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    Thread: What other games do we play besides assaultcube: PART 2
Post: RE: What other games do we play besides assaultcub...

Gary's Mod Team Fortress 2 TORCS The Flying Penguin ;)
LeeZH Offtopic 23 16,219 31 Dec 10, 01:19PM
    Thread: Myke's House Map
Post: RE: Myke's House Map

mykegregory Wrote: (09 Dec 10, 06:25PM) -- LeeZH Wrote: (09 Dec 10, 03:51AM) -- ... Are those office chairs in the swimming pool? -- its a hot tub, not a swimming pool. i put them there to sit ...
LeeZH Mapping and Modding 23 18,889 12 Dec 10, 07:03AM
    Thread: Myke's House Map
Post: RE: Myke's House Map

... ... Are those office chairs in the swimming pool?
LeeZH Mapping and Modding 23 18,889 09 Dec 10, 03:51AM
    Thread: member levels?
Post: RE: member levels?

IMHO, level ups should be in actual skills, not abstract numbers. That's why I love simple FPS games like AC. :D (Except true RPG games, where level limitations can be useful in restricting the playe...
LeeZH Mapping and Modding 14 8,119 01 Dec 10, 03:45PM
    Thread: 43200 minutes game?
Post: RE: 43200 minutes game?

How about, an epically sized map with capture points? It would be like an actual, long, drawn out war. Of course, it would take quite a bit of work. Also, why don't you change the code to use unsinge...
LeeZH General 36 30,082 01 Dec 10, 03:31PM
    Thread: Do you want a iOS AC Port?
Post: RE: Do you want a iOS AC Port?

Honestly, I don't think AC can really be ported to iOS without massive changes. The fact is, the UI, controls and quite likely gameplay would have to be modified to suit touchscreen devices. Just beca...
LeeZH General 71 52,814 01 Dec 10, 03:18PM
    Thread: The Return of Ki113R?
Post: RE: The Return of Ki113R?

Heh, thanks guys. That last paragraph was actually more of a Chinese thing. Back in the olden days, if you failed to meet your clan's expectations, you're expected to leave. But since you guys are co...
LeeZH Offtopic 11 6,859 17 Nov 10, 03:37PM
    Thread: The Return of Ki113R?
Post: The Return of Ki113R?

Finally with A-Levels over, I can finally breathe. I'll probably be moving out of the college hostel and hopefully get a decent gaming internet connection. However, no matter how much I try to convinc...
LeeZH Offtopic 11 6,859 17 Nov 10, 10:41AM
    Thread: The Song, Book, Movie Game
Post: RE: The Song, Book, Movie Game

Hitch-hiker's Guide to the Galaxy in my pants. It's very secure and wouldn't be lost while hyperspace travelling. However, I should warn you that you shouldn't travel through hyperspace if you're from...
LeeZH Offtopic 46 31,730 11 Nov 10, 05:11PM
    Thread: Mod developement team: need people.
Post: RE: Mod developement team: need people.

FluxBB with the reCAPTCHA patch makes an excellent forum. It's pretty light yet it doesn't feel like anything is missing. But just out of curiosity, Andrez, what's makes you hate phpBB so badly? I've...
LeeZH Mapping and Modding 95 68,750 29 Oct 10, 07:07PM
    Thread: Gun specific kill messages - ideas needed.
Post: RE: Gun specific kill messages - ideas needed.

pwnage{TyD} Wrote: (24 Oct 10, 12:38AM) -- What I don't agree with is why the gun specific messages should be changed, especially when the current system works fine as it is. -- Well, you would the...
LeeZH AC Development Blog 161 190,214 24 Oct 10, 02:01AM
    Thread: Mod developement team: need people.
Post: RE: Mod developement team: need people.

Oh, just FYI, don't be fooled by the current theme of my website. I am a little to busy this week to do a theme for you, but this work is a testament to what I can handle. http://beta.leezh.net/
LeeZH Mapping and Modding 95 68,750 20 Oct 10, 09:06AM
    Thread: Mod developement team: need people.
Post: RE: Mod developement team: need people.

Well, I only know amateur level C++, so I can't do much code-wise. But I do have 900MB of free space (out of a total of 1GB) left in my hosting account so I can lend plenty of web space. :) I could ...
LeeZH Mapping and Modding 95 68,750 19 Oct 10, 04:05PM
    Thread: Police 4.0 alpha
Post: RE: Police 4.0 alpha

Well, it's a force of habbit of mine to start with a pretty high res image, because scaling down is easier than scaling up. I've checked and it still looks fine when scaled to 512², so go ahead. An...
LeeZH Mapping and Modding 27 15,549 13 Oct 10, 04:31PM
    Thread: can someone help me with Blender
Post: RE: can someone help me with Blender

Well, it seems to me that you haven't modelled before. It's kinda tough if you haven't even learnt the baby steps. http://lmgtfy.com/?q=blender+for+beginners I would recommend Blender Underground as...
LeeZH Mapping and Modding 4 3,900 11 Oct 10, 11:35AM
    Thread: Police 4.0 alpha
Post: RE: Police 4.0 alpha

So ... anyways I've been busy lately studying but I managed to clock in a couple of hours for the model. The UV mapping still isn't as great as it can be, but I think that I've been dragging this for ...
LeeZH Mapping and Modding 27 15,549 11 Oct 10, 09:37AM
    Thread: [request]weapon reload mods?
Post: RE: [request]weapon reload mods?

It's hardcoded in the game itself to tilt the gun down off the screen when reloading, mainly to save computational space. You'll have to wait until a_slow_old_man replies, but I think what he does is ...
LeeZH Mapping and Modding 8 15,276 04 Oct 10, 12:39AM
    Thread: Mouse 2 to throw nade on release
Post: RE: Mouse 2 to throw nade on release

Shorty Wrote: (27 Sep 10, 04:32PM) -- secondly its illegal. -- And where did you get your info? --- [SELECT ALL] Code: -- bind "MOUSE3" [ [melee]; [attack] ] -- Well, all those extra brackets a...
LeeZH Help! 18 14,192 28 Sep 10, 11:34AM
    Thread: how do I play the game
Post: RE: how do I play the game

I think he had figured that out considering he managed to get onto the forums. Maybe he doesn't know that you click on the OS icons to download.
LeeZH Help! 7 5,124 28 Sep 10, 11:30AM
    Thread: ac_factory
Post: RE: ac_factory

To me the map is of great quality, but the problem here is that it is quite a lot for the Cube engine to handle. A map of this detail would be better off in some higher-end game (e.g. QuakeIII, Urban ...
LeeZH Mapping and Modding 26 18,997 28 Sep 10, 09:35AM