Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Map restrictions? Back to the future?
Post: RE: Map restrictions? Back to the future?

FWIW I used magic school as a benchmark for the new world renderer, and it ran reasonably well on my laptop with Intel graphics (though it still choked in some areas due to ridiculous mapmodel abuse).
JMM Offtopic 8 8,034 13 Oct 17, 05:22AM
    Thread: rendering bug
Post: RE: rendering bug

Is your minlod less than 250?
JMM Infrastructure 8 8,560 18 Feb 16, 11:36AM
    Thread: What version of DX does AC use
Post: RE: What version of DX does AC use

ExodusS Wrote: (12 Feb 16, 09:38PM) -- ...developpers know how to write their job name properly... -- Is this a joke I don't get?
JMM General 16 12,663 13 Feb 16, 09:27AM
    Thread: New player trying to understand some things.
Post: RE: New player trying to understand some things.

What map do you mean by the one huge world?
JMM General 5 4,712 16 Dec 15, 11:03AM
    Thread: How to install mods?
Post: RE: How to install mods?

Marti Wrote: (14 Nov 15, 04:08PM) -- You can easily jump +/- 3m without getting hurt. -- Easily? No. Especially if you're carrying two guns and intend to just keep running without breaking your strid...
JMM Offtopic 58 39,451 15 Nov 15, 08:54PM
    Thread: How to install mods?
Post: RE: How to install mods?

Thekillerjoe Wrote: (11 Nov 15, 04:57PM) -- I am not ridiculing the game I like the game how it is but there is always room for improvement. I bet the AC engine hasn't been re-written in at least sev...
JMM Offtopic 58 39,451 14 Nov 15, 04:23AM
    Thread: Death barriers?
Post: RE: Death barriers?

BluffCreek Wrote: (06 Nov 15, 09:07AM) -- JMM Wrote: (06 Nov 15, 08:13AM) -- It wouldn't be hard to do this feature, but I don't think the devs are interested (it's been suggested in the past). -- ...
JMM Offtopic 11 7,952 06 Nov 15, 12:52PM
    Thread: Death barriers?
Post: RE: Death barriers?

It wouldn't be hard to do this feature, but I don't think the devs are interested (it's been suggested in the past).
JMM Offtopic 11 7,952 06 Nov 15, 08:13AM
    Thread: ac_AssaultCube
Post: RE: ac_AssaultCube

BluffCreek Wrote: (05 Nov 15, 06:57PM) -- JMM Wrote: (05 Nov 15, 12:11PM) -- It needs to be better lit. My head hurts from all the squinting. Two colours is boring, add some yellow, green and purple...
JMM Offtopic 44 28,709 05 Nov 15, 09:14PM
    Thread: ac_AssaultCube
Post: RE: ac_AssaultCube

It needs to be better lit. My head hurts from all the squinting. Two colours is boring, add some yellow, green and purple to the mix. You could probably add a bit more detail here and there too. And m...
JMM Offtopic 44 28,709 05 Nov 15, 12:11PM
    Thread: ac_AssaultCube
Post: RE: ac_AssaultCube

Your zip doesn't open on my machine, any chance you could upload it somewhere as is, or tar it? IDK how you zipped it but since Akimbo rejected it and my computer doesn't want it, it looks like there'...
JMM Offtopic 44 28,709 04 Nov 15, 12:11PM
    Thread: A Plea to the Developers
Post: RE: A Plea to the Developers

BluffCreek Wrote: (28 Oct 15, 01:58AM) -- AssaultCube (as real life itself) only moves forward. -- That's a completely useless sentiment, though - sure, it moves forwards, but sometimes forwards is a...
JMM General 16 12,867 28 Oct 15, 08:49AM
    Thread: /!\ Beware sourceforge
Post: RE: /!\ Beware sourceforge

damien Wrote: (19 Aug 15, 06:38PM) -- https://www.schneier.com/blog/archives/2005/02/sha1_broken.html It's breakable by anybody having a "little" money... We don't know who controls sourceforge. A...
JMM Infrastructure 13 12,359 20 Aug 15, 09:49AM
    Thread: /!\ Beware sourceforge
Post: RE: /!\ Beware sourceforge

SHA1 isn't _broken_ broken, it has a known "theoretical weakness", and is as of now still secure in practice. Even MD5 works in practice unless someone with funding from a multinational megacorp or a ...
JMM Infrastructure 13 12,359 13 Aug 15, 05:35AM
    Thread: 1.3 Wishes
Post: RE: 1.3 Wishes

IDK if this is too radical, but I'd like a system where weapon stats can be adjusted in-game, so for example in single-player, of course, players can muck around as much as they like and set any stat ...
JMM General 83 62,366 28 Jul 15, 04:36AM
    Thread: Some changes in the dev team
Post: RE: Some changes in the dev team

Which repo is now the "official" assaultcube repo (from which the official releases are built) and who has access to it? Also, if I were to contribute to AC, which repo should I contribute to?
JMM General 74 48,811 26 Jul 15, 10:41AM
    Thread: Hey y'all.
Post: RE: Hey y'all.

hi i remember u u wer in clann call undead unndead was many nnoob in clan, zarj was best clan, JMM ac champion
JMM Offtopic 31 17,869 19 Jul 15, 03:00AM
    Thread: small updates ?
Post: RE: small updates ?

They could certainly make smaller updates, I don't think everyone's going to be scared away becase of having to update every year instead of three...
JMM General 4 4,074 19 Jul 15, 02:35AM
    Thread: Sad to see the decline in the playerbase
Post: RE: Sad to see the decline in the playerbase

Not everyone in CTF is supposed to rush for the flag like a mad mule. Some play more defensively, some just clear out the way for someone else to get the flag, some whore kills and some just like kill...
JMM General 82 65,807 19 Jul 15, 02:16AM
    Thread: making walls walkthrough but still showing the same texture
Post: RE: making walls walkthrough but still showing the...

Walk-through walls are frowned upon and you should not use them. It's an engine glitch, not a feature.
JMM Mapping and Modding 12 8,583 20 Jul 11, 09:48PM