaultcube 2: cube 2

I think it's a good idea and hope to see a release at some point. My only suggestion is to change to a different name so there is less confusion. Something like replacing Assault with another world e...
protox Mapping and Modding 197 193,786 07 Jun 11, 03:52AM
    Thread: [Release] Protox High Quality Reskin (all default skins)
Post: RE: [Release] Protox High Quality Reskin (all defa...

Just a quick note. I wanted to make sure the licensing was legitimate, as I did not want to violate anything or offend the original author, because much of the skin is based on the original (but not d...
protox Mapping and Modding 30 30,579 06 May 11, 02:18AM
    Thread: [Release] Dark Hud Mod
Post: RE: [Release] Dark Hud Mod

What do you use then?
protox Mapping and Modding 7 5,486 04 Apr 11, 10:23PM
    Thread: Post a screenshot of what you are doing (modding related).
Post: RE: Post a screenshot of what you are doing (moddi...

Good work everyone, I highly recommend you guys use http://imgur.com instead of imageshack. Some of the images are too small.
protox Mapping and Modding 139 123,362 04 Apr 11, 08:38PM
    Thread: [Release] Dark Hud Mod
Post: RE: [Release] Dark Hud Mod

I like it, keep going you will only improve. Some suggestions are to center all icons (e.g. vote icon/sniper weapon icon are not perfectly centered), fix some minor pixelation issues (e.g. team icon ...
protox Mapping and Modding 7 5,486 04 Apr 11, 08:31PM
    Thread: [Release] Protox Simple (graphics mod)
Post: RE: [Release] Protox Simple (graphics mod)

Thanks. I wanted to keep all the graphic hud icons without borders but I remembered that vote icon and mini-flag icons have a black box behind them. There must be an easier way to test the voicecom i...
protox Mapping and Modding 15 19,776 03 Apr 11, 09:01PM
    Thread: [Release] Protox Simple (graphics mod)
Post: [Release] Protox Simple (graphics mod)

A simple graphics mod for Assault Cube 1.1, let me know what you think. Download: http://i.imgur.com/c4SyE.png Download from DeviantArt (http://primoturbo.deviantart.com/art/AssaultCube-Protox-Simpl...
protox Mapping and Modding 15 19,776 03 Apr 11, 08:31PM
    Thread: Dark hud mod [by: DarkNet]
Post: RE: Dark hud mod [by: DarkNet]

Not bad, looks very similar to the ones I'm working on.
protox Mapping and Modding 7 4,935 03 Apr 11, 06:30PM
    Thread: [Beta] New Playermodels
Post: RE: [Beta] New Playermodels

Good work, quite a modding accomplishment to make a functional player model.
protox Mapping and Modding 38 28,563 03 Apr 11, 06:20PM
    Thread: Post a screenshot of what you are doing (modding related).
Post: RE: Post a screenshot of what you are doing (moddi...

Here is what I have right now, I need to change the compass needles to green. I think I'm going to pass on coloring, even with slight colors it starts to look bad. http://i.imgur.com/18YH3.jpg EDIT:...
protox Mapping and Modding 139 123,362 02 Apr 11, 11:23PM
    Thread: Post a screenshot of what you are doing (modding related).
Post: RE: Post a screenshot of what you are doing (moddi...

Here is where I am at atm, it's looking pretty clean and highly visible. http://i.imgur.com/YkToa.png[hr] Lantry Wrote: (02 Apr 11, 09:16PM) -- yeah, i think putting color on everything would make i...
protox Mapping and Modding 139 123,362 02 Apr 11, 09:23PM