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    Thread: Criticize previous player
Post: RE: Criticize previous player

http://youtu.be/CQztn3Zi8F8?t=14m52s clearly you suck almost as bad as ronald reagan
Syntax Offtopic 42 23,900 14 Aug 14, 08:17AM
    Thread: CTF shouldn't reset the flag in the event of a TK!
Post: RE: CTF shouldn't reset the flag in the event of a...

The best way to deal with it is to be more careful. Quote: -- As I said, it should give the point to the person who was teamkilled with the flag if another teammate returns the flag. -- Hm, ...
Syntax General 11 8,339 13 Aug 14, 07:57AM
    Thread: Criticize previous player
Post: RE: Criticize previous player

MK is a loser who is stuck in the past :D
Syntax Offtopic 42 23,900 11 Aug 14, 07:50AM
    Thread: Cannot play map in multiplayer
Post: RE: Cannot play map in multiplayer

Those maps are abusing a mapping feature that the map check overlooks.
Syntax Help! 11 6,769 08 Aug 14, 02:15PM
    Thread: Politics...
Post: RE: Politics...

Well, this is only based on the assumption that "if i ban him, he bans me lol." It might not be true. Either way this thread doesn't do anyone any favours.
Syntax General 26 18,775 08 Aug 14, 02:11PM
    Thread: New map ac_polar by DogDancing
Post: RE: New map ac_polar by DogDancing

Welcome back! I just came back a few weeks ago and was wondering where you went. Pretty map, as always.
Syntax Mapping and Modding 41 26,069 05 Aug 14, 06:56AM
    Thread: Can you PLEASE make grenades not bounce that much?
Post: RE: Can you PLEASE make grenades not bounce that m...

Orynge Wrote: (31 Jul 14, 08:57AM) -- God no. I already can be hit from 20 squares away due to lag. -- Life of playing with 300+ ping.
Syntax General 66 43,241 31 Jul 14, 09:09AM
    Thread: U|nbreakable is recuiting
Post: RE: U|nbreakable is recuiting

MorganKell Wrote: (29 Jul 14, 03:40AM) -- Unbreakable is still a clan? Ahahahahahaha.... KH is dead. Shit sucks i know. Welcome to the suck. -- Saw some Kellhounds earlier this week. KH isn't dead ...
Syntax Clans and Wars 62 44,796 29 Jul 14, 05:00PM
    Thread: Stop timer in match mode
Post: RE: Stop timer in match mode

Yep. Mastermode 2 (3?) with an auto-stop when an active player disconnects. If people don't want to wait, they can vote to resume play.
Syntax General 13 7,758 28 Jul 14, 06:05AM
    Thread: 79.169.136.x
Post: RE: 79.169.136.x

Or, you know, that some people have different opinions on when it's justified to let it go. Some of us have decided to play with him despite the fact that he's cheated in the past. I understand tha...
Syntax Blacklists 12 8,796 26 Jul 14, 04:55AM
    Thread: leaving ac
Post: RE: leaving ac

wait foo i just started playing again no
Syntax Offtopic 10 6,097 23 Jul 14, 07:00AM
    Thread: Let me balance this game
Post: RE: Let me balance this game

Quote: -- The whole "pro" competitive player thing is elitest and not open to all, many so called pro players leave pubs when they realise skilled pub players are in as they don't want their precious...
Syntax General 146 113,340 23 Jul 14, 06:44AM
    Thread: v1.1.1 Game modes
Post: RE: v1.1.1 Game modes

Orynge Wrote: (17 Oct 11, 08:08AM) -- Not domination. As for new ideas, I'd love to see a mode where CLA is on the attack, and RVSF are on defense, and then the teams swap after 7 and a half minut...
Syntax General 19 11,136 17 Oct 11, 10:23AM
    Thread: Why* are** all the** marginal** clans dying?*
Post: RE: .why all clans dieing?

Apollo{TyD} Wrote: (09 Oct 11, 09:43AM) -- Btw: 2006-08-16 MCNNM (are they still existing?) 2006-10-17 w00p 2006 acKa (sometimes in the autumn) 2007-06-?? BC 2007-11-22 TyD! 2007-12-01 DES...
Syntax Clans and Wars 122 96,339 09 Oct 11, 01:15PM
    Thread: Why* are** all the** marginal** clans dying?*
Post: RE: .why all clans dieing?

pweaks Wrote: (08 Oct 11, 04:50PM) -- Apollo{TyD} Wrote: (08 Oct 11, 12:59PM) -- pweaks Wrote: (08 Oct 11, 12:40PM) -- w00p is the oldest AC clan, so it's the only exception. -- dont think so -- ...
Syntax Clans and Wars 122 96,339 09 Oct 11, 03:08AM
    Thread: [split] Map discussion
Post: RE: [split] Map discussion

If a map is fair enough, people will play it in inters. That's it. I'm totally fine playing an "unfair" map in a pub. I don't think winning really matters in a pub. It's just for fun. And really, t...
Syntax AC Development Blog 296 312,449 07 Oct 11, 05:43PM
    Thread: A Guide to Teamwork
Post: RE: A Guide to Teamwork

Gibstick Wrote: (04 Oct 11, 02:06PM) -- Are you kidding? -- Yes.
Syntax General 45 32,436 05 Oct 11, 06:41AM
    Thread: Random maps
Post: RE: Random maps

RPG Wrote: (29 Sep 11, 05:36PM) -- This is suggestion: every round server randomly generates new map and send it to all clients. I think it is possible due to simple AC's map structure and small size...
Syntax Mapping and Modding 23 15,753 04 Oct 11, 10:30AM
    Thread: ac_lainio
Post: RE: ac_lainio

LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL Great map :D I'm definitely digging how unique the texturing looks.
Syntax Mapping and Modding 40 30,980 28 Sep 11, 03:38PM
    Thread: [MAP]ac_metro
Post: RE: [MAP]ac_metro

London Underground ;) ...Or what Frogulis posted.
Syntax Mapping and Modding 11 7,514 20 Sep 11, 11:04AM