Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Best ACWC Team
Post: RE: Best ACWC Team

I think 123 and 456 or 163 and 245 ( or some fair combo ) should play a 3v3 match against each other. Would be intense !!@!!
Joe Smith 2013 AssaultCube World Cup 34 22,787 07 Oct 13, 04:45AM
    Thread: Sayonara from HyPE
Post: RE: Sayonara from HyPE

i guess its all my fault but sometimes you have to let things go 2 years and 9 months ( with hype ) is a long time in internet time and have enjoyed being apart of the ac community. I learned alot fro...
Joe Smith Clans and Wars 23 14,338 06 Apr 13, 03:46AM
    Thread: Web servers list - online clan search
Post: RE: Web servers list - online clan search

"ATM, 119 players are online and 187 servers are running" Seems a bit one sided lol
Joe Smith General 25 16,394 11 Mar 13, 03:25AM
    Thread: Sub forum add
Post: RE: Sub forum add

aww they do listen :) its not a subforum, but at least the map/mods normal threads have a lil bit more visibility. Thanks
Joe Smith Infrastructure 4 5,137 13 Feb 13, 09:35AM
    Thread: Sub forum add
Post: Sub forum add

Hmm the mods/mapping forum has so many "important" threads that the normal threads below are getting smaller and smaller space to show. Suggest a subforum, such as that of the acwc subfourm in the ...
Joe Smith Infrastructure 4 5,137 12 Feb 13, 11:44PM
    Thread: My New Awesome Map
Post: RE: My New Awesome Map

a map that fills up a servers doesnt make it ac_ worthy. Actually the best part about the SS is everything in it that everyone else created.
Joe Smith Mapping and Modding 19 9,039 12 Feb 13, 11:29AM
    Thread: create map ploblem
Post: RE: create map ploblem

well flag distance can be helpful but there are ways to map a map very decent with flags only being 10- 20 away, if you have a base back to back then have the routes go forward than left and right to ...
Joe Smith Mapping and Modding 22 12,031 09 Feb 13, 12:04PM
    Thread: New system for setting up Clan Matches
Post: RE: New system for setting up Clan Matches

.ExodusS* Wrote: (09 Feb 13, 12:09AM) -- Joe Smith Wrote: (08 Feb 13, 08:09PM) -- but now we need a fair to choose the map/mode. -- lol? -- fair way *
Joe Smith Clans and Wars 19 11,082 09 Feb 13, 12:31AM
    Thread: New system for setting up Clan Matches
Post: RE: New system for setting up Clan Matches

Sanzo Wrote: (08 Feb 13, 09:30AM) -- Xenon Wrote: (08 Feb 13, 06:35AM) -- 10 mins each side. it takes 3 mins to get used to what's going on. a few more mins to work out how to flag. get a few flags...
Joe Smith Clans and Wars 19 11,082 08 Feb 13, 08:09PM
    Thread: New system for setting up Clan Matches
Post: New system for setting up Clan Matches

There have been many times setting up a clan match and either it takes a very long period of time to get it started due to the other team confused with the process or the other team doesn't think the ...
Joe Smith Clans and Wars 19 11,082 07 Feb 13, 05:58AM
    Thread: AC-Inter
Post: RE: AC-Inter

offtopic: game isnt dead, but i feel the clan matches have gone down, but my opinion is that since we found out the game is defective ( hit-reg) there no point in playing a match due to the fact that ...
Joe Smith Clans and Wars 25 15,609 04 Feb 13, 11:00PM
    Thread: AC-Inter
Post: RE: AC-Inter

I think you should keep it up and even if ac is less competitive its not your fault, the fault has to do with other factors. you should keep it even if it doesn't get used as much as it once did, and ...
Joe Smith Clans and Wars 25 15,609 03 Feb 13, 06:36AM
    Thread: How to fix the 'unhits' issue
Post: RE: How to fix the 'unhits' issue

or devs could have released a version just to fix this problem right when it came up. its discouraging knowing that while your playing you know its a defective game, and that any final result in a mat...
Joe Smith General 10 5,887 01 Feb 13, 03:21AM
    Thread: MAP - kitchenzz
Post: RE: MAP - kitchenzz

this reminds me of playing micromachines racing on the n64, the map is pretty good and accurate enough with the mapping restrictions of the engine.
Joe Smith Mapping and Modding 16 8,754 27 Jan 13, 05:51AM
    Thread: Divine Retribution
Post: RE: Divine Retribution

if you would just stay with the clan that you started ( dyh) they wouldnt be fails. I dont see what the point is in leaving a clan that you start, just to create a new one with the same players. Thats...
Joe Smith Clans and Wars 37 21,009 16 Jan 13, 11:42PM
    Thread: Coming weapon with nade launcher...idea
Post: RE: Coming weapon with nade launcher...idea

http://www.nswiki.net/images/AW-9.PNG
Joe Smith Mapping and Modding 40 35,590 14 Jan 13, 11:20PM
    Thread: (to devs) md2 vs md3
Post: RE: (to devs) md2 vs md3

hopefully with more space now thanks to cleaner, more models can be added to the official package.
Joe Smith Mapping and Modding 60 54,302 14 Jan 13, 11:08PM
    Thread: PR/PARTY_ROCKER's AC Tournament Matches
Post: RE: PR/PARTY_ROCKER's AC Tournament Matches

ive never seen a single one of those names before, but gl with it.
Joe Smith Clans and Wars 20 14,555 28 Dec 12, 10:59AM
    Thread: Exdous servers upgrading to 20 players and with 5 new admins
Post: RE: Exdous servers upgrading to 20 players and wit...

you need to have a list of admins so people know who to go to if there is any trouble.
Joe Smith Servers 9 5,501 11 Aug 12, 08:05PM
    Thread: Clarification of rules and penalizations
Post: RE: Clarification of rules and penalizations

The fact that this thread even had to be made is ridiculous. The lack of control and moderating is ac has gone to shit, with the forum, and the game. There are several reasons for this: There is no tr...
Joe Smith General 162 125,647 02 Aug 12, 08:29AM