Search Results
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Posted
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Thread: Criticize previous player
Post: RE: Criticize previous player
http://youtu.be/CQztn3Zi8F8?t=14m52s
clearly you suck almost as bad as ronald reagan |
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Syntax |
Offtopic
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42 |
23,900 |
14 Aug 14, 08:17AM |
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Thread: CTF shouldn't reset the flag in the event of a TK!
Post: RE: CTF shouldn't reset the flag in the event of a...
The best way to deal with it is to be more careful.
Quote:
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As I said, it should give the point to the person who was teamkilled with the flag if another teammate returns the flag.
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Hm, ... |
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Syntax |
General
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11 |
8,339 |
13 Aug 14, 07:57AM |
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Thread: Criticize previous player
Post: RE: Criticize previous player
MK is a loser who is stuck in the past
:D |
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Syntax |
Offtopic
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42 |
23,900 |
11 Aug 14, 07:50AM |
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Thread: Cannot play map in multiplayer
Post: RE: Cannot play map in multiplayer
Those maps are abusing a mapping feature that the map check overlooks. |
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Syntax |
Help!
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11 |
6,769 |
08 Aug 14, 02:15PM |
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Thread: Politics...
Post: RE: Politics...
Well, this is only based on the assumption that "if i ban him, he bans me lol." It might not be true.
Either way this thread doesn't do anyone any favours. |
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Syntax |
General
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26 |
18,775 |
08 Aug 14, 02:11PM |
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Thread: New map ac_polar by DogDancing
Post: RE: New map ac_polar by DogDancing
Welcome back! I just came back a few weeks ago and was wondering where you went. Pretty map, as always. |
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Syntax |
Mapping and Modding
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41 |
26,069 |
05 Aug 14, 06:56AM |
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Thread: Can you PLEASE make grenades not bounce that much?
Post: RE: Can you PLEASE make grenades not bounce that m...
Orynge Wrote: (31 Jul 14, 08:57AM)
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God no. I already can be hit from 20 squares away due to lag.
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Life of playing with 300+ ping. |
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Syntax |
General
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66 |
43,241 |
31 Jul 14, 09:09AM |
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Thread: U|nbreakable is recuiting
Post: RE: U|nbreakable is recuiting
MorganKell Wrote: (29 Jul 14, 03:40AM)
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Unbreakable is still a clan? Ahahahahahaha.... KH is dead. Shit sucks i know. Welcome to the suck.
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Saw some Kellhounds earlier this week. KH isn't dead ... |
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Syntax |
Clans and Wars
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62 |
44,796 |
29 Jul 14, 05:00PM |
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Thread: Stop timer in match mode
Post: RE: Stop timer in match mode
Yep. Mastermode 2 (3?) with an auto-stop when an active player disconnects. If people don't want to wait, they can vote to resume play. |
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Syntax |
General
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13 |
7,758 |
28 Jul 14, 06:05AM |
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Thread: 79.169.136.x
Post: RE: 79.169.136.x
Or, you know, that some people have different opinions on when it's justified to let it go.
Some of us have decided to play with him despite the fact that he's cheated in the past. I understand tha... |
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Syntax |
Blacklists
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12 |
8,796 |
26 Jul 14, 04:55AM |
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Thread: leaving ac
Post: RE: leaving ac
wait foo
i just started playing again
no |
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Syntax |
Offtopic
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10 |
6,097 |
23 Jul 14, 07:00AM |
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Thread: Let me balance this game
Post: RE: Let me balance this game
Quote:
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The whole "pro" competitive player thing is elitest and not open to all, many so called pro players leave pubs when they realise skilled pub players are in as they don't want their precious... |
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Syntax |
General
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146 |
113,340 |
23 Jul 14, 06:44AM |
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Thread: v1.1.1 Game modes
Post: RE: v1.1.1 Game modes
Orynge Wrote: (17 Oct 11, 08:08AM)
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Not domination.
As for new ideas, I'd love to see a mode where CLA is on the attack, and RVSF are on defense, and then the teams swap after 7 and a half minut... |
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Syntax |
General
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19 |
11,136 |
17 Oct 11, 10:23AM |
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Thread: Why* are** all the** marginal** clans dying?*
Post: RE: .why all clans dieing?
Apollo{TyD} Wrote: (09 Oct 11, 09:43AM)
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Btw: 2006-08-16 MCNNM (are they still existing?)
2006-10-17 w00p
2006 acKa (sometimes in the autumn)
2007-06-?? BC
2007-11-22 TyD!
2007-12-01 DES... |
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Syntax |
Clans and Wars
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122 |
96,339 |
09 Oct 11, 01:15PM |
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Thread: Why* are** all the** marginal** clans dying?*
Post: RE: .why all clans dieing?
pweaks Wrote: (08 Oct 11, 04:50PM)
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Apollo{TyD} Wrote: (08 Oct 11, 12:59PM)
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pweaks Wrote: (08 Oct 11, 12:40PM)
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w00p is the oldest AC clan, so it's the only exception.
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dont think so
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... |
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Syntax |
Clans and Wars
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122 |
96,339 |
09 Oct 11, 03:08AM |
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Thread: [split] Map discussion
Post: RE: [split] Map discussion
If a map is fair enough, people will play it in inters. That's it.
I'm totally fine playing an "unfair" map in a pub. I don't think winning really matters in a pub. It's just for fun.
And really, t... |
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Syntax |
AC Development Blog
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296 |
312,449 |
07 Oct 11, 05:43PM |
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Thread: A Guide to Teamwork
Post: RE: A Guide to Teamwork
Gibstick Wrote: (04 Oct 11, 02:06PM)
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Are you kidding?
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Yes.
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Syntax |
General
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45 |
32,436 |
05 Oct 11, 06:41AM |
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Thread: Random maps
Post: RE: Random maps
RPG Wrote: (29 Sep 11, 05:36PM)
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This is suggestion: every round server randomly generates new map and send it to all clients. I think it is possible due to simple AC's map structure and small size... |
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Syntax |
Mapping and Modding
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23 |
15,753 |
04 Oct 11, 10:30AM |
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Thread: ac_lainio
Post: RE: ac_lainio
LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL
Great map :D I'm definitely digging how unique the texturing looks. |
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Syntax |
Mapping and Modding
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40 |
30,980 |
28 Sep 11, 03:38PM |
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Thread: [MAP]ac_metro
Post: RE: [MAP]ac_metro
London Underground ;)
...Or what Frogulis posted. |
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Syntax |
Mapping and Modding
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11 |
7,514 |
20 Sep 11, 11:04AM |