Search Results
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Replies |
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Posted
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Thread: What feild of view do you use?
Post: RE: What feild of view do you use?
Better field of view but smaller enemy, and thus harder to track. I used to play with 90. |
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seagal |
General
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56 |
36,060 |
06 Nov 10, 01:13PM |
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Thread: constructive thread
Post: RE: constructive thread
Get over it, i never cheated. To be honest i just give advice what i think would make the game better. And i think i my knowlegde could be used since i am quite experienced in fps and was one of the b... |
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seagal |
General
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46 |
30,853 |
02 Nov 10, 01:08AM |
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Thread: constructive thread
Post: RE: constructive thread
"That is as it should be. The SMG was made for players who, like me, revel in close combat and in-your-face confrontation in-game. To pick off players at a distance with an SMG requires more skill tha... |
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seagal |
General
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46 |
30,853 |
01 Nov 10, 03:27PM |
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Thread: constructive thread
Post: RE: constructive thread
"and if you shoot in bursts you lose time between bursts and get more easily killed by an AR or a shotgun player, who only need a few shots to get you."
Acs really isnt made for shooting in with burs... |
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seagal |
General
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46 |
30,853 |
01 Nov 10, 11:26AM |
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Thread: constructive thread
Post: RE: constructive thread
thanks for pointing that out. i still think its abit much to aim from far distance. |
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seagal |
General
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46 |
30,853 |
01 Nov 10, 03:00AM |
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Thread: IRC Proposal
Post: RE: IRC Proposal
First thing to be is done is to get everyone on irc. Channel like that needs some people to be in :P |
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seagal |
General
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27 |
23,349 |
01 Nov 10, 02:59AM |
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Thread: constructive thread
Post: RE: constructive thread
now ive played a while; indeed the recoil is not that bad -altough it could be just a bit less-. The spread in indeed worse, makes the duel more random which is not a good thing. It should be about sk... |
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seagal |
General
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46 |
30,853 |
01 Nov 10, 01:37AM |
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Thread: IRC Proposal
Post: RE: IRC Proposal
what would be a good idea is to make on general channel where clans would go to if they want to play a match. lots of other games organize their matches this way; like #ac.match at gamesurge. |
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seagal |
General
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27 |
23,349 |
01 Nov 10, 01:34AM |
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Thread: constructive thread
Post: RE: constructive thread
"Segal, I don't understand. Recoil has been lowered on both SMG and AR, and the SMG has become more accurate. The way you reason, tracking should have become more easy, not harder.
In the case of the... |
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seagal |
General
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46 |
30,853 |
27 Oct 10, 09:37PM |
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Thread: constructive thread
Post: RE: constructive thread
4 is that it should be promoted for players to form clans and play matches. Since the clans are roots of the game. They keep everything together and active. Notice now that alot clans are gone is for... |
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seagal |
General
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46 |
30,853 |
27 Oct 10, 08:55PM |
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Thread: constructive thread
Post: RE: constructive thread
No i mean the recoil, not the spread. Tracking (and firing) from far distance with smg is now impossible. Ok maybe your aim is to make people shoot in bursts. But ive never seen players do that in all... |
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seagal |
General
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46 |
30,853 |
27 Oct 10, 07:57PM |
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Thread: constructive thread
Post: constructive thread
Hello,
This time i didnt come to complain but to give some feedback, and sorry everyone i harrased in the past. I tought id see how acs state is atm so i played a couple of days.
Think that are g... |
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seagal |
General
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46 |
30,853 |
27 Oct 10, 06:31PM |
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Thread: The AC1.1 score system
Post: RE: The AC1.1 score system
gj making the game more nooby! |
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seagal |
AC Development Blog
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46 |
63,867 |
10 Oct 10, 07:43PM |
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Thread: The Official Weapon Balance Thread!
Post: RE: The Official Weapon Balance Thread!
"instead of increasing recoil for the smg, a 1/2 point lower dmg per shot value should have been added."
agreed, good idea. |
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seagal |
General
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50 |
36,696 |
30 Jun 10, 05:55PM |
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Thread: Thorite video clips
Post: RE: Thorite video clips
If you spec players better then you (no offense), already suspecting them. There will always be things that might look dodgy to you. And if you make a avi of that with your comment attachted to it, it... |
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seagal |
Blacklists
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39 |
31,232 |
30 Jun 10, 05:21PM |
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Thread: Bright skins filtering or blocking
Post: RE: Bright skins filtering or blocking
You need to make a choice were to head with ac, a fun public game were everyone just fucks around abit in weird maps or a fast paced competitive ctf game (which you should totaly go for imo). In that ... |
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seagal |
Mapping and Modding
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55 |
45,132 |
30 Jun 10, 05:13PM |
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Thread: The AC 1.1 cheat detection policy and the AC 1.0 cases
Post: RE: The AC 1.1 cheat detection policy and the AC 1...
But when a person gets banned is he banned from whole ac?
I dont know how many cheaters there are atm. But isnt there a chance its like one group of guys who just change their ip and come back eve... |
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seagal |
Blacklists
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71 |
68,523 |
29 Jun 10, 10:36PM |
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Thread: The AC 1.1 cheat detection policy and the AC 1.0 cases
Post: RE: The AC 1.1 cheat detection policy and the AC 1...
cant you make a system (like there is in many other games). that makes a screenshot from the players view from the server side (dunno really how its done). So you can see if the player has a wallhack ... |
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seagal |
Blacklists
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71 |
68,523 |
29 Jun 10, 10:20PM |
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Thread: The Official Weapon Balance Thread!
Post: RE: The Official Weapon Balance Thread!
I dont care, i dont play anymore. I just download ac again to check. But i think this much recoil prevent players getting better, mid range duals are already a joke since the crosshair just goes all a... |
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seagal |
General
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50 |
36,696 |
29 Jun 10, 03:39PM |
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Thread: Ideas
Post: RE: Ideas
ah yeah, still thinking of et, forgot the medpacks.
nanyway i was always pretty statisfied with ac. Couple things should be improved imo;
-The advantage of the lag nade, altough i think this wou... |
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seagal |
Mapping and Modding
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2,187 |
1,897,441 |
29 Jun 10, 02:32PM |