Search Results
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Forum |
Replies |
Views |
Posted
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Thread: Best ACWC Team
Post: RE: Best ACWC Team
I think 123 and 456 or 163 and 245 ( or some fair combo ) should play a 3v3 match against each other.
Would be intense !!@!! |
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Joe Smith |
2013 AssaultCube World Cup
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34 |
22,787 |
07 Oct 13, 04:45AM |
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Thread: Sayonara from HyPE
Post: RE: Sayonara from HyPE
i guess its all my fault but sometimes you have to let things go 2 years and 9 months ( with hype ) is a long time in internet time and have enjoyed being apart of the ac community. I learned alot fro... |
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Joe Smith |
Clans and Wars
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23 |
14,338 |
06 Apr 13, 03:46AM |
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Thread: Web servers list - online clan search
Post: RE: Web servers list - online clan search
"ATM, 119 players are online and 187 servers are running" Seems a bit one sided lol |
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Joe Smith |
General
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25 |
16,394 |
11 Mar 13, 03:25AM |
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Thread: Sub forum add
Post: RE: Sub forum add
aww they do listen :) its not a subforum, but at least the map/mods normal threads have a lil bit more visibility. Thanks |
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Joe Smith |
Infrastructure
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4 |
5,137 |
13 Feb 13, 09:35AM |
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Thread: Sub forum add
Post: Sub forum add
Hmm the mods/mapping forum has so many "important" threads that the normal threads below are getting smaller and smaller space to show.
Suggest a subforum, such as that of the acwc subfourm in the ... |
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Joe Smith |
Infrastructure
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4 |
5,137 |
12 Feb 13, 11:44PM |
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Thread: My New Awesome Map
Post: RE: My New Awesome Map
a map that fills up a servers doesnt make it ac_ worthy. Actually the best part about the SS is everything in it that everyone else created. |
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Joe Smith |
Mapping and Modding
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19 |
9,039 |
12 Feb 13, 11:29AM |
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Thread: create map ploblem
Post: RE: create map ploblem
well flag distance can be helpful but there are ways to map a map very decent with flags only being 10- 20 away, if you have a base back to back then have the routes go forward than left and right to ... |
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Joe Smith |
Mapping and Modding
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22 |
12,031 |
09 Feb 13, 12:04PM |
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Thread: New system for setting up Clan Matches
Post: RE: New system for setting up Clan Matches
.ExodusS* Wrote: (09 Feb 13, 12:09AM)
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Joe Smith Wrote: (08 Feb 13, 08:09PM)
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but now we need a fair to choose the map/mode.
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lol?
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fair way * |
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Joe Smith |
Clans and Wars
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19 |
11,082 |
09 Feb 13, 12:31AM |
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Thread: New system for setting up Clan Matches
Post: RE: New system for setting up Clan Matches
Sanzo Wrote: (08 Feb 13, 09:30AM)
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Xenon Wrote: (08 Feb 13, 06:35AM)
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10 mins each side.
it takes 3 mins to get used to what's going on.
a few more mins to work out how to flag.
get a few flags... |
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Joe Smith |
Clans and Wars
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19 |
11,082 |
08 Feb 13, 08:09PM |
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Thread: New system for setting up Clan Matches
Post: New system for setting up Clan Matches
There have been many times setting up a clan match and either it takes a very long period of time to get it started due to the other team confused with the process or the other team doesn't think the ... |
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Joe Smith |
Clans and Wars
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19 |
11,082 |
07 Feb 13, 05:58AM |
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Thread: AC-Inter
Post: RE: AC-Inter
offtopic: game isnt dead, but i feel the clan matches have gone down, but my opinion is that since we found out the game is defective ( hit-reg) there no point in playing a match due to the fact that ... |
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Joe Smith |
Clans and Wars
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25 |
15,609 |
04 Feb 13, 11:00PM |
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Thread: AC-Inter
Post: RE: AC-Inter
I think you should keep it up and even if ac is less competitive its not your fault, the fault has to do with other factors. you should keep it even if it doesn't get used as much as it once did, and ... |
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Joe Smith |
Clans and Wars
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25 |
15,609 |
03 Feb 13, 06:36AM |
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Thread: How to fix the 'unhits' issue
Post: RE: How to fix the 'unhits' issue
or devs could have released a version just to fix this problem right when it came up. its discouraging knowing that while your playing you know its a defective game, and that any final result in a mat... |
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Joe Smith |
General
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10 |
5,887 |
01 Feb 13, 03:21AM |
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Thread: MAP - kitchenzz
Post: RE: MAP - kitchenzz
this reminds me of playing micromachines racing on the n64, the map is pretty good and accurate enough with the mapping restrictions of the engine. |
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Joe Smith |
Mapping and Modding
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16 |
8,754 |
27 Jan 13, 05:51AM |
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Thread: Divine Retribution
Post: RE: Divine Retribution
if you would just stay with the clan that you started ( dyh) they wouldnt be fails. I dont see what the point is in leaving a clan that you start, just to create a new one with the same players. Thats... |
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Joe Smith |
Clans and Wars
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37 |
21,009 |
16 Jan 13, 11:42PM |
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Thread: Coming weapon with nade launcher...idea
Post: RE: Coming weapon with nade launcher...idea
http://www.nswiki.net/images/AW-9.PNG |
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Joe Smith |
Mapping and Modding
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40 |
35,590 |
14 Jan 13, 11:20PM |
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Thread: (to devs) md2 vs md3
Post: RE: (to devs) md2 vs md3
hopefully with more space now thanks to cleaner, more models can be added to the official package. |
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Joe Smith |
Mapping and Modding
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60 |
54,302 |
14 Jan 13, 11:08PM |
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Thread: PR/PARTY_ROCKER's AC Tournament Matches
Post: RE: PR/PARTY_ROCKER's AC Tournament Matches
ive never seen a single one of those names before, but gl with it. |
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Joe Smith |
Clans and Wars
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20 |
14,555 |
28 Dec 12, 10:59AM |
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Thread: Exdous servers upgrading to 20 players and with 5 new admins
Post: RE: Exdous servers upgrading to 20 players and wit...
you need to have a list of admins so people know who to go to if there is any trouble. |
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Joe Smith |
Servers
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9 |
5,501 |
11 Aug 12, 08:05PM |
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Thread: Clarification of rules and penalizations
Post: RE: Clarification of rules and penalizations
The fact that this thread even had to be made is ridiculous. The lack of control and moderating is ac has gone to shit, with the forum, and the game. There are several reasons for this: There is no tr... |
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Joe Smith |
General
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162 |
125,647 |
02 Aug 12, 08:29AM |