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    Thread: Looking back... :o
Post: RE: Looking back... :o

I must say I didn't really think too much when I posted this :) . I hope it won't stirr up any trouble for the active devs or reheat any old discussions. Making decisions is never easy.... It's ...
makkE General 19 9,047 03 Nov 14, 06:38PM
    Thread: Looking back... :o
Post: Looking back... :o

Hey what's up? It's now been round about ten years since a bunch of little cubeheads started making this little mod. One of them was me. Ten years is quite a while, and lots of things happen and c...
makkE General 19 9,047 02 Nov 14, 11:53PM
    Thread: What are you listening to?
Post: RE: What are you listening to?

People - if you want to hear a true artist, if you want to know what music really is, if you want to learn this wonderful universal language, or just learn to understand it - Listen to this woman. I...
makkE Offtopic 2,219 1,461,868 02 Dec 11, 10:09PM
    Thread: AC in AppStore [for devs]
Post: RE: AC in AppStore [for devs]

What a weird idea. There is no need for this.
makkE General 29 22,082 13 Nov 11, 03:54PM
    Thread: Anyone play instruments?
Post: RE: Anyone play instruments?

http://www.youtube.com/watch?v=aRFytR6lrmY ^^ Talking about g-strings.... check these lyrics out ;) ;)
makkE Offtopic 43 31,936 13 Nov 11, 01:42PM
    Thread: AC_Douze is ruining things?
Post: RE: AC_Douze is ruining things

You're right, halo. Lazyness on my part, I admit it. Would you care to make me a new version with your vision of spawns/items ? I'd then have a look at bringing the wqd down. I am all for restricting...
makkE General 132 115,670 12 Nov 11, 08:12PM
    Thread: AC_Douze is ruining things?
Post: RE: AC_Douze is ruining things

Halo, I asked you for a version with only the item changes like you had intended them, but you never got back to me. I am aware that the map is bs for CTF.. removing the flags would be an option.
makkE General 132 115,670 11 Nov 11, 01:40PM
    Thread: 1000 Frames per second (FPS)
Post: RE: 1000 Frames per second (FPS)

.ExodusS* Wrote: (08 Nov 11, 12:04PM) -- makkE Wrote: (27 Oct 11, 07:42PM) -- It shouldn't make you dizzy, elcrema, au contraire. -- lolwut -- U mad? >:D marinaostapchuk : it depends - got an o...
makkE Offtopic 74 64,051 08 Nov 11, 07:52PM
    Thread: Official Dubstep thread.
Post: RE: Official Dubstep thread.

^^ intresting... this cover looks like '82 or something. Sounds like progressive minimalism for the time. I see 80ies sci-fi spaceship interiors.
makkE Offtopic 29 16,846 28 Oct 11, 09:07PM
    Thread: Anyone play instruments?
Post: RE: Anyone play instruments?

I know of those :) Still when it comes to basses, I prefer passive - since it's just simpler. I also don't like botique looks with all the exotic wood and all.
makkE Offtopic 43 31,936 27 Oct 11, 10:35PM
    Thread: Anyone play instruments?
Post: RE: Anyone play instruments?

True about the wife point hehe. Still - if I had the money, I'd buy my dream bass (2500€) - even if I'm just a mediocre bassist. Here it is: http://www.bassdirect.co.uk/bass_guitar_specialists/BB20...
makkE Offtopic 43 31,936 27 Oct 11, 10:10PM
    Thread: 1000 Frames per second (FPS)
Post: RE: 1000 Frames per second (FPS)

It shouldn't make you dizzy, elcrema, au contraire. If you get dizzyness, try raising your fov a little.
makkE Offtopic 74 64,051 27 Oct 11, 07:42PM
    Thread: Anyone play instruments?
Post: RE: Anyone play instruments?

Having six guitars all at diffrent tunings makes a lot more sense to me than having them all in standard tuning. ;) @ElCrema: Weird thinking there. Being skilled or not should not decide how expensiv...
makkE Offtopic 43 31,936 27 Oct 11, 07:30PM
    Thread: [Mapmodels] thesniperz09's mapmodels
Post: RE: [Mapmodels] thesniperz09's mapmodels

You can't bake with proper results if you have overlapping or copied UV's. This model does not need baking imho, that'd be overkill. Just learn using dodge/burn. Next time you make your uv-map, think...
makkE Mapping and Modding 43 33,126 27 Oct 11, 03:51PM
    Thread: 1000 Frames per second (FPS)
Post: RE: 1000 Frames per second (FPS)

You get a stable 240fps at 240hz? Envy makkE is envious.
makkE Offtopic 74 64,051 27 Oct 11, 02:02PM
    Thread: [Mapmodels] thesniperz09's mapmodels
Post: RE: [Mapmodels] thesniperz09's mapmodels

Yes I always painted on some basic lightning onto my models. Some require more, some less, also depends on the model itself and it's application. Look at drainpipe for example. If you look at your t...
makkE Mapping and Modding 43 33,126 27 Oct 11, 12:22AM
    Thread: [Mapmodels] thesniperz09's mapmodels
Post: RE: [Mapmodels] thesniperz09's mapmodels

What I meant is simply to just paint light and shadow onto the model, since the engine does nothing in this field. You usually get best results if you don't go for drastic highlights/shadows, but rath...
makkE Mapping and Modding 43 33,126 26 Oct 11, 11:54PM
    Thread: [Mapmodels] thesniperz09's mapmodels
Post: RE: [Mapmodels] thesniperz09's mapmodels

That bit of concrete looks familiar. CG ? Anyhow, it looks nice, but I miss global illumination. Remember, AC does no lightning to the models, exept a global value. That's why you will need to at le...
makkE Mapping and Modding 43 33,126 26 Oct 11, 04:36PM
    Thread: Anyone play instruments?
Post: RE: Anyone play instruments?

Mai Mee Tur Wrote: (24 Oct 11, 11:19PM) -- Guitar for me mate, Gibson Les Paul Custom, Gibson SG, Gibson SG 3, Gibson SG Goddess, and a Gibson Marauder, and a Doves In Flight -- Six gibsons? Well p...
makkE Offtopic 43 31,936 25 Oct 11, 12:41PM
    Thread: What are the requirements for sound files (ogg)?
Post: RE: What are the requirements for sound files (ogg...

It can be stereo, but it will usually not work well, since both channels are played at the same spot - won't make sense to use stereo sounds anyways. Mono will be louder and clearer.
makkE Mapping and Modding 4 3,265 20 Oct 11, 10:41AM