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    Thread: Bullpup - AC Assault mod/skin
Post: RE: Bullpup - AC Assault mod/skin

Mr.Floppy Wrote: (30 Aug 18, 06:11PM) -- I guess we all know what YOU have been doing this summer. ;) But seriously, that's quite a lot of stuff which got released in a pretty hefty frequency. Fin...
|HP| Mapping and Modding 2 3,316 31 Aug 18, 02:29PM
    Thread: Custom weapon model texture not showing
Post: RE: Custom weapon model texture not showing

kemoni221 Wrote: (12 Aug 18, 04:06PM) -- |HP| Wrote: (12 Aug 18, 03:58PM) -- kemoni221 Wrote: (12 Aug 18, 03:53AM) -- (Probably a fix) I've copied the "packages\models\weapons\carbine" directory a...
|HP| Help! 5 5,345 12 Aug 18, 05:00PM
    Thread: Custom weapon model texture not showing
Post: RE: Custom weapon model texture not showing

kemoni221 Wrote: (12 Aug 18, 03:53AM) -- (Probably a fix) I've copied the "packages\models\weapons\carbine" directory and saved my texture and model (in a .blend file) in it. Then, I've opened my .b...
|HP| Help! 5 5,345 12 Aug 18, 03:58PM
    Thread: [Psy] servers
Post: RE: [Psy] servers

TheNihilanth Wrote: (16 Jul 18, 04:40PM) -- mhsaleh Wrote: (16 Jul 18, 03:35PM) -- 1Cap Wrote: (16 Jul 18, 05:17AM) -- ac_village 15min -- bs -- I throw all my 11 pair of shoes at you. Reason b...
|HP| Servers 21 16,798 16 Jul 18, 07:05PM
    Thread: Dear Stef...
Post: RE: Dear Stef...

Boomhauer Wrote: (08 Mar 18, 02:42AM) -- Megadeth ftfw. Don't quote Metallica here unless it's Ride The Lightning or before. I don't point my finger. I try to civilly converse. -- https://media.g...
|HP| Offtopic 32 22,890 13 Jun 18, 07:06PM
    Thread: Finally GEMA is removed.
Post: RE: Finally GEMA is removed.

ExodusS Wrote: (28 Feb 17, 11:52PM) -- |HP| Wrote: (28 Feb 17, 03:15PM) -- Since i dont play anymore, i dont care. -- Why even make a post if you're gonna end it with this comment? Marti Wrote...
|HP| General 35 28,152 01 Mar 17, 12:35AM
    Thread: Finally GEMA is removed.
Post: RE: Finally GEMA is removed.

stef Wrote: (28 Feb 17, 12:12PM) -- "Gema" was not removed. AFAIK only one server, "Gema central", was removed from the masterserver list - and if the owner told you, it was "because of gema", he is ...
|HP| General 35 28,152 28 Feb 17, 03:15PM
    Thread: Finally GEMA is removed.
Post: RE: Finally GEMA is removed.

Now ac will be revived.  Gema was the biggest obstacle preventing this game from achieving glorious levels of success. Millions of players left the game because they just couldnt skip a few availa...
|HP| General 35 28,152 28 Feb 17, 11:21AM
    Thread: Leave or remove double-jump?
Post: RE: Leave or remove double-jump?

stef Wrote: (13 Oct 16, 01:42PM) -- What puts this feature into the "bug" category (instead of "unintentional feature") is the fact, that the "feature" itself is not stable. The haxjump feature depen...
|HP| General 41 34,396 13 Oct 16, 03:55PM
    Thread: Leave or remove double-jump?
Post: RE: Leave or remove double-jump?

gy_be Wrote: (12 Oct 16, 07:48PM) -- .... -- Oh?! right! Mash probably didnt consider the execute... its still easy to fix.
|HP| General 41 34,396 12 Oct 16, 08:57PM
    Thread: Leave or remove double-jump?
Post: RE: Leave or remove double-jump?

