Search Results
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Thread: Maprotation Quality
Post: RE: Maprotation Quality
Yes! There should be no restrictions on what maps are allowed, except as decided by each server admin, of course. This was one of the things that made AC unique and cool, and its a shame that the id... |
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anywaste |
AC Development Blog
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119 |
178,665 |
23 Jun 11, 04:10PM |
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Thread: Map Editors: Quality Requisites
Post: RE: Map Editors: Quality Requisites
This whole thing is a terrible idea. A big part of the fun of AC was the "weird" maps. Yes, they were often annoying, but it was worth it, to have a totally user created map experience. |
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anywaste |
Mapping and Modding
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80 |
94,502 |
08 Nov 10, 07:57PM |
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Thread: 1.1.0.3 Release
Post: RE: 1.1.0.3 Release
I agree with Stupefy's point about the short/mid-range maps. Its a shame that the huge maps on which the sniper used to dominate are gone, I guess due to some restriction about the amount of open spa... |
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anywaste |
AC Development Blog
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185 |
222,744 |
12 Oct 10, 11:54PM |
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Thread: The AC1.1 score system
Post: RE: The AC1.1 score system
I've noticed that in HTF, you don't get any points for carrying the flag and keeping it away from enemies. You should get points for holding the flag whenever someone else on the team scores. |
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anywaste |
AC Development Blog
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46 |
63,867 |
11 Sep 10, 12:21AM |
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Thread: Feedback/Bug-Reports for AssaultCube v1.1
Post: RE: Feedback/Bug-Reports for AssaultCube v1.1
|BC|Wolf Wrote: (09 Aug 10, 08:01PM)
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Quote:
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i'd like to know if a wiki info comes on future making a table of gun stats including recoil/spread/ms per shoot and others values for each gun.
--... |
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anywaste |
AC Development Blog
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765 |
773,323 |
01 Sep 10, 03:32AM |
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Thread: Feedback/Bug-Reports for AssaultCube v1.1
Post: RE: Feedback/Bug-Reports for AssaultCube v1.1
anywaste Wrote: (29 Aug 10, 01:28AM)
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One thing that I don't get and have not seen adequately explained -- why is there now this limitation on what maps can be played? I saw somewhere above someth... |
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anywaste |
AC Development Blog
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765 |
773,323 |
30 Aug 10, 07:15PM |
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Thread: Feedback/Bug-Reports for AssaultCube v1.1
Post: RE: Feedback/Bug-Reports for AssaultCube v1.1
Bukz Wrote: (29 Aug 10, 06:02AM)
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There are also plenty of t/osok only servers. So your argument does not really apply here.
What you suffer from, we also do in the opposite way, doesn't matter ... |
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anywaste |
AC Development Blog
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765 |
773,323 |
29 Aug 10, 09:57AM |
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Thread: Feedback/Bug-Reports for AssaultCube v1.1
Post: RE: Feedback/Bug-Reports for AssaultCube v1.1
JMM Wrote: (29 Aug 10, 02:07AM)
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I think servers pushing ac_desert TOSOK 24/7 are far more of a problem than your occasional laggy crap map.
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How is this a problem? There are plenty of servers... |
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anywaste |
AC Development Blog
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765 |
773,323 |
29 Aug 10, 02:54AM |
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Thread: Feedback/Bug-Reports for AssaultCube v1.1
Post: RE: Feedback/Bug-Reports for AssaultCube v1.1
One thing that I don't get and have not seen adequately explained -- why is there now this limitation on what maps can be played? I saw somewhere above something about high ceilings causing a problem... |
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anywaste |
AC Development Blog
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765 |
773,323 |
29 Aug 10, 01:28AM |
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Thread: AssaultCube v1.1.0.1 Release
Post: RE: AssaultCube v1.1.0.1 Release
|BC|Wolf Wrote: (19 Aug 10, 02:04AM)
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Read above.
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Are you referring to the comment about strafe running? This happens to me even when I am strafe running.
I think i have fixed it however, ... |
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anywaste |
AC Development Blog
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42 |
68,967 |
19 Aug 10, 02:40AM |
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Thread: AssaultCube v1.1.0.1 Release
Post: RE: AssaultCube v1.1.0.1 Release
MysteeryMan Wrote: (15 Aug 10, 02:44PM)
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there's one thing I notticed - I am walking slower now! REALLY! in one match I went behind one guy and he moved faster than me! that's strange... but anyway... |
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anywaste |
AC Development Blog
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42 |
68,967 |
19 Aug 10, 02:00AM |
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Thread: Ideas
Post: RE: Ideas
There are a lot of cool ideas here, but it seems like we should address some issues that are more essential to dealing with cheaters and other abuse, before worrying about new features:
When you pro... |
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anywaste |
Mapping and Modding
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2,187 |
1,897,441 |
17 Jul 10, 12:08AM |