Search Results
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Posted
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Thread: Assault Cube Radio Logo Competition
Post: RE: Assault Cube Radio Logo Competition
Some very good submissions, good luck to all. |
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protox |
General
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122 |
96,760 |
19 Mar 13, 04:13PM |
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Thread: Assault Cube Radio Logo Competition
Post: RE: Assault Cube Radio Logo Competition
Here is another:
http://i.imgur.com/7VM9T7H.png |
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protox |
General
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122 |
96,760 |
01 Mar 13, 03:50PM |
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Thread: Assault Cube Radio Logo Competition
Post: RE: Assault Cube Radio Logo Competition
Felix-The-Ghost Wrote: (01 Mar 13, 12:09AM)
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protox Wrote:
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web 2.0 type of stuff
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What kind of stuff is that :P
I'm not using gradients or anything.
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I wasn't talking about yours, talk... |
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protox |
General
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122 |
96,760 |
01 Mar 13, 01:09AM |
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Thread: Assault Cube Radio Logo Competition
Post: RE: Assault Cube Radio Logo Competition
I’ve done commercial print work before and generally prefer to keep a clean design as it doesn’t translate as well when printed if you start adding heavy effects, especially web 2.0 type of stuff.
... |
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protox |
General
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122 |
96,760 |
28 Feb 13, 11:53PM |
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Thread: [Release] Protox Remod
Post: RE: [Release] Protox Remod
Thank you to everyone for the compliments. |
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protox |
Mapping and Modding
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13 |
8,545 |
28 Feb 13, 06:59PM |
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Thread: Assault Cube Radio Logo Competition
Post: RE: Assault Cube Radio Logo Competition
Here is my submission, the graphic is a vector and can be resized to any size without loss of quality. All colors can easily be adjusted as I kept each element separate. I kept it simple and with few ... |
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protox |
General
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122 |
96,760 |
28 Feb 13, 06:01PM |
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Thread: [Release] Protox Remod
Post: RE: [Release] Protox Mod Remod
I tested it on 1.2 beta as well, seems to work fine. |
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protox |
Mapping and Modding
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13 |
8,545 |
27 Feb 13, 06:15PM |
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Thread: [Release] Protox Remod
Post: RE: [Release] Protox Mod Remod
Thanks.
The icons are rendered in 3d max from the world models and then touched up in photoshop. In some cases Assault Cube has problems displaying images exported as a transparent png from photosh... |
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protox |
Mapping and Modding
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13 |
8,545 |
27 Feb 13, 05:43PM |
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Thread: [Release] Protox Remod
Post: [Release] Protox Remod
This mod modifies most visible icons and effects in Assault Cube 1.1, this is a remod of my original protox mod. It also includes my high quality reskins.
Major Changes:
+ New compass-base.png
... |
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protox |
Mapping and Modding
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13 |
8,545 |
27 Feb 13, 04:02PM |
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Thread: Assaultcube 2: cube 2
Post: RE: Assaultcube 2: cube 2
I think it's a good idea and hope to see a release at some point.
My only suggestion is to change to a different name so there is less confusion. Something like replacing Assault with another world e... |
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protox |
Mapping and Modding
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197 |
193,786 |
07 Jun 11, 03:52AM |
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Thread: [Release] Protox High Quality Reskin (all default skins)
Post: RE: [Release] Protox High Quality Reskin (all defa...
Just a quick note. I wanted to make sure the licensing was legitimate, as I did not want to violate anything or offend the original author, because much of the skin is based on the original (but not d... |
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protox |
Mapping and Modding
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30 |
30,579 |
06 May 11, 02:18AM |
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Thread: [Release] Dark Hud Mod
Post: RE: [Release] Dark Hud Mod
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protox |
Mapping and Modding
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7 |
5,486 |
04 Apr 11, 10:23PM |
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Thread: Post a screenshot of what you are doing (modding related).
Post: RE: Post a screenshot of what you are doing (moddi...
Good work everyone, I highly recommend you guys use http://imgur.com instead of imageshack. Some of the images are too small. |
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protox |
Mapping and Modding
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139 |
123,362 |
04 Apr 11, 08:38PM |
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Thread: [Release] Dark Hud Mod
Post: RE: [Release] Dark Hud Mod
I like it, keep going you will only improve.
Some suggestions are to center all icons (e.g. vote icon/sniper weapon icon are not perfectly centered), fix some minor pixelation issues (e.g. team icon ... |
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protox |
Mapping and Modding
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7 |
5,486 |
04 Apr 11, 08:31PM |
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Thread: [Release] Protox Simple (graphics mod)
Post: RE: [Release] Protox Simple (graphics mod)
Thanks.
I wanted to keep all the graphic hud icons without borders but I remembered that vote icon and mini-flag icons have a black box behind them. There must be an easier way to test the voicecom i... |
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protox |
Mapping and Modding
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15 |
19,776 |
03 Apr 11, 09:01PM |
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Thread: [Release] Protox Simple (graphics mod)
Post: [Release] Protox Simple (graphics mod)
A simple graphics mod for Assault Cube 1.1, let me know what you think.
Download: http://i.imgur.com/c4SyE.png
Download from DeviantArt (http://primoturbo.deviantart.com/art/AssaultCube-Protox-Simpl... |
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protox |
Mapping and Modding
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15 |
19,776 |
03 Apr 11, 08:31PM |
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Thread: Dark hud mod [by: DarkNet]
Post: RE: Dark hud mod [by: DarkNet]
Not bad, looks very similar to the ones I'm working on. |
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protox |
Mapping and Modding
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7 |
4,935 |
03 Apr 11, 06:30PM |
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Thread: [Beta] New Playermodels
Post: RE: [Beta] New Playermodels
Good work, quite a modding accomplishment to make a functional player model. |
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protox |
Mapping and Modding
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38 |
28,563 |
03 Apr 11, 06:20PM |
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Thread: Post a screenshot of what you are doing (modding related).
Post: RE: Post a screenshot of what you are doing (moddi...
Here is what I have right now, I need to change the compass needles to green. I think I'm going to pass on coloring, even with slight colors it starts to look bad.
http://i.imgur.com/18YH3.jpg
EDIT:... |
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protox |
Mapping and Modding
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139 |
123,362 |
02 Apr 11, 11:23PM |
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Thread: Post a screenshot of what you are doing (modding related).
Post: RE: Post a screenshot of what you are doing (moddi...
Here is where I am at atm, it's looking pretty clean and highly visible.
http://i.imgur.com/YkToa.png[hr]
Lantry Wrote: (02 Apr 11, 09:16PM)
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yeah, i think putting color on everything would make i... |
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protox |
Mapping and Modding
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139 |
123,362 |
02 Apr 11, 09:23PM |