Search Results
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Thread: World Cup- 2014
Post: RE: World Cup- 2014
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Stranz |
Offtopic
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766 |
423,646 |
08 Jul 14, 10:24PM |
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Thread: World Cup- 2014
Post: RE: World Cup- 2014
I'm rooting for Costa Rica and Colombia on this WC regardless of the expected candidates. |
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Stranz |
Offtopic
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766 |
423,646 |
30 Jun 14, 12:13AM |
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Thread: Autoteam
Post: RE: Autoteam
Problem is, there's actually people who would rather shuffle than having his kdr getting wrecked for the sake of a balanced game.
Personally, I'd get rid of the whole shuffle team thingy and just a... |
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Stranz |
General
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23 |
14,781 |
13 Apr 14, 11:15PM |
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Thread: Assaultcube Meme's
Post: RE: Assaultcube Meme's
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Stranz |
Offtopic
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1,286 |
1,267,778 |
01 Jan 14, 07:23PM |
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Thread: my AC adventures
Post: RE: my AC adventures
you must have more, soldier of fortune |
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Stranz |
General
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18 |
9,853 |
08 Nov 13, 02:46PM |
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Thread: Inteverntion Sniper (With muzzleflash) + Camo pack
Post: RE: Inteverntion Sniper (With muzzleflash) + Camo ...
Sorry, I was referring to weapon mods not skin, with some guidelines to keep it clean and not make the official package heavier.
My idea was having some contest going on, aside of mapping contest w... |
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Stranz |
Mapping and Modding
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13 |
9,536 |
26 Aug 13, 09:57PM |
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Thread: Inteverntion Sniper (With muzzleflash) + Camo pack
Post: RE: Inteverntion Sniper (With muzzleflash) + Camo ...
Looks really nice, good job
PS: Not related with the thread but, I am wondering if there will ever be any chance to upgrade the official weapon skins in future versions, even with the possibility t... |
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Stranz |
Mapping and Modding
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13 |
9,536 |
26 Aug 13, 08:42AM |
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Thread: sick of public autoteam
Post: RE: sick of public autoteam
RKTnoob Wrote: (01 Aug 13, 08:15AM)
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If you play to win, autoteam sucks, if you play for fun, autoteam doesn't matter.
Honestly, you're just pissed because you are losing, either because you were ... |
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Stranz |
Offtopic
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30 |
14,933 |
01 Aug 13, 09:01AM |
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Thread: sick of public autoteam
Post: RE: sick of public autoteam
I agree, also it would be nice if the server could use the information to make it faster when people tries to forceteam a player through voting (in case there's no admin around for team balance), like... |
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Stranz |
Offtopic
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30 |
14,933 |
29 Jul 13, 12:13AM |
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Thread: AR or SMG?
Post: RE: AR or SMG?
Adressing some comments above I think the SMG is clearly under the AR on most circumstances, even tactically, having map awareness and being concious of your weapon limitations does help but doesn't c... |
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Stranz |
General
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59 |
36,731 |
25 Jul 13, 01:46AM |
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Thread: Sniper tactics and other tips
Post: RE: Sniper tactics and other tips
I dont have deep knowledge from Sniping as the one that made that guide on the link, but there are some few things that could make a direct impact on your gameplay, with any gun you use, but for a Sni... |
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Stranz |
General
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48 |
24,505 |
13 Jul 13, 06:10AM |
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Thread: Favorite players to watch?
Post: RE: Favorite players to watch?
I remember quite a few, and some are already mentioned on this thread, mostly from w00p and MyS, team wise they are just entertaining to see, as for particular players I would put Sacerock, incredibly... |
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Stranz |
Offtopic
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69 |
34,865 |
18 Jun 13, 09:09AM |
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Thread: Your Favorite movie scene?
Post: RE: Your Favorite movie scene?
[spoiler]http://www.youtube.com/watch?v=1AaQqfEsVt4[/spoiler]
didn't see that coming 1st time watching it |
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Stranz |
Offtopic
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35 |
24,029 |
01 Jun 13, 12:41AM |
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Thread: Ideas
Post: RE: Ideas
#M|A#Wolf Wrote: (25 Apr 13, 02:46AM)
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blueberry Wrote: (24 Apr 13, 01:23AM)
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It would be nice to have all players visible on the minimap and alt-map during demos, whether spectating a specific ... |
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Stranz |
Mapping and Modding
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2,187 |
1,897,769 |
25 Apr 13, 11:39PM |
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Thread: General behaviour and shit
Post: RE: General behaviour and shit
I don't know how much you can do as server hoster and admin, but for competitive scene over public servers, there should be a group that enhances this and set the standard for others, normal servers a... |
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Stranz |
General
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47 |
28,901 |
24 Apr 13, 06:37AM |
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Thread: Map popularity experiment 2 results
Post: RE: Map popularity experiment 2 results
i don't know if you could implement this but if somehow consider a set amount of people on the server so it ignores the amount of times a map is played or loaded when there's just 1-2 people on the se... |
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Stranz |
Mapping and Modding
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23 |
15,723 |
26 Dec 12, 12:59AM |
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Thread: skill difference
Post: RE: skill difference
The game has been going for quite some time, it's makes sense to me that there are more new players coming around and it feels is flooded of noobs, i don't know the average population for every versio... |
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Stranz |
General
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69 |
42,657 |
12 Dec 12, 06:27PM |
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Thread: FuRy -
Post: RE: FuRy -
A large majority of cheaters don't care of what their reputation will become once they get caught, probably they will try avoid the ban or keep doing the same few months later or in other games, the c... |
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Stranz |
Blacklists
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185 |
132,270 |
20 Jul 12, 11:00AM |
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Thread: Upcoming Release Balance Discussion (SVN)
Post: RE: Upcoming Release Balance Discussion (SVN)
tempest Wrote: (21 Jun 12, 11:38AM)
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However, I think this isn't just about plain reaction time as measured by that benchmark. It's also about the speed of "classification", i.e. how quickly you ca... |
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Stranz |
AC Development Blog
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1,303 |
1,240,154 |
25 Jun 12, 02:08PM |
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Thread: AC Blacklist Reports
Post: RE: AC Blacklist Reports
[SELECT ALL] Code:
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// Name:UbErHaXoRNoVa
// Date: 21/06/2012
// Reason: Snap Aim (?)
// Proof: http://www.mediafire.com/?37kaq4arlp96mjs
_\|/_ Legalize it! server _\|/_
// IP: 188.67.58.x
--
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Stranz |
Blacklists
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2,137 |
2,540,327 |
21 Jun 12, 09:36AM |