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Post Author Forum Replies Views Posted [asc]
    Thread: Easy Install Models?
Post: Easy Install Models?

So I have an idea. I've got a batch file I'm working on with fully functional menus to install gun and pickup models. It'll automatically remove the existing model and then replace them with whatever ...
Mikey Mapping and Modding 3 2,904 04 Dec 11, 05:56PM
    Thread: ML-Backalley
Post: RE: ML-Backalley

Download ML-Suffocation and ML-Clairvoyance (http://www.mediafire.com/?fht0dvf7iib7p1b) No screenshots yet, if someone could post some? My internet is too slow to upload any :(
Mikey Mapping and Modding 5 3,519 02 Dec 11, 05:24PM
    Thread: ML-Backalley
Post: RE: ML-Backalley

Aye, I don't care for them either. But I wanted a stalking map you can strike with a shotgun and vanish :) I love the playability for online dm and tdm, but it's not the greatest for CTFs or OSOKs a...
Mikey Mapping and Modding 5 3,519 29 Nov 11, 08:26PM
    Thread: ML-Backalley
Post: RE: ML-Backalley

Thank you ^_^
Mikey Mapping and Modding 5 3,519 28 Nov 11, 12:11AM
    Thread: ML-Backalley
Post: ML-Backalley

Heya guiz. Life's been busy with school and all, but I just downloaded AC to my new laptop and made a map. . .so I'm pretty rusty, but oh well, I think it's a halfway decent map. Screenshots are ...
Mikey Mapping and Modding 5 3,519 27 Nov 11, 06:25PM
    Thread: Are GEMA maps FUN?
Post: RE: Are GEMA maps FUN?

I like some GEMA maps, but alot suck imo.
Mikey Mapping and Modding 133 123,358 18 Jun 11, 12:17AM
    Thread: z0r.de
Post: z0r.de

Anyone ever go to the site? Got a bunch of funneh flash loops with music. Some are crap, so don't be discouraged if you land on a bad one, just hit next or random. I suggest watching this one :...
Mikey Offtopic 29 21,907 18 Jun 11, 12:14AM
    Thread: [WIP] Desert Compound
Post: RE: [WIP] Desert Compound

Viper Wrote: (17 Jun 11, 01:50AM) -- Dementium4ever Wrote: (16 Jun 11, 03:23PM) -- Looks really good :) But it would also be cool, if you could use some more textures on the ground. Oh, and one hi...
Mikey Mapping and Modding 14 9,988 18 Jun 11, 12:06AM
    Thread: Do you like Black Apples?
Post: RE: Do you like Black Apples?

Yes, may I say, gross ^^ Black apples. If aged properly, they're delicious :)
Mikey General 15 10,140 17 Jun 11, 12:26AM
    Thread: [WIP] Desert Compound
Post: RE: [WIP] Desert Compound

Yeppers, thanks for all the advice guys :) Does up close fog glitch with the skymaps for anyone else? Also, what would everyone think of a nice night/sunset theme? Dim lighting and lotsa shadows. I ...
Mikey Mapping and Modding 14 9,988 17 Jun 11, 12:13AM
    Thread: [WIP] Desert Compound
Post: RE: [WIP] Desert Compound

Thanks mate. I haven't added but the essentials so far. Just walls and geography. Gonna work on the nitty gritty later.
Mikey Mapping and Modding 14 9,988 16 Jun 11, 05:49AM
    Thread: [WIP] Desert Compound
Post: [WIP] Desert Compound

http://img857.imageshack.us/img857/1103/20110616042626desertrui.jpg http://img836.imageshack.us/img836/166/20110616042659desertrui.jpg http://img641.imageshack.us/img641/3033/20110616042709desertrui...
Mikey Mapping and Modding 14 9,988 16 Jun 11, 05:30AM
    Thread: [WIP] Playerskins
Post: RE: [WIP] Playerskins

I dunno really. I was bored and wanted to do something. @Viper, wut? @Orynge I have no clue. I'm just adding stuff as I feel like it.
Mikey Mapping and Modding 15 10,071 13 Apr 11, 04:49PM
    Thread: [WIP] Playerskins
Post: RE: [WIP] Playerskins

XD didn't even notice! WIP stands for Work in Progress. Ahh, baggy pants :/ gonna try to straighten that out. Mod edit: +1 (win point) for bad pun!
Mikey Mapping and Modding 15 10,071 13 Apr 11, 01:04AM
    Thread: [WIP] Playerskins
Post: [WIP] Playerskins

Yep. I'm trying to make some playerskins again ;) Seeing as Blender has annoyed me again, I did it in GIMP. Here's a pic of the ingame guy, and a pic of the skin if you want to try to improve on i...
Mikey Mapping and Modding 15 10,071 12 Apr 11, 07:42PM
    Thread: Mapmodel Buildings?
Post: RE: Mapmodel Buildings?

I understand that. But I wanted to make a "skyscraper" and I thought it more efficient if I made it with larger floor panels instead of the 8x8 default ones.
Mikey Help! 6 4,013 05 Apr 11, 12:18AM
    Thread: Mapmodel Buildings?
Post: RE: Mapmodel Buildings?

How about larger platforms? Could I make. . . say . . . 12x12 platforms?
Mikey Help! 6 4,013 04 Apr 11, 09:11PM
    Thread: Mapmodel Buildings?
Post: Mapmodel Buildings?

I was trying Blender again yesterday, and again, got pissed (pardon my french) and shut my computer off. . . but it got me wondering. . . can you make buildings mapmodels and just clip them? If not th...
Mikey Help! 6 4,013 04 Apr 11, 02:05PM
    Thread: Modding sites
Post: RE: Modding sites

I'm trying to start my own. But so far it's just a forum with no members. . .
Mikey Mapping and Modding 5 6,497 01 Apr 11, 05:09PM
    Thread: Blender Phails
Post: RE: Blender Phails

Okydoke. That makes sense with the quads and all. Thank makkE
Mikey Mapping and Modding 13 7,351 31 Mar 11, 02:35PM