Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: (Armory) Micro UZI
Post: RE: (Armory) Micro UZI
It seems that You are the one who steals.After all did I mean anything bad?Nope,just didn't belive that to make this crap you came up with textures like this? |
|
xdEpicZombie |
Mapping and Modding
|
16 |
12,107 |
23 Aug 13, 07:07PM |
|
|
Thread: (Armory) Micro UZI
Post: RE: (Armory) Micro UZI
For some reason I don't belive that You made this.Could we see some proof that You are the author of this model and texture!? |
|
xdEpicZombie |
Mapping and Modding
|
16 |
12,107 |
23 Aug 13, 06:34PM |
|
|
Thread: help with mod
Post: RE: help with mod
Guybluwar wanted to make this mod for AC,why not post here then.I would understand if he asks help here to make a mod for ACR but its not like that.ACR and AC have become two rivals(still,ACR is a mod... |
|
xdEpicZombie |
Mapping and Modding
|
24 |
15,236 |
04 Aug 13, 11:43PM |
|
|
Thread: help with mod
Post: RE: help with mod
I was called retard and gay cuz I wanted to make HK416 mod for AC and ACR.For some reason it never was launched for AC.ACR is prety popular already and this is what's gonna happen:good and even beggin... |
|
xdEpicZombie |
Mapping and Modding
|
24 |
15,236 |
04 Aug 13, 10:23PM |
|
|
Thread: help with mod
Post: RE: help with mod
*They know!They just don't care* |
|
xdEpicZombie |
Mapping and Modding
|
24 |
15,236 |
04 Aug 13, 10:10PM |
|
|
Thread: Help with uvmapping?(HK416 is waitingfor a release!)
Post: RE: Help with uvmapping?(HK416 is waitingfor a rel...
Thanks,I hope that I can get it done fast and HK416 will be out soon:) |
|
xdEpicZombie |
Mapping and Modding
|
8 |
6,596 |
12 Apr 13, 09:16PM |
|
|
Thread: Help with uvmapping?(HK416 is waitingfor a release!)
Post: RE: Help with uvmapping?(HK416 is waitingfor a rel...
Well yeah im using milkshape.I know that Blender has a good uvmapping plugin thong but I never made any 3d model with blender so its gonna be hard time to learn all that there.The picture what I poste... |
|
xdEpicZombie |
Mapping and Modding
|
8 |
6,596 |
12 Apr 13, 07:22PM |
|
|
Thread: Help with uvmapping?(HK416 is waitingfor a release!)
Post: Help with uvmapping?(HK416 is waitingfor a release...
Well i need a good uv mapping program.Not some plugin or whatever thing for like Blender or 3ds max.Ive tried with lith unwrap but the uv maps are really crap there.Can anyone give me a good solution?... |
|
xdEpicZombie |
Mapping and Modding
|
8 |
6,596 |
12 Apr 13, 03:30PM |
|
|
Thread: Does anybody know this map/help me get it?
Post: RE: Does anybody know this map/help me get it?
|
xdEpicZombie |
Mapping and Modding
|
3 |
2,514 |
23 Mar 13, 01:29PM |
|
|
Thread: Does anybody know this map/help me get it?
Post: Does anybody know this map/help me get it?
Long long time ago i played in some server.It had this famous map from Cunter Strike.I guess it is called de_dust or something.I know that it has been made for AC.Does anybody know where to get it? |
|
xdEpicZombie |
Mapping and Modding
|
3 |
2,514 |
23 Mar 13, 11:30AM |
|
|
Thread: How to import playermodel to milkshape
Post: RE: How to import playermodel to milkshape
Why thsi AK?You can get better one in 3ds file format what is realy easy to convert to md3 file.
AK47 from Far Cry 3 -> http://thefree3dmodels.com/stuff/weapons/ak47/18-1-0-3989
Other Ak47 mod... |
|
xdEpicZombie |
Mapping and Modding
|
25 |
15,871 |
03 Feb 13, 12:29PM |
|
|
Thread: How to import playermodel to milkshape
Post: How to import playermodel to milkshape
If I import the playermodel to milkshape the animations are disapeard.Anyone know how to import without losing the animations?I just want to add the helmet to the model. |
|
xdEpicZombie |
Mapping and Modding
|
25 |
15,871 |
27 Jan 13, 05:01PM |
|
|
Thread: MK-11 Mod
Post: RE: MK-11 Mod
Im so glad that u all hate it. |
|
xdEpicZombie |
Mapping and Modding
|
16 |
9,878 |
25 Jan 13, 04:40PM |
|
|
Thread: MK-11 Mod
Post: MK-11 Mod
This is the mod that Boomhauer requested.I hope you like it.Also give comment down below!
http://img829.imageshack.us/img829/3743/20130124180501acarctict.jpg
... |
|
xdEpicZombie |
Mapping and Modding
|
16 |
9,878 |
24 Jan 13, 07:31PM |
|
|
Thread: MK-11
Post: RE: MK-11
9299 now :P thinking on lealese too |
|
xdEpicZombie |
Mapping and Modding
|
31 |
17,943 |
24 Jan 13, 06:57PM |
|
|
Thread: MK-11
Post: RE: MK-11
|
xdEpicZombie |
Mapping and Modding
|
31 |
17,943 |
24 Jan 13, 05:09PM |
|
|
Thread: MK-11
Post: RE: MK-11
lol mine has almost 12k vertex :D |
|
xdEpicZombie |
Mapping and Modding
|
31 |
17,943 |
24 Jan 13, 02:50PM |
|
|
Thread: MK-11
Post: RE: MK-11
Okay i can remove it too but as you can see in the pictur, you actually never see the bipod |
|
xdEpicZombie |
Mapping and Modding
|
31 |
17,943 |
23 Jan 13, 05:22PM |
|
|
Thread: MK-11
Post: RE: MK-11
By the way,whats the maximal number of vertex
[hr]
Um srry for my bad english but I didnt understand if u wanted the bipod or not :) |
|
xdEpicZombie |
Mapping and Modding
|
31 |
17,943 |
22 Jan 13, 02:25PM |
|
|
Thread: MK-11
Post: RE: MK-11
ShadowFlameZ Wrote: (20 Jan 13, 05:42PM)
--
.ExodusS* Wrote: (20 Jan 13, 12:35PM)
--
ShadowFlameZ Wrote: (18 Jan 13, 04:14AM)
--
^I believe there's something that looks vaguely similar to that on t... |
|
xdEpicZombie |
Mapping and Modding
|
31 |
17,943 |
20 Jan 13, 05:49PM |