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Post Author Forum Replies Views Posted [asc]
    Thread: World Cup- 2014
Post: RE: World Cup- 2014

rip brazil
Stranz Offtopic 766 423,646 08 Jul 14, 10:24PM
    Thread: World Cup- 2014
Post: RE: World Cup- 2014

I'm rooting for Costa Rica and Colombia on this WC regardless of the expected candidates.
Stranz Offtopic 766 423,646 30 Jun 14, 12:13AM
    Thread: Autoteam
Post: RE: Autoteam

Problem is, there's actually people who would rather shuffle than having his kdr getting wrecked for the sake of a balanced game. Personally, I'd get rid of the whole shuffle team thingy and just a...
Stranz General 23 14,781 13 Apr 14, 11:15PM
    Thread: Assaultcube Meme's
Post: RE: Assaultcube Meme's

wat
Stranz Offtopic 1,286 1,267,778 01 Jan 14, 07:23PM
    Thread: my AC adventures
Post: RE: my AC adventures

you must have more, soldier of fortune
Stranz General 18 9,853 08 Nov 13, 02:46PM
    Thread: Inteverntion Sniper (With muzzleflash) + Camo pack
Post: RE: Inteverntion Sniper (With muzzleflash) + Camo ...

Sorry, I was referring to weapon mods not skin, with some guidelines to keep it clean and not make the official package heavier. My idea was having some contest going on, aside of mapping contest w...
Stranz Mapping and Modding 13 9,536 26 Aug 13, 09:57PM
    Thread: Inteverntion Sniper (With muzzleflash) + Camo pack
Post: RE: Inteverntion Sniper (With muzzleflash) + Camo ...

Looks really nice, good job PS: Not related with the thread but, I am wondering if there will ever be any chance to upgrade the official weapon skins in future versions, even with the possibility t...
Stranz Mapping and Modding 13 9,536 26 Aug 13, 08:42AM
    Thread: sick of public autoteam
Post: RE: sick of public autoteam

RKTnoob Wrote: (01 Aug 13, 08:15AM) -- If you play to win, autoteam sucks, if you play for fun, autoteam doesn't matter. Honestly, you're just pissed because you are losing, either because you were ...
Stranz Offtopic 30 14,933 01 Aug 13, 09:01AM
    Thread: sick of public autoteam
Post: RE: sick of public autoteam

I agree, also it would be nice if the server could use the information to make it faster when people tries to forceteam a player through voting (in case there's no admin around for team balance), like...
Stranz Offtopic 30 14,933 29 Jul 13, 12:13AM
    Thread: AR or SMG?
Post: RE: AR or SMG?

Adressing some comments above I think the SMG is clearly under the AR on most circumstances, even tactically, having map awareness and being concious of your weapon limitations does help but doesn't c...
Stranz General 59 36,731 25 Jul 13, 01:46AM
    Thread: Sniper tactics and other tips
Post: RE: Sniper tactics and other tips

I dont have deep knowledge from Sniping as the one that made that guide on the link, but there are some few things that could make a direct impact on your gameplay, with any gun you use, but for a Sni...
Stranz General 48 24,505 13 Jul 13, 06:10AM
    Thread: Favorite players to watch?
Post: RE: Favorite players to watch?

I remember quite a few, and some are already mentioned on this thread, mostly from w00p and MyS, team wise they are just entertaining to see, as for particular players I would put Sacerock, incredibly...
Stranz Offtopic 69 34,865 18 Jun 13, 09:09AM
    Thread: Your Favorite movie scene?
Post: RE: Your Favorite movie scene?

[spoiler]http://www.youtube.com/watch?v=1AaQqfEsVt4[/spoiler] didn't see that coming 1st time watching it
Stranz Offtopic 35 24,029 01 Jun 13, 12:41AM
    Thread: Ideas
Post: RE: Ideas

#M|A#Wolf Wrote: (25 Apr 13, 02:46AM) -- blueberry Wrote: (24 Apr 13, 01:23AM) -- It would be nice to have all players visible on the minimap and alt-map during demos, whether spectating a specific ...
Stranz Mapping and Modding 2,187 1,897,769 25 Apr 13, 11:39PM
    Thread: General behaviour and shit
Post: RE: General behaviour and shit

I don't know how much you can do as server hoster and admin, but for competitive scene over public servers, there should be a group that enhances this and set the standard for others, normal servers a...
Stranz General 47 28,901 24 Apr 13, 06:37AM
    Thread: Map popularity experiment 2 results
Post: RE: Map popularity experiment 2 results

i don't know if you could implement this but if somehow consider a set amount of people on the server so it ignores the amount of times a map is played or loaded when there's just 1-2 people on the se...
Stranz Mapping and Modding 23 15,723 26 Dec 12, 12:59AM
    Thread: skill difference
Post: RE: skill difference

The game has been going for quite some time, it's makes sense to me that there are more new players coming around and it feels is flooded of noobs, i don't know the average population for every versio...
Stranz General 69 42,657 12 Dec 12, 06:27PM
    Thread: FuRy -
Post: RE: FuRy -

A large majority of cheaters don't care of what their reputation will become once they get caught, probably they will try avoid the ban or keep doing the same few months later or in other games, the c...
Stranz Blacklists 185 132,270 20 Jul 12, 11:00AM
    Thread: Upcoming Release Balance Discussion (SVN)
Post: RE: Upcoming Release Balance Discussion (SVN)

tempest Wrote: (21 Jun 12, 11:38AM) -- However, I think this isn't just about plain reaction time as measured by that benchmark. It's also about the speed of "classification", i.e. how quickly you ca...
Stranz AC Development Blog 1,303 1,240,154 25 Jun 12, 02:08PM
    Thread: AC Blacklist Reports
Post: RE: AC Blacklist Reports

[SELECT ALL] Code: -- // Name:UbErHaXoRNoVa // Date: 21/06/2012 // Reason: Snap Aim (?) // Proof: http://www.mediafire.com/?37kaq4arlp96mjs _\|/_ Legalize it! server _\|/_ // IP: 188.67.58.x --
Stranz Blacklists 2,137 2,540,327 21 Jun 12, 09:36AM