Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: What feild of view do you use?
Post: RE: What feild of view do you use?

Better field of view but smaller enemy, and thus harder to track. I used to play with 90.
seagal General 56 36,060 06 Nov 10, 01:13PM
    Thread: constructive thread
Post: RE: constructive thread

Get over it, i never cheated. To be honest i just give advice what i think would make the game better. And i think i my knowlegde could be used since i am quite experienced in fps and was one of the b...
seagal General 46 30,853 02 Nov 10, 01:08AM
    Thread: constructive thread
Post: RE: constructive thread

"That is as it should be. The SMG was made for players who, like me, revel in close combat and in-your-face confrontation in-game. To pick off players at a distance with an SMG requires more skill tha...
seagal General 46 30,853 01 Nov 10, 03:27PM
    Thread: constructive thread
Post: RE: constructive thread

"and if you shoot in bursts you lose time between bursts and get more easily killed by an AR or a shotgun player, who only need a few shots to get you." Acs really isnt made for shooting in with burs...
seagal General 46 30,853 01 Nov 10, 11:26AM
    Thread: constructive thread
Post: RE: constructive thread

thanks for pointing that out. i still think its abit much to aim from far distance.
seagal General 46 30,853 01 Nov 10, 03:00AM
    Thread: IRC Proposal
Post: RE: IRC Proposal

First thing to be is done is to get everyone on irc. Channel like that needs some people to be in :P
seagal General 27 23,349 01 Nov 10, 02:59AM
    Thread: constructive thread
Post: RE: constructive thread

now ive played a while; indeed the recoil is not that bad -altough it could be just a bit less-. The spread in indeed worse, makes the duel more random which is not a good thing. It should be about sk...
seagal General 46 30,853 01 Nov 10, 01:37AM
    Thread: IRC Proposal
Post: RE: IRC Proposal

what would be a good idea is to make on general channel where clans would go to if they want to play a match. lots of other games organize their matches this way; like #ac.match at gamesurge.
seagal General 27 23,349 01 Nov 10, 01:34AM
    Thread: constructive thread
Post: RE: constructive thread

"Segal, I don't understand. Recoil has been lowered on both SMG and AR, and the SMG has become more accurate. The way you reason, tracking should have become more easy, not harder. In the case of the...
seagal General 46 30,853 27 Oct 10, 09:37PM
    Thread: constructive thread
Post: RE: constructive thread

4 is that it should be promoted for players to form clans and play matches. Since the clans are roots of the game. They keep everything together and active. Notice now that alot clans are gone is for...
seagal General 46 30,853 27 Oct 10, 08:55PM
    Thread: constructive thread
Post: RE: constructive thread

No i mean the recoil, not the spread. Tracking (and firing) from far distance with smg is now impossible. Ok maybe your aim is to make people shoot in bursts. But ive never seen players do that in all...
seagal General 46 30,853 27 Oct 10, 07:57PM
    Thread: constructive thread
Post: constructive thread

Hello, This time i didnt come to complain but to give some feedback, and sorry everyone i harrased in the past. I tought id see how acs state is atm so i played a couple of days. Think that are g...
seagal General 46 30,853 27 Oct 10, 06:31PM
    Thread: The AC1.1 score system
Post: RE: The AC1.1 score system

gj making the game more nooby!
seagal AC Development Blog 46 63,867 10 Oct 10, 07:43PM
    Thread: The Official Weapon Balance Thread!
Post: RE: The Official Weapon Balance Thread!

"instead of increasing recoil for the smg, a 1/2 point lower dmg per shot value should have been added." agreed, good idea.
seagal General 50 36,696 30 Jun 10, 05:55PM
    Thread: Thorite video clips
Post: RE: Thorite video clips

If you spec players better then you (no offense), already suspecting them. There will always be things that might look dodgy to you. And if you make a avi of that with your comment attachted to it, it...
seagal Blacklists 39 31,232 30 Jun 10, 05:21PM
    Thread: Bright skins filtering or blocking
Post: RE: Bright skins filtering or blocking

You need to make a choice were to head with ac, a fun public game were everyone just fucks around abit in weird maps or a fast paced competitive ctf game (which you should totaly go for imo). In that ...
seagal Mapping and Modding 55 45,132 30 Jun 10, 05:13PM
    Thread: The AC 1.1 cheat detection policy and the AC 1.0 cases
Post: RE: The AC 1.1 cheat detection policy and the AC 1...

But when a person gets banned is he banned from whole ac? I dont know how many cheaters there are atm. But isnt there a chance its like one group of guys who just change their ip and come back eve...
seagal Blacklists 71 68,523 29 Jun 10, 10:36PM
    Thread: The AC 1.1 cheat detection policy and the AC 1.0 cases
Post: RE: The AC 1.1 cheat detection policy and the AC 1...

cant you make a system (like there is in many other games). that makes a screenshot from the players view from the server side (dunno really how its done). So you can see if the player has a wallhack ...
seagal Blacklists 71 68,523 29 Jun 10, 10:20PM
    Thread: The Official Weapon Balance Thread!
Post: RE: The Official Weapon Balance Thread!

I dont care, i dont play anymore. I just download ac again to check. But i think this much recoil prevent players getting better, mid range duals are already a joke since the crosshair just goes all a...
seagal General 50 36,696 29 Jun 10, 03:39PM
    Thread: Ideas
Post: RE: Ideas

ah yeah, still thinking of et, forgot the medpacks. nanyway i was always pretty statisfied with ac. Couple things should be improved imo; -The advantage of the lag nade, altough i think this wou...
seagal Mapping and Modding 2,187 1,897,441 29 Jun 10, 02:32PM