Search Results
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Thread: Map restrictions? Back to the future?
Post: RE: Map restrictions? Back to the future?
FWIW I used magic school as a benchmark for the new world renderer, and it ran reasonably well on my laptop with Intel graphics (though it still choked in some areas due to ridiculous mapmodel abuse). |
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JMM |
Offtopic
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8 |
8,034 |
13 Oct 17, 05:22AM |
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Thread: rendering bug
Post: RE: rendering bug
Is your minlod less than 250? |
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JMM |
Infrastructure
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8 |
8,560 |
18 Feb 16, 11:36AM |
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Thread: What version of DX does AC use
Post: RE: What version of DX does AC use
ExodusS Wrote: (12 Feb 16, 09:38PM)
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...developpers know how to write their job name properly...
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Is this a joke I don't get? |
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JMM |
General
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16 |
12,663 |
13 Feb 16, 09:27AM |
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Thread: New player trying to understand some things.
Post: RE: New player trying to understand some things.
What map do you mean by the one huge world? |
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JMM |
General
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5 |
4,712 |
16 Dec 15, 11:03AM |
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Thread: How to install mods?
Post: RE: How to install mods?
Marti Wrote: (14 Nov 15, 04:08PM)
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You can easily jump +/- 3m without getting hurt.
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Easily? No. Especially if you're carrying two guns and intend to just keep running without breaking your strid... |
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JMM |
Offtopic
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58 |
39,451 |
15 Nov 15, 08:54PM |
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Thread: How to install mods?
Post: RE: How to install mods?
Thekillerjoe Wrote: (11 Nov 15, 04:57PM)
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I am not ridiculing the game I like the game how it is but there is always room for improvement. I bet the AC engine hasn't been re-written in at least sev... |
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JMM |
Offtopic
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58 |
39,451 |
14 Nov 15, 04:23AM |
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Thread: Death barriers?
Post: RE: Death barriers?
BluffCreek Wrote: (06 Nov 15, 09:07AM)
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JMM Wrote: (06 Nov 15, 08:13AM)
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It wouldn't be hard to do this feature, but I don't think the devs are interested (it's been suggested in the past).
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... |
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JMM |
Offtopic
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11 |
7,952 |
06 Nov 15, 12:52PM |
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Thread: Death barriers?
Post: RE: Death barriers?
It wouldn't be hard to do this feature, but I don't think the devs are interested (it's been suggested in the past). |
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JMM |
Offtopic
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11 |
7,952 |
06 Nov 15, 08:13AM |
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Thread: ac_AssaultCube
Post: RE: ac_AssaultCube
BluffCreek Wrote: (05 Nov 15, 06:57PM)
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JMM Wrote: (05 Nov 15, 12:11PM)
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It needs to be better lit. My head hurts from all the squinting. Two colours is boring, add some yellow, green and purple... |
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JMM |
Offtopic
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44 |
28,709 |
05 Nov 15, 09:14PM |
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Thread: ac_AssaultCube
Post: RE: ac_AssaultCube
It needs to be better lit. My head hurts from all the squinting. Two colours is boring, add some yellow, green and purple to the mix. You could probably add a bit more detail here and there too. And m... |
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JMM |
Offtopic
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44 |
28,709 |
05 Nov 15, 12:11PM |
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Thread: ac_AssaultCube
Post: RE: ac_AssaultCube
Your zip doesn't open on my machine, any chance you could upload it somewhere as is, or tar it? IDK how you zipped it but since Akimbo rejected it and my computer doesn't want it, it looks like there'... |
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JMM |
Offtopic
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44 |
28,709 |
04 Nov 15, 12:11PM |
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Thread: A Plea to the Developers
Post: RE: A Plea to the Developers
BluffCreek Wrote: (28 Oct 15, 01:58AM)
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AssaultCube (as real life itself) only moves forward.
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That's a completely useless sentiment, though - sure, it moves forwards, but sometimes forwards is a... |
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JMM |
General
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16 |
12,867 |
28 Oct 15, 08:49AM |
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Thread: /!\ Beware sourceforge
Post: RE: /!\ Beware sourceforge
damien Wrote: (19 Aug 15, 06:38PM)
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https://www.schneier.com/blog/archives/2005/02/sha1_broken.html
It's breakable by anybody having a "little" money... We don't know who controls sourceforge. A... |
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JMM |
Infrastructure
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13 |
12,359 |
20 Aug 15, 09:49AM |
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Thread: /!\ Beware sourceforge
Post: RE: /!\ Beware sourceforge
SHA1 isn't _broken_ broken, it has a known "theoretical weakness", and is as of now still secure in practice. Even MD5 works in practice unless someone with funding from a multinational megacorp or a ... |
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JMM |
Infrastructure
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13 |
12,359 |
13 Aug 15, 05:35AM |
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Thread: 1.3 Wishes
Post: RE: 1.3 Wishes
IDK if this is too radical, but I'd like a system where weapon stats can be adjusted in-game, so for example in single-player, of course, players can muck around as much as they like and set any stat ... |
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JMM |
General
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83 |
62,366 |
28 Jul 15, 04:36AM |
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Thread: Some changes in the dev team
Post: RE: Some changes in the dev team
Which repo is now the "official" assaultcube repo (from which the official releases are built) and who has access to it? Also, if I were to contribute to AC, which repo should I contribute to? |
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JMM |
General
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74 |
48,811 |
26 Jul 15, 10:41AM |
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Thread: Hey y'all.
Post: RE: Hey y'all.
hi i remember u
u wer in clann call undead
unndead was many nnoob in clan, zarj was best clan, JMM ac champion |
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JMM |
Offtopic
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31 |
17,869 |
19 Jul 15, 03:00AM |
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Thread: small updates ?
Post: RE: small updates ?
They could certainly make smaller updates, I don't think everyone's going to be scared away becase of having to update every year instead of three... |
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JMM |
General
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4 |
4,074 |
19 Jul 15, 02:35AM |
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Thread: Sad to see the decline in the playerbase
Post: RE: Sad to see the decline in the playerbase
Not everyone in CTF is supposed to rush for the flag like a mad mule. Some play more defensively, some just clear out the way for someone else to get the flag, some whore kills and some just like kill... |
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JMM |
General
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82 |
65,807 |
19 Jul 15, 02:16AM |
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Thread: making walls walkthrough but still showing the same texture
Post: RE: making walls walkthrough but still showing the...
Walk-through walls are frowned upon and you should not use them. It's an engine glitch, not a feature. |
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JMM |
Mapping and Modding
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12 |
8,583 |
20 Jul 11, 09:48PM |