Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Parkour Mode
Post: RE: Parkour Mode

|HEAD|ShtMeShtU Wrote: (25 Jun 21, 01:36PM) -- Quote: -- If we are making an officially supported gema mode we should do it correctly which might mean each map has to be tweaked and fixed to used i...
Ronald_Reagan AC Development Blog 22 12,185 26 Jun 21, 08:18AM
    Thread: Parkour Mode
Post: RE: Parkour Mode

I can't give a gema players perspective but I think it is important to note that we shouldn't limit ourselves by the current maps out there. If we are making an officially supported gema mode we shoul...
Ronald_Reagan AC Development Blog 22 12,185 23 Jun 21, 07:59AM
    Thread: AssaultCube 1.3 Lockdown-Edition BETA-1
Post: RE: AssaultCube 1.3 Lockdown-Edition BETA-1

It works for me. What MacOS version do you have? What is your gatekeeper settings? This can be found in System Preferences -> Security & Privacy -> General -> "Allow apps downloaded from:" See this...
Ronald_Reagan AC Development Blog 6 8,861 23 May 21, 08:56PM
    Thread: AssaultCube Mobile
Post: RE: AssaultCube Mobile

driAn Wrote: (07 May 21, 08:06AM) -- Quote: -- I'd make it so when the game starts up it just shows the controls as a screen you flip through. Maybe making the help button more accessible would be ...
Ronald_Reagan AC Development Blog 14 9,394 07 May 21, 01:08PM
    Thread: AssaultCube Mobile
Post: RE: AssaultCube Mobile

driAn Wrote: (03 May 21, 06:05AM) -- However, Flow is of the opinion that we should have a tutorial before publishing the app but my fear is that this is taking too long to complete because it requir...
Ronald_Reagan AC Development Blog 14 9,394 03 May 21, 01:01PM
    Thread: AssaultCube Mobile
Post: RE: AssaultCube Mobile

I love it, this is fantastic ya'll! Two questions: How are the servers chosen for people? Are these "official" servers? How feature complete is this? That will help inform my level of issue s...
Ronald_Reagan AC Development Blog 14 9,394 03 May 21, 04:54AM
    Thread: Regarding haxjump
Post: RE: Regarding haxjump

I like the idea of having more higher-level techniques that build up the skill ceiling of the game. I believe recoil running and edge jumping are some relatively unique aspects that heighten the skill...
Ronald_Reagan AC Development Blog 34 16,003 03 May 21, 04:33AM
    Thread: Governance Model / ACPGM
Post: RE: Governance Model / ACPGM

First: Forgive me if some of these thoughts are a bit disorganized or somewhat irrelevant. Unfortunately this is how my brain works and I haven't put a bunch of time into editing and refining this pos...
Ronald_Reagan AC Development Blog 20 8,350 02 May 21, 12:11AM
    Thread: [2021] AssaultCube 1.3 Lockdown-Edition ALPHA-1
Post: RE: [2021] Assaultcube 1.3 A1

ketar Wrote: (30 Apr 21, 10:23AM) -- The Mac download is not available. -- Fixed
Ronald_Reagan AC Development Blog 8 7,596 01 May 21, 02:45AM
    Thread: Experimental dev "SDL2" package for Mac OS X
Post: RE: Experimental dev "SDL2" package for Mac OS X

It is dropping shots for sure. I can see the SDL events scroll by, but it won't shoot. It almost makes me think that I'm trying to shoot too fast, but I was finding I'd replicate this easiest with the...
Ronald_Reagan AC Development Blog 5 19,599 26 Jul 17, 04:22PM
    Thread: Experimental dev "SDL2" package for Mac OS X
Post: RE: Experimental dev "SDL2" package for Mac OS X

It feels like it drops shots once and awhile. I was feeling it a lot with the sniper. Is it possibly anti-cheat? I was playing on the Oxygen server with a decent amount of lag...
Ronald_Reagan AC Development Blog 5 19,599 21 Jul 17, 03:42AM
    Thread: Should new AC version keep/restore support for 32-bit Mac?
Post: RE: Should new AC version keep/restore support for...

Hey all, So yeah, I always thought this. But the thing is that the demographic for AC was aways really behind the times. People have always had super old machines (think that I've heard of a couple...
Ronald_Reagan AC Development Blog 7 19,821 25 Dec 16, 05:32PM
    Thread: Some changes in the dev team
Post: RE: Some changes in the dev team

Doesn't Lucas have git access? Don't remember fully.
Ronald_Reagan General 74 48,355 23 Jul 15, 08:30PM
    Thread: The AssaultCube Quotes Thread
Post: RE: The AssaultCube Quotes Thread

So that is how the porn star conversation started.
Ronald_Reagan Offtopic 2,579 2,071,205 11 Jun 15, 09:07PM
    Thread: The AssaultCube Quotes Thread
Post: RE: The AssaultCube Quotes Thread

Quote: -- Oh geez. Deleting all of that crud. Take it to PM. Lucas, you do know what this thread if for, right? --
Ronald_Reagan Offtopic 2,579 2,071,205 03 Jun 15, 05:35PM
    Thread: 1.3 Wishes
Post: RE: 1.3 Wishes

1) Note that nothing is in the official repo, just has a pull request. I F1 this feature as well though. 2) new thread (http://forum.cubers.net/thread-8282-post-164442.html#pid164442) 3) Someone mak...
Ronald_Reagan General 83 61,627 01 Jun 15, 06:01PM
    Thread: AC Blog-ish
Post: RE: AC Blog-ish

fyi, make clean before posting a list of files. Probably inflating it around 1/3 of the total size.
Ronald_Reagan General 20 13,148 29 May 15, 11:20PM
    Thread: g++ vs clang
Post: RE: g++ vs clang

Yeah, the linux sound bug was the reason why the switch was made.
Ronald_Reagan Help! 8 6,079 29 May 15, 12:56AM
    Thread: So, that's it then, apparently.
Post: RE: So, that's it then, apparently.

I would respond to your whole post, but I've done enough long posts lately. So instead I'll just ask you for logs about for me saying I'd prefer 1Cap over you. If I ever said that, this quote is proba...
Ronald_Reagan General 124 86,442 27 May 15, 06:44PM
    Thread: So, that's it then, apparently.
Post: RE: So, that's it then, apparently.

Also, two final notes. Just went over that warning log. The point reduction of mine was my attempt to clear the situation a little bit and provide an example of how the forum should be moderated. ...
Ronald_Reagan General 124 86,442 26 May 15, 08:57PM