Search Results
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Thread: Bullpup - AC Assault mod/skin
Post: RE: Bullpup - AC Assault mod/skin
Mr.Floppy Wrote: (30 Aug 18, 06:11PM)
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I guess we all know what YOU have been doing this summer. ;)
But seriously, that's quite a lot of stuff which got released in a pretty hefty frequency. Fin... |
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|HP| |
Mapping and Modding
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2 |
3,316 |
31 Aug 18, 02:29PM |
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Thread: Custom weapon model texture not showing
Post: RE: Custom weapon model texture not showing
kemoni221 Wrote: (12 Aug 18, 04:06PM)
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|HP| Wrote: (12 Aug 18, 03:58PM)
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kemoni221 Wrote: (12 Aug 18, 03:53AM)
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(Probably a fix)
I've copied the "packages\models\weapons\carbine" directory a... |
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|HP| |
Help!
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5 |
5,345 |
12 Aug 18, 05:00PM |
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Thread: Custom weapon model texture not showing
Post: RE: Custom weapon model texture not showing
kemoni221 Wrote: (12 Aug 18, 03:53AM)
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(Probably a fix)
I've copied the "packages\models\weapons\carbine" directory and saved my texture and model (in a .blend file) in it. Then, I've opened my .b... |
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|HP| |
Help!
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5 |
5,345 |
12 Aug 18, 03:58PM |
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Thread: [Psy] servers
Post: RE: [Psy] servers
TheNihilanth Wrote: (16 Jul 18, 04:40PM)
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mhsaleh Wrote: (16 Jul 18, 03:35PM)
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1Cap Wrote: (16 Jul 18, 05:17AM)
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ac_village 15min
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bs
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I throw all my 11 pair of shoes at you. Reason b... |
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|HP| |
Servers
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21 |
16,798 |
16 Jul 18, 07:05PM |
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Thread: Dear Stef...
Post: RE: Dear Stef...
Boomhauer Wrote: (08 Mar 18, 02:42AM)
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Megadeth ftfw. Don't quote Metallica here unless it's Ride The Lightning or before.
I don't point my finger. I try to civilly converse.
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https://media.g... |
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|HP| |
Offtopic
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32 |
22,890 |
13 Jun 18, 07:06PM |
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Thread: Finally GEMA is removed.
Post: RE: Finally GEMA is removed.
ExodusS Wrote: (28 Feb 17, 11:52PM)
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|HP| Wrote: (28 Feb 17, 03:15PM)
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Since i dont play anymore, i dont care.
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Why even make a post if you're gonna end it with this comment?
Marti Wrote... |
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|HP| |
General
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35 |
28,152 |
01 Mar 17, 12:35AM |
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Thread: Finally GEMA is removed.
Post: RE: Finally GEMA is removed.
stef Wrote: (28 Feb 17, 12:12PM)
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"Gema" was not removed. AFAIK only one server, "Gema central", was removed from the masterserver list - and if the owner told you, it was "because of gema", he is ... |
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|HP| |
General
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35 |
28,152 |
28 Feb 17, 03:15PM |
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Thread: Finally GEMA is removed.
Post: RE: Finally GEMA is removed.
Now ac will be revived.
Gema was the biggest obstacle preventing this game from achieving glorious levels of success.
Millions of players left the game because they just couldnt skip a few availa... |
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|HP| |
General
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35 |
28,152 |
28 Feb 17, 11:21AM |
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Thread: Leave or remove double-jump?
Post: RE: Leave or remove double-jump?
stef Wrote: (13 Oct 16, 01:42PM)
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What puts this feature into the "bug" category (instead of "unintentional feature") is the fact, that the "feature" itself is not stable. The haxjump feature depen... |
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|HP| |
General
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41 |
34,396 |
13 Oct 16, 03:55PM |
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Thread: Leave or remove double-jump?
Post: RE: Leave or remove double-jump?
gy_be Wrote: (12 Oct 16, 07:48PM)
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....
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Oh?! right!
Mash probably didnt consider the execute...
its still easy to fix. |
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|HP| |
General
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41 |
34,396 |
12 Oct 16, 08:57PM |
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Thread: Leave or remove double-jump?
