Search Results
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Thread: Easy Install Models?
Post: Easy Install Models?
So I have an idea. I've got a batch file I'm working on with fully functional menus to install gun and pickup models. It'll automatically remove the existing model and then replace them with whatever ... |
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Mikey |
Mapping and Modding
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3 |
2,904 |
04 Dec 11, 05:56PM |
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Thread: ML-Backalley
Post: RE: ML-Backalley
Download ML-Suffocation and ML-Clairvoyance (http://www.mediafire.com/?fht0dvf7iib7p1b)
No screenshots yet, if someone could post some? My internet is too slow to upload any :( |
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Mikey |
Mapping and Modding
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5 |
3,519 |
02 Dec 11, 05:24PM |
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Thread: ML-Backalley
Post: RE: ML-Backalley
Aye, I don't care for them either. But I wanted a stalking map you can strike with a shotgun and vanish :)
I love the playability for online dm and tdm, but it's not the greatest for CTFs or OSOKs a... |
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Mikey |
Mapping and Modding
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5 |
3,519 |
29 Nov 11, 08:26PM |
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Thread: ML-Backalley
Post: RE: ML-Backalley
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Mikey |
Mapping and Modding
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5 |
3,519 |
28 Nov 11, 12:11AM |
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Thread: ML-Backalley
Post: ML-Backalley
Heya guiz.
Life's been busy with school and all, but I just downloaded AC to my new laptop and made a map. . .so I'm pretty rusty, but oh well, I think it's a halfway decent map. Screenshots are ... |
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Mikey |
Mapping and Modding
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5 |
3,519 |
27 Nov 11, 06:25PM |
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Thread: Are GEMA maps FUN?
Post: RE: Are GEMA maps FUN?
I like some GEMA maps, but alot suck imo. |
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Mikey |
Mapping and Modding
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133 |
123,358 |
18 Jun 11, 12:17AM |
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Thread: z0r.de
Post: z0r.de
Anyone ever go to the site? Got a bunch of funneh flash loops with music.
Some are crap, so don't be discouraged if you land on a bad one, just hit next or random.
I suggest watching this one :... |
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Mikey |
Offtopic
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29 |
21,907 |
18 Jun 11, 12:14AM |
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Thread: [WIP] Desert Compound
Post: RE: [WIP] Desert Compound
Viper Wrote: (17 Jun 11, 01:50AM)
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Dementium4ever Wrote: (16 Jun 11, 03:23PM)
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Looks really good :)
But it would also be cool, if you could use some more textures on the ground.
Oh, and one hi... |
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Mikey |
Mapping and Modding
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14 |
9,988 |
18 Jun 11, 12:06AM |
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Thread: Do you like Black Apples?
Post: RE: Do you like Black Apples?
Yes, may I say, gross ^^
Black apples. If aged properly, they're delicious :) |
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Mikey |
General
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15 |
10,140 |
17 Jun 11, 12:26AM |
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Thread: [WIP] Desert Compound
Post: RE: [WIP] Desert Compound
Yeppers, thanks for all the advice guys :)
Does up close fog glitch with the skymaps for anyone else? Also, what would everyone think of a nice night/sunset theme? Dim lighting and lotsa shadows. I ... |
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Mikey |
Mapping and Modding
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14 |
9,988 |
17 Jun 11, 12:13AM |
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Thread: [WIP] Desert Compound
Post: RE: [WIP] Desert Compound
Thanks mate. I haven't added but the essentials so far. Just walls and geography. Gonna work on the nitty gritty later. |
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Mikey |
Mapping and Modding
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14 |
9,988 |
16 Jun 11, 05:49AM |
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Thread: [WIP] Desert Compound
Post: [WIP] Desert Compound
http://img857.imageshack.us/img857/1103/20110616042626desertrui.jpg
http://img836.imageshack.us/img836/166/20110616042659desertrui.jpg
http://img641.imageshack.us/img641/3033/20110616042709desertrui... |
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Mikey |
Mapping and Modding
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14 |
9,988 |
16 Jun 11, 05:30AM |
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Thread: [WIP] Playerskins
Post: RE: [WIP] Playerskins
I dunno really. I was bored and wanted to do something.
@Viper, wut?
@Orynge I have no clue. I'm just adding stuff as I feel like it. |
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Mikey |
Mapping and Modding
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15 |
10,071 |
13 Apr 11, 04:49PM |
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Thread: [WIP] Playerskins
Post: RE: [WIP] Playerskins
XD didn't even notice!
WIP stands for Work in Progress.
Ahh, baggy pants :/ gonna try to straighten that out.
Mod edit: +1 (win point) for bad pun! |
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Mikey |
Mapping and Modding
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15 |
10,071 |
13 Apr 11, 01:04AM |
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Thread: [WIP] Playerskins
Post: [WIP] Playerskins
Yep. I'm trying to make some playerskins again ;)
Seeing as Blender has annoyed me again, I did it in GIMP. Here's a pic of the ingame guy, and a pic of the skin if you want to try to improve on i... |
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Mikey |
Mapping and Modding
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15 |
10,071 |
12 Apr 11, 07:42PM |
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Thread: Mapmodel Buildings?
Post: RE: Mapmodel Buildings?
I understand that. But I wanted to make a "skyscraper" and I thought it more efficient if I made it with larger floor panels instead of the 8x8 default ones. |
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Mikey |
Help!
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6 |
4,013 |
05 Apr 11, 12:18AM |
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Thread: Mapmodel Buildings?
Post: RE: Mapmodel Buildings?
How about larger platforms? Could I make. . . say . . . 12x12 platforms? |
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Mikey |
Help!
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6 |
4,013 |
04 Apr 11, 09:11PM |
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Thread: Mapmodel Buildings?
Post: Mapmodel Buildings?
I was trying Blender again yesterday, and again, got pissed (pardon my french) and shut my computer off. . . but it got me wondering. . . can you make buildings mapmodels and just clip them? If not th... |
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Mikey |
Help!
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6 |
4,013 |
04 Apr 11, 02:05PM |
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Thread: Modding sites
Post: RE: Modding sites
I'm trying to start my own. But so far it's just a forum with no members. . . |
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Mikey |
Mapping and Modding
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5 |
6,497 |
01 Apr 11, 05:09PM |
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Thread: Blender Phails
Post: RE: Blender Phails
Okydoke. That makes sense with the quads and all.
Thank makkE |
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Mikey |
Mapping and Modding
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13 |
7,351 |
31 Mar 11, 02:35PM |