Search Results
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Thread: Parkour Mode
Post: RE: Parkour Mode
|HEAD|ShtMeShtU Wrote: (25 Jun 21, 01:36PM)
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Quote:
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If we are making an officially supported gema mode we should do it correctly which might mean each map has to be tweaked and fixed to used i... |
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Ronald_Reagan |
AC Development Blog
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22 |
12,185 |
26 Jun 21, 08:18AM |
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Thread: Parkour Mode
Post: RE: Parkour Mode
I can't give a gema players perspective but I think it is important to note that we shouldn't limit ourselves by the current maps out there. If we are making an officially supported gema mode we shoul... |
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Ronald_Reagan |
AC Development Blog
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22 |
12,185 |
23 Jun 21, 07:59AM |
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Thread: AssaultCube 1.3 Lockdown-Edition BETA-1
Post: RE: AssaultCube 1.3 Lockdown-Edition BETA-1
It works for me. What MacOS version do you have? What is your gatekeeper settings? This can be found in System Preferences -> Security & Privacy -> General -> "Allow apps downloaded from:"
See this... |
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Ronald_Reagan |
AC Development Blog
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6 |
8,861 |
23 May 21, 08:56PM |
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Thread: AssaultCube Mobile
Post: RE: AssaultCube Mobile
driAn Wrote: (07 May 21, 08:06AM)
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Quote:
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I'd make it so when the game starts up it just shows the controls as a screen you flip through. Maybe making the help button more accessible would be ... |
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Ronald_Reagan |
AC Development Blog
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14 |
9,394 |
07 May 21, 01:08PM |
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Thread: AssaultCube Mobile
Post: RE: AssaultCube Mobile
driAn Wrote: (03 May 21, 06:05AM)
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However, Flow is of the opinion that we should have a tutorial before publishing the app but my fear is that this is taking too long to complete because it requir... |
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Ronald_Reagan |
AC Development Blog
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14 |
9,394 |
03 May 21, 01:01PM |
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Thread: AssaultCube Mobile
Post: RE: AssaultCube Mobile
I love it, this is fantastic ya'll!
Two questions:
How are the servers chosen for people? Are these "official" servers?
How feature complete is this? That will help inform my level of issue s... |
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Ronald_Reagan |
AC Development Blog
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14 |
9,394 |
03 May 21, 04:54AM |
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Thread: Regarding haxjump
Post: RE: Regarding haxjump
I like the idea of having more higher-level techniques that build up the skill ceiling of the game. I believe recoil running and edge jumping are some relatively unique aspects that heighten the skill... |
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Ronald_Reagan |
AC Development Blog
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34 |
16,003 |
03 May 21, 04:33AM |
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Thread: Governance Model / ACPGM
Post: RE: Governance Model / ACPGM
First: Forgive me if some of these thoughts are a bit disorganized or somewhat irrelevant. Unfortunately this is how my brain works and I haven't put a bunch of time into editing and refining this pos... |
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Ronald_Reagan |
AC Development Blog
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20 |
8,350 |
02 May 21, 12:11AM |
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Thread: [2021] AssaultCube 1.3 Lockdown-Edition ALPHA-1
Post: RE: [2021] Assaultcube 1.3 A1
ketar Wrote: (30 Apr 21, 10:23AM)
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The Mac download is not available.
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Fixed |
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Ronald_Reagan |
AC Development Blog
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8 |
7,596 |
01 May 21, 02:45AM |
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Thread: Experimental dev "SDL2" package for Mac OS X
Post: RE: Experimental dev "SDL2" package for Mac OS X
It is dropping shots for sure. I can see the SDL events scroll by, but it won't shoot. It almost makes me think that I'm trying to shoot too fast, but I was finding I'd replicate this easiest with the... |
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Ronald_Reagan |
AC Development Blog
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5 |
19,599 |
26 Jul 17, 04:22PM |
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Thread: Experimental dev "SDL2" package for Mac OS X
Post: RE: Experimental dev "SDL2" package for Mac OS X
It feels like it drops shots once and awhile. I was feeling it a lot with the sniper.
Is it possibly anti-cheat? I was playing on the Oxygen server with a decent amount of lag... |
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Ronald_Reagan |
AC Development Blog
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5 |
19,599 |
21 Jul 17, 03:42AM |
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Thread: Should new AC version keep/restore support for 32-bit Mac?
Post: RE: Should new AC version keep/restore support for...
Hey all,
So yeah, I always thought this. But the thing is that the demographic for AC was aways really behind the times. People have always had super old machines (think that I've heard of a couple... |
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Ronald_Reagan |
AC Development Blog
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7 |
19,821 |
25 Dec 16, 05:32PM |
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Thread: Some changes in the dev team
Post: RE: Some changes in the dev team
Doesn't Lucas have git access?
Don't remember fully. |
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Ronald_Reagan |
General
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74 |
48,355 |
23 Jul 15, 08:30PM |
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Thread: The AssaultCube Quotes Thread
Post: RE: The AssaultCube Quotes Thread
So that is how the porn star conversation started. |
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Ronald_Reagan |
Offtopic
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2,579 |
2,071,205 |
11 Jun 15, 09:07PM |
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Thread: The AssaultCube Quotes Thread
Post: RE: The AssaultCube Quotes Thread
Quote:
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Oh geez. Deleting all of that crud. Take it to PM. Lucas, you do know what this thread if for, right?
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Ronald_Reagan |
Offtopic
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2,579 |
2,071,205 |
03 Jun 15, 05:35PM |
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Thread: 1.3 Wishes
Post: RE: 1.3 Wishes
1) Note that nothing is in the official repo, just has a pull request. I F1 this feature as well though.
2) new thread (http://forum.cubers.net/thread-8282-post-164442.html#pid164442)
3) Someone mak... |
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Ronald_Reagan |
General
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83 |
61,627 |
01 Jun 15, 06:01PM |
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Thread: AC Blog-ish
Post: RE: AC Blog-ish
fyi, make clean before posting a list of files. Probably inflating it around 1/3 of the total size. |
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Ronald_Reagan |
General
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20 |
13,148 |
29 May 15, 11:20PM |
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Thread: g++ vs clang
Post: RE: g++ vs clang
Yeah, the linux sound bug was the reason why the switch was made. |
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Ronald_Reagan |
Help!
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8 |
6,079 |
29 May 15, 12:56AM |
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Thread: So, that's it then, apparently.
Post: RE: So, that's it then, apparently.
I would respond to your whole post, but I've done enough long posts lately. So instead I'll just ask you for logs about for me saying I'd prefer 1Cap over you. If I ever said that, this quote is proba... |
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Ronald_Reagan |
General
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124 |
86,442 |
27 May 15, 06:44PM |
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Thread: So, that's it then, apparently.
Post: RE: So, that's it then, apparently.
Also, two final notes.
Just went over that warning log. The point reduction of mine was my attempt to clear the situation a little bit and provide an example of how the forum should be moderated.
... |
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Ronald_Reagan |
General
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124 |
86,442 |
26 May 15, 08:57PM |