Post: RE: Leave or remove double-jump?
gy_be Wrote: (11 Oct 16, 07:16PM)
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|HP| Wrote: (11 Oct 16, 06:46PM)
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https://github.com/assaultcube/AC/pull/88
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Glancing at that PR it simply prohibits using jump and crouch in the same sequ... |
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|HP| |
General
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41 |
34,396 |
11 Oct 16, 09:25PM |
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Thread: Leave or remove double-jump?
Post: RE: Leave or remove double-jump?
gy_be Wrote: (11 Oct 16, 06:03PM)
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I'd love to keep hax-jump while getting rid of the bind. However, if it's impossible or difficult to do that then removing it is an improvement as well, in my opi... |
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|HP| |
General
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41 |
34,396 |
11 Oct 16, 06:46PM |
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Thread: Leave or remove double-jump?
Post: RE: Leave or remove double-jump?
https://lh3.googleusercontent.com/proxy/GVkQ1U8_CmecJJuvHzOlg8hjHFZOJsj3BiLOTu_WqpxlSlqkULjbBNDmZ2ZNX0eEM57CB0-yF2vJ1-RfAp3CKWm8CeOyww=w426-h319-p |
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|HP| |
General
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41 |
34,396 |
10 Oct 16, 01:59PM |
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Thread: [Mapmodel] Watertower
Post: RE: [Mapmodel] Watertower
Dont worry! Its perfectly normal i researched this long time ago.
Just use the tip i gave you to really lower the vert count (for future models) .... if you want.
So unwrap the correct way (as you ... |
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|HP| |
Mapping and Modding
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8 |
6,623 |
01 Dec 15, 10:38PM |
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Thread: [Mapmodel] Watertower
Post: RE: [Mapmodel] Watertower
FANTOMAS.UA Wrote: (01 Dec 15, 06:27PM)
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|HP| Wrote: (30 Nov 15, 08:00PM)
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Also, idk if you noticed but vertexs get doubled when exported to md3.
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Yes indeed. Unfortunately, but i don't know... |
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|HP| |
Mapping and Modding
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8 |
6,623 |
01 Dec 15, 07:51PM |
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Thread: [Mapmodel] Watertower
Post: RE: [Mapmodel] Watertower
You spent a lot of time on texturing? You should be given mod status on akimbo so you could approve your own models! Because it seems like that place is very innactive. Also, idk if you noticed but ve... |
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|HP| |
Mapping and Modding
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8 |
6,623 |
30 Nov 15, 08:00PM |
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Thread: Blender models
Post: RE: Blender models
BluffCreek Wrote: (13 Nov 15, 08:15PM)
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championno99 Wrote: (12 Nov 15, 09:11PM)
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Ignore the comment above.
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I'll remember that.
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His own comment lol |
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|HP| |
Mapping and Modding
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9 |
7,249 |
13 Nov 15, 08:28PM |
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Thread: Blender models
Post: RE: Blender models
championno99 Wrote: (13 Nov 15, 05:42PM)
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hmm, idk what i am doing wrong. So here is a model in blender: http://www.mediafire.com/download/5gg1qc9tgm2zgcj/Audi_R8.zip It's a model of Audi R8, which... |
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|HP| |
Mapping and Modding
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9 |
7,249 |
13 Nov 15, 06:08PM |
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Thread: Blender models
Post: RE: Blender models
championno99 Wrote: (12 Nov 15, 09:11PM)
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Guys I don't know how to export .obj files to .md3 files. Can someone help me out please. thanks. [btw in blender]
[hr]
Ignore the comment above. I did s... |
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|HP| |
Mapping and Modding
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9 |
7,249 |
13 Nov 15, 10:10AM |
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Thread: Death barriers?
Post: RE: Death barriers?
BluffCreek Wrote: (06 Nov 15, 05:47PM)
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JMM Wrote: (06 Nov 15, 12:52PM)
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BluffCreek Wrote: (06 Nov 15, 09:07AM)
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JMM Wrote: (06 Nov 15, 08:13AM)
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It wouldn't be hard to do this feature, bu... |
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|HP| |
Offtopic
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11 |
7,953 |
06 Nov 15, 09:35PM |