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    Thread: It Is a Shotgun
Post: RE: It Is a Shotgun

Perhaps distance ought to be a direct factor when calculating damage dealt? I may have suggested this quite a while ago in a broader balance discussion thread, however I don't seem to be sure enough. ...
InitialSAW General 18 12,344 23 Aug 15, 06:25AM
    Thread: So, that's it then, apparently.
Post: RE: So, that's it then, apparently.

I don't even think there's a specific blame game to be had. Players' fault, devs' fault, someone more specific, who cares? Hardly anyone listens and takes one another's input seriously, so in the end ...
InitialSAW General 124 87,343 25 May 15, 11:09PM
    Thread: who do you guys like the most in AC?
Post: RE: who do you guys like the most in AC?

That's your fault.
InitialSAW Offtopic 59 38,234 06 May 15, 10:21PM
    Thread: who do you guys like the most in AC?
Post: RE: who do you guys like the most in AC?

B}Thrawn and |KH|32 are pretty cool in my opinion.
InitialSAW Offtopic 59 38,234 04 May 15, 02:47AM
    Thread: TOSOK AC_DESERT ONLY
Post: RE: TOSOK AC_DESERT ONLY

There's no point in trying to force people out of these servers. If they didn't want to play TOSOK ac_desert, they wouldn't. This is coming from someone who really doesn't care for the map nor the mod...
InitialSAW Servers 15 9,988 13 Apr 15, 10:45PM
    Thread: Maps You've always wanted to see be made official
Post: RE: Maps You've always wanted to see be made offic...

As much I hate to say it, I'd probably want ac_tripoli to be reworked a bit before it's ever considered for official status. I feel like all of shad-99's have this odd/uncanny aesthetic to them, and u...
InitialSAW Mapping and Modding 50 33,153 13 Apr 15, 01:02AM
    Thread: discuss testing next AC versions from git
Post: RE: discuss testing next AC versions from git

Nightmare Wrote: (06 Apr 15, 09:42PM) -- http://i.imgur.com/HXcaZnr.jpg?2 -- To be fair I can't even read this.
InitialSAW AC Development Blog 11 15,020 10 Apr 15, 04:40PM
    Thread: What are you listening to?
Post: RE: What are you listening to?

https://youtu.be/gDndZn0YPdI
InitialSAW Offtopic 2,219 1,480,671 10 Apr 15, 04:36PM
    Thread: Circle Strafing
Post: RE: Circle Strafing

Quote: -- The effectiveness of the circle strafing maneuver is mitigated when the opponent's weapon fires projectiles that travel instantaneously, or fires a large number in a machine gun-like fashi...
InitialSAW Clans and Wars 20 16,054 09 Apr 15, 08:48PM
    Thread: things that make you angry
Post: RE: things that make you angry

greatwhite Wrote: (08 Apr 15, 01:18PM) -- InitialSAW Wrote: (06 Apr 15, 05:44AM) -- Running out of Pringles when my appetite for Pringles hasn't been totally satisfied yet. -- You should reconsider ...
InitialSAW Offtopic 36 20,910 08 Apr 15, 09:28PM
    Thread: banned.
Post: RE: banned.

The missing servers on the serverlist isn't just you, so it doesn't have anything to do with your ban specifically. However, that's all I know. I don't know why the servers are missing.
InitialSAW Servers 11 7,643 08 Apr 15, 01:32AM
    Thread: things that make you angry
Post: RE: things that make you angry

Running out of Pringles when my appetite for Pringles hasn't been totally satisfied yet.
InitialSAW Offtopic 36 20,910 06 Apr 15, 05:44AM
    Thread: Repost
Post: RE: Repost

As an American, here is the complete and honest reason I use the Imperial system of measurement:   I don't know, it's what I was taught and it's what people around me are using. I didn't ask to be tau...
InitialSAW Offtopic 40 22,852 28 Mar 15, 11:45PM
    Thread: Akimbo Power-up
Post: RE: Akimbo Power-up

PhaNtom Wrote: (21 Mar 15, 06:09PM) -- Considering I usually play sniper it's a rather decent upgrade for that weapon. -- Mhmm! I highly encourage grabbing the Akimbo whenever you're using a burst da...
InitialSAW General 9 6,087 22 Mar 15, 03:13AM
    Thread: Do you actually play AC?
Post: RE: Do you actually play AC?

I do! :D I've actually been really getting into it recently, so I'm probably playing AssaultCube now more regularly and learning more about it than I have in the past. It's a shame there are so few...
InitialSAW Offtopic 12 6,157 10 Mar 15, 08:44AM
    Thread: Rapier
Post: RE: Rapier

The layout's pretty fun and unique: nothing I've seen screams "poor gameplay", so good work on that! However, the aesthetics seem... Odd. They're actually not inherently bad, in fact one of the first ...
InitialSAW Mapping and Modding 8 5,808 04 Mar 15, 07:00PM
    Thread: The AssaultCube Quotes Thread
Post: RE: The AssaultCube Quotes Thread

Trionkali Wrote: (04 Feb 15, 08:21PM) -- 6 racist bastards were on that server, and to me that means 6 people in there, I will never consider a part of the community. They are as bad as Argentina. --
InitialSAW Offtopic 2,579 2,091,766 04 Feb 15, 08:38PM
    Thread: Assault Cube and Sauer
Post: RE: Assault Cube and Sauer

I've played some Sauer before, just for fun. If you're used to playing Sauerbraten, AssaultCube might be easy for you. Players move slower, but it's still a fast-paced game compared to most shoote...
InitialSAW Offtopic 5 3,556 10 Sep 14, 05:16AM
    Thread: Top 10 players in 1.2
Post: RE: Top 10 players in 1.2

Marti Wrote: (15 Dec 13, 03:13PM) -- - SMG players - Sniper players - Carbine players - AR players - Knife-only players - Nades-only players - Shotgun players -- God-tier: Pistol Frenzy
InitialSAW General 100 68,512 22 Dec 13, 06:21AM
    Thread: What is good maps for LSS/TLSS server?
Post: RE: What is good maps for LSS/TLSS server?

mpx Wrote: (15 Oct 13, 12:22AM) -- ac_gladiatore (http://ac-akimbo.net/showthread.php?tid=956) :3 -- /shameless
InitialSAW Mapping and Modding 20 11,786 17 Oct 13, 03:54AM