gy_be Wrote: (11 Oct 16, 07:16PM) -- |HP| Wrote: (11 Oct 16, 06:46PM) -- https://github.com/assaultcube/AC/pull/88 -- Glancing at that PR it simply prohibits using jump and crouch in the same sequ...
|HP| General 41 34,396 11 Oct 16, 09:25PM
    Thread: Leave or remove double-jump?
Post: RE: Leave or remove double-jump?

gy_be Wrote: (11 Oct 16, 06:03PM) -- I'd love to keep hax-jump while getting rid of the bind. However, if it's impossible or difficult to do that then removing it is an improvement as well, in my opi...
|HP| General 41 34,396 11 Oct 16, 06:46PM
    Thread: Leave or remove double-jump?
Post: RE: Leave or remove double-jump?

https://lh3.googleusercontent.com/proxy/GVkQ1U8_CmecJJuvHzOlg8hjHFZOJsj3BiLOTu_WqpxlSlqkULjbBNDmZ2ZNX0eEM57CB0-yF2vJ1-RfAp3CKWm8CeOyww=w426-h319-p
|HP| General 41 34,396 10 Oct 16, 01:59PM
    Thread: [Mapmodel] Watertower
Post: RE: [Mapmodel] Watertower

Dont worry! Its perfectly normal i researched this long time ago. Just use the tip i gave you to really lower the vert count (for future models) .... if you want. So unwrap the correct way (as you ...
|HP| Mapping and Modding 8 6,623 01 Dec 15, 10:38PM
    Thread: [Mapmodel] Watertower
Post: RE: [Mapmodel] Watertower

FANTOMAS.UA Wrote: (01 Dec 15, 06:27PM) -- |HP| Wrote: (30 Nov 15, 08:00PM) -- Also, idk if you noticed but vertexs get doubled when exported to md3. -- Yes indeed. Unfortunately, but i don't know...
|HP| Mapping and Modding 8 6,623 01 Dec 15, 07:51PM
    Thread: [Mapmodel] Watertower
Post: RE: [Mapmodel] Watertower

You spent a lot of time on texturing? You should be given mod status on akimbo so you could approve your own models! Because it seems like that place is very innactive. Also, idk if you noticed but ve...
|HP| Mapping and Modding 8 6,623 30 Nov 15, 08:00PM
    Thread: Blender models
Post: RE: Blender models

BluffCreek Wrote: (13 Nov 15, 08:15PM) -- championno99 Wrote: (12 Nov 15, 09:11PM) -- Ignore the comment above. -- I'll remember that. -- His own comment lol
|HP| Mapping and Modding 9 7,249 13 Nov 15, 08:28PM
    Thread: Blender models
Post: RE: Blender models

championno99 Wrote: (13 Nov 15, 05:42PM) -- hmm, idk what i am doing wrong. So here is a model in blender: http://www.mediafire.com/download/5gg1qc9tgm2zgcj/Audi_R8.zip It's a model of Audi R8, which...
|HP| Mapping and Modding 9 7,249 13 Nov 15, 06:08PM
    Thread: Blender models
Post: RE: Blender models

championno99 Wrote: (12 Nov 15, 09:11PM) -- Guys I don't know how to export .obj files to .md3 files. Can someone help me out please. thanks. [btw in blender] [hr] Ignore the comment above. I did s...
|HP| Mapping and Modding 9 7,249 13 Nov 15, 10:10AM
    Thread: Death barriers?
Post: RE: Death barriers?

BluffCreek Wrote: (06 Nov 15, 05:47PM) -- JMM Wrote: (06 Nov 15, 12:52PM) -- BluffCreek Wrote: (06 Nov 15, 09:07AM) -- JMM Wrote: (06 Nov 15, 08:13AM) -- It wouldn't be hard to do this feature, bu...
|HP| Offtopic 11 7,953 06 Nov 15, 09:35